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| TBCB General Discussions Talk about the new boxing sim, Title Bout. |
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#1 |
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All Star Starter
Join Date: Oct 2015
Posts: 1,264
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Title Bout to Fight Night Conversion Project
I have been working over the past month or so on creating a system to convert Title Bout fighter ratings to the Fight Night Champion video game, which is easily the best graphical representation of the sport ever done, though the game is 10 years old.
There has been lots of testing and re-testing, but I am feeling like I am close to something that works, at least as best as possible within the confines of the game. One-off fights are good, and seeing things go as I want in one-fight scenarios is great and has led to lots of progress. Now the hard part begins. I have between 20-25 fighters per weight class set up to evaluate (for now). I have most of their base ratings developed, now comes the tweaking. To tweak them, I need more head to head matchups. So here's the plan: I'm going to put together fighter "pods" of 6 in a weight class at a time.
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LEGENDS SPORTS UNIVERSE - WHERE LEGENDS PLAY...FOREVER YouTube and the Web Check out my Dynasty Threads The Alltime Hockey Association The Alltime Baseball League Austin James: Playing For His Life (a Vietnam-era baseball drama) The Pastime Boxing Association |
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#2 |
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Major Leagues
Join Date: Feb 2006
Posts: 428
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Very excited about this my friend. I have been following your progress on some of the other gaming sites. I have been playing this original version of TBCB since it's inception. I still play it and have a real time ten year long Universe going from 1880 to now in 1970. If I can do anything to help you along this journey please give me a hollar.
Blessings! |
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#3 |
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All Star Starter
Join Date: Oct 2015
Location: Anröchte, Germany
Posts: 1,017
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That sounds like a great idea. I played FNC back in the days, it was a good game.
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#4 |
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All Star Starter
Join Date: Oct 2015
Posts: 1,264
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Thanks guys. So my first batch of heavyweights went well...all 6 got above the 70% confidence threshold, with all topping 80% except George Foreman. So I'll run Foreman through against more guys once I have other pods done.
The first middleweight pod went 4 of 6. Stanley Ketchel and Gennadiy Golovkin need more work and Harry Greb passed with just a 72, so he'll be watched the more guys I do and will certainly get adjusted with more reps. Hagler, Monzon and Nunn are above 85%. Going to cycle through other weight classes and then start Pod 2 in each class and so on and so forth. Ketchel and Golovkin will be re-entered into the second pod of middleweights. GH
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LEGENDS SPORTS UNIVERSE - WHERE LEGENDS PLAY...FOREVER YouTube and the Web Check out my Dynasty Threads The Alltime Hockey Association The Alltime Baseball League Austin James: Playing For His Life (a Vietnam-era baseball drama) The Pastime Boxing Association |
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#5 |
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Major Leagues
Join Date: Feb 2006
Posts: 428
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Excellent Work my friend!!
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#6 |
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All Star Starter
Join Date: Oct 2015
Posts: 1,264
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Possibly the most excited I've been about a project development! Forgive the ramble ahead
![]() As mentioned on here, I've been working on a method to convert Title Bout fighter ratings into fighters for Fight Night Champion! Been at this for about two months now. And I've been really pleased overall. But without a doubt, this is harder than any other roster work I've done, and I've done rosters for games, mostly baseball, for more than 20 years. Because there really aren't stats to go by like there are in other sports. I can create baseball formulas that make any player perform like their real life counterpart. Boxing is different! Especially in a visual version, you need a fighter to act like the fighter, or it's a waste. My plan was always to use my formulas to set the framework of the fighter, the base "ratings" with the proper results of who beats who, etc., in version 1, then address style in V2. But I decided to start poking around more on style stuff, particularly focused on punch output. If you have a guy who throws 65 punches a round in real life and I turn him out throwing 35, the fight result being right doesn't matter because it won't FEEL right. And so I started working with CompuBox numbers. I created a dummy "Joe Average" fighter to run guys against, and started playing with their aggressiveness and punch frequency ratings a bit to try and get them representing themselves in better fashion. And, in very early returns, this looks REALLY good ![]() I'm a bit sick of watching Meldrick Taylor and Wilfred Benitez at this point but they're my test subjects. There's not a LOT of punch stats available on them, but there's enough to work with. Before 1985 there are really on data compiled for big fights, and not all. So I'll have to work a little harder on those guys. But I digress. Below is a chart for Taylor and Benitez. On the left are data from three fights for Taylor and two for Benitez (the only two they had for him, but his two best known, vs Leonard and vs Duran). You can see the averages of that data next to the left columns. On the right are the results of three three-round sims in Fight Night Champion. Fighter stats can vary greatly from fight to fight. For example, Timothy Bradley's three chosen fights, his punches per round range from 43 to 62 to 89! So I set my allowance at 20% to be acceptable, meaning punches thrown, jabs thrown, power punches thrown, punch landed % and punches landed against % need to fall within 20% in the sim of their real-life range. I'll settle for 4 of 5 if I have to, but ideally I obviously want 5 of 5. Attached is chart of results for Benitez and Taylor! Both guys came in within range for ALL 5 categories! I've now decided to flip the script and focus on style FIRST, then work the other ratings around that. My formulas generate a range for the key ratings anyway, so adjusting within those ranges will be fairly easy (famous last words). But having fighters perform as they really do/did is essential to get right, and I now have a far greater belief I can do that accurately! I'll post a full Benitez/Taylor fight on my YouTube channel, probably tomorrow, so people can finally see a full result of this project rather than a still photos or 30-second clips. GH
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LEGENDS SPORTS UNIVERSE - WHERE LEGENDS PLAY...FOREVER YouTube and the Web Check out my Dynasty Threads The Alltime Hockey Association The Alltime Baseball League Austin James: Playing For His Life (a Vietnam-era baseball drama) The Pastime Boxing Association |
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#7 |
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All Star Starter
Join Date: Oct 2015
Posts: 1,264
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Newly posted on the Legends Sports Universe YouTube channel, the first posted test fight as part of my Title Bout to Fight Night Champion conversion project: Wilfred Benitez vs Meldrick Taylor.
The video is about a half hour. I intended to announce the fight and talk about the project a little bit during that, but I ended up predominantly talking about the project as this is the first video I did about the project. I'll be posting more fights going forward. But this gives a pretty good overview of the project, what I'm trying to achieve with it and where it's heading, while also allowing you a first glimpse at the actual result - or at least a hint of what the final result will look like! Let's get ready to rumble! ![]() https://youtu.be/NEWtWK6iffY
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LEGENDS SPORTS UNIVERSE - WHERE LEGENDS PLAY...FOREVER YouTube and the Web Check out my Dynasty Threads The Alltime Hockey Association The Alltime Baseball League Austin James: Playing For His Life (a Vietnam-era baseball drama) The Pastime Boxing Association |
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#8 |
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All Star Starter
Join Date: Oct 2015
Posts: 1,264
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EA Sports stopped supporting the server for the boxer share part of Fight Night Champion a couple of months ago, so this project regrettably died.
I am involved in rating fighters for the upcoming ESports Boxing Club game, but that game doesn't even have a release date yet so I won't go putting stuff on the board here until at least that point. Hope all is well! GH
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LEGENDS SPORTS UNIVERSE - WHERE LEGENDS PLAY...FOREVER YouTube and the Web Check out my Dynasty Threads The Alltime Hockey Association The Alltime Baseball League Austin James: Playing For His Life (a Vietnam-era baseball drama) The Pastime Boxing Association |
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#9 |
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Hall Of Famer
Join Date: Aug 2002
Location: Large Province in God's Country
Posts: 7,988
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Well, at least you had fun building your universe.
I don't expect to see a new boxing game worth buying for a long time. I think the expense of producing a good sim, even one like Title Bout, can't be compensated by projected revenue. The big guys just aren't interested in niche sports, if they were, OOTP would've held on to Title Bout and upgraded the heck out of it rather than sell it to some nebbish. Cap
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"...There were Giants in Those Days.." |
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#10 |
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Hall Of Famer
Join Date: Jul 2004
Location: Zürich, Switzerland
Posts: 8,608
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Boxing manager for IOS is a good manager sim and perhaps the best boxing game currently out. It is sort of what I hoped TBCB would turn into.
TBCB has a better boxing engine. Boxing manager is better than everything else and your matches actually have context without you having to do all the work yourself. And it keeps getting updates. And there is talk of a PC version Kickstarter being launched at some point. https://theboxingmanagergame.com/ |
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#11 |
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Hall Of Famer
Join Date: Aug 2002
Location: Large Province in God's Country
Posts: 7,988
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Good for younger crowd who play games on small screen. The fact it doesn't use real fighters would get boring after a while.
Title Bout could use a few tweaks like a "Fighter Suspended" option and an option to schedule future bouts. The whole building up gyms and 'buying equipment' ideas have no appeal for me. Cap
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"...There were Giants in Those Days.." |
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#12 | |
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Major Leagues
Join Date: Feb 2006
Posts: 428
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