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#1 |
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Minors (Double A)
Join Date: Aug 2009
Location: new hampshire
Posts: 131
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Question on park factors "auto Calculate" using stadium mods
I recently downloaded Silvams historical stadiums (playing teams and using stadiums from the 30's and 40's)
If I use the park factors auto calculate the ball park factors change. (I guess based on wall height, wind patterns and altitude) Should I auto calculate the stadiums in my league when using the mods or just leave them as they are? Do the mods factor in all of the mentioned above? Just curious as to how they come up with the park factors? Example Fenway Park 1940-1969" Silvam ballpark Avg. 1.022 doubles 1.157 triples .755 hrs .902 Auto Calculate (changes to) Avg. 1.021 doubles 1.138 triples 1.104 hrs. .800 With mods playing at Fenway, with no auto calculate, I guess I would see more hr's but less triples vs auto calculate? Thank you and enjoying the game so much more with the enhanced ballparks!! |
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#2 |
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Minors (Rookie Ball)
Join Date: Oct 2020
Posts: 33
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I'm not an expert but (I believe) the issue you're seeing is that there are different formulas to determine the actual ballpark factors. I think either the formula has changed over time for ootp or the actual formula was not fully defined to the modders community (again, just guessing here). The point being there's potentially a disconnect in terms of the actual calculations.
Regardless of why, you also questioned what should you do when you can get two park factors for the same stadium (e.g., Silvam's 1940 Fenway vs recalc'd OOTP's "Silvam's 1940 Fenway"). I have even had two stadiums showing like completely opposite "types" of parks doing this. As in the modder's park factors show the ballpark to be a pitcher's park while the recalc from ootp makes it a hitter's park. Yep, can get a bit confusing. ![]() I don't believe there really is a "right answer" to this quandary. I mean, it really only matters to you what you want the ballpark to be. If you want Fenway to be a place of more triples or less triples (and those numbers you quoted above although fairly different, would probably not have such a significant impact on your gameplay, so you could conceivably pick either and not really notice the difference). In terms of the levers of the recalc, yes if you play with wall heights or the wind or whatever and do a recalc you'll get a new set of park factors. From which we can deduce the park factor formula within the game is not the same one modders use, since without changing any parameters you can see often vast differences in the park factors between the two. To me it comes down to materiality. There are so many factors that go into the play and the statistical output from ootp, and park factors are so very complex IMO, it just depends on the differences you are seeing vs. your desires. And finally, yes, the impact would be more HRs and less Triples IF you went with Silvam's numbers. Although those HR differences are pretty small, but yes the park factors you use will impact the statistical output of the game. |
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#3 |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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AutoCalc in OOTP has nothing to do with park factors. Its sole use is to modify league stat output to match a desired result (such as a past season).
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#4 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,847
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Answered in your duplicate thread....
https://forums.ootpdevelopments.com/...d.php?t=331541 Quote:
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#5 | |
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Hall Of Famer
Join Date: Apr 2004
Location: Dedham, MA
Posts: 10,055
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Quote:
Ehh, I wish I did either of those things. The fact is I used Eriq Jaffe’s2d stadium builder to come up with the factors. Sorry. The thing is though is that last year I believe the game used the historical factors that were in the era_ballparks file regardless of what I had put in my prk file. This however got reverted back and no longer works that way. I know Markus is aware of it, but I’m not sure if it will be fixed or not. Sent from my iPhone using Tapatalk
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Senior "Nancy Boy" of the OOTP Boards _______________________________________________ |
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#6 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,847
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Quote:
So there's no way to import those era-ballpark file historical factors? Seems to a noncoder, like myself, they should be able to pull those numbers and use them? However, since I know nothing of coding other than "if-then" I fully acknowledge I have no idea how hard this might be to do ![]() In any case thanks for clarifying. |
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#7 |
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Hall Of Famer
Join Date: Mar 2021
Location: Wilmington, Delaware
Posts: 3,136
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So, I’m confused. If, or example, I set new dimensions for a renovated Baker Bowl in 1938 (on the ballpark editor screen), what do I need to do to make sure the game uses those new dimensions to determine home runs and so forth? I used the autocalc and the revised factors seemed consistent with moving the RF fence back thirty feet. Is that illusory? In game play, are those cheap home runs going to be caught as fly balls? My goal was to put the Phillies in a somewhat more neutral environment, though not as severe a change as when they moved to Shibe Park, on July 4, 1938 IRL. Is there something more (hopefully, not involving coding) that I need to do? At this point, I’m not worrying about the physical appearance of the park. I realize that would involve learning design.
Last edited by Pelican; 03-12-2022 at 09:21 PM. |
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#8 |
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Hall Of Famer
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,721
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Which, in turn, just used gambo's old spreadsheet. So it's like a copy of a copy. Personally I'd use OOTP's calculations, that's what I've used for the 3d parks I've made.
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#9 | |
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Hall Of Famer
Join Date: Jun 2003
Posts: 8,712
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Quote:
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#10 |
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Hall Of Famer
Join Date: Apr 2004
Location: Dedham, MA
Posts: 10,055
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If I’m not mistaken, I believe for the historic parks, the factors are supposed to be taken from the era_ballparks file regardless of what is in the buckets In the park editor. I think someone told me this is not working though.
Sent from my iPhone using Tapatalk
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Senior "Nancy Boy" of the OOTP Boards _______________________________________________ |
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#11 | |
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Hall Of Famer
Join Date: Jun 2003
Posts: 8,712
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Quote:
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#12 |
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Minors (Rookie Ball)
Join Date: Oct 2020
Posts: 33
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A little follow up question...
And the "codifying" park factors that the game engine uses when using a park's files (so when NOT using the era_ballparks file) are the factors just in the prk file is that correct? What I mean is...it is immaterial what the 3D model has (or would have) for the park factors based on the dimensions from that 3D model. It it just the data within the prk file that dictates the park factors. Wow, I hope that makes sense. |
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