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Old 02-24-2021, 10:53 PM   #1
kriscolic
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Teleportation

When I make a trade or sign a free agent or promote a player from the minors during the season, that player is immediately available to play. Even if I make the move in the morning before a day game (or better yet between games of a double header) and I'm in Seattle and he played last night in Miami. I get that it would be a pain to code for distances between cities and flight times and stuff, but could there be some delay at least some of the time? Is anyone else bugged by this?
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Old 02-25-2021, 12:20 AM   #2
Art Deco
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Nothing's stopping you from not using the player called up or acquired for a game or two if you want to mimic real life where teams often play shorthanded for a couple of days in these situations.
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Old 02-25-2021, 01:42 AM   #3
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Nothing's stopping you from not using the player called up or acquired for a game or two if you want to mimic real life where teams often play shorthanded for a couple of days in these situations.
Well sure. But I don't want to have to police the entire league. It's a minor annoyance, but it is an annoyance.
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Old 02-25-2021, 09:31 AM   #4
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It is weird. I just had a guy in one of our affiliates go 1-for-3 in the Prospects Game and 1-3 for his normal club on the same day...
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Old 02-25-2021, 09:38 AM   #5
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Not sure about how it works in non-fictional leagues, but teleportation is definitely the means of transportation in OOTP fictional leagues. I've seen rainouts made up as part of doubleheaders in which each team had a home game. Not "was designated as the home team," there actually were games in each park. There clearly is no restriction on travel between series, thought lately I think I might be seeing a trend toward weekday afternoon games before travel.
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Old 02-25-2021, 10:52 AM   #6
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Originally Posted by luckymann View Post
It is weird. I just had a guy in one of our affiliates go 1-for-3 in the Prospects Game and 1-3 for his normal club on the same day...
I know it's a different sport but in the NBA players have played "D" league and NBA games on the same day.
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Old 02-25-2021, 08:47 PM   #7
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Originally Posted by kriscolic View Post
Well sure. But I don't want to have to police the entire league. It's a minor annoyance, but it is an annoyance.
Why police the AI teams. AI needs help. I'm mystified by the lack of a "Help AI" setting in the game.
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Old 02-25-2021, 08:49 PM   #8
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Originally Posted by oldfatbaldguy View Post
Not sure about how it works in non-fictional leagues, but teleportation is definitely the means of transportation in OOTP fictional leagues. I've seen rainouts made up as part of doubleheaders in which each team had a home game. Not "was designated as the home team," there actually were games in each park. There clearly is no restriction on travel between series, thought lately I think I might be seeing a trend toward weekday afternoon games before travel.
How about real life playing for both teams in the same game?

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On November 14, 1973, Netolicky was playing for the San Antonio Spurs when they lost at home to the Indiana Pacers on a last-second shot. The Spurs protested the loss, and the ABA Commissioner ruled for San Antonio. The Pacers' last-second basket was disallowed, and the remaining 30 seconds of the game (which was the portion that San Antonio had protested) was ordered replayed immediately before the next Pacers-at-Spurs game, on December 2, 1973. By that time, however, Netolicky had been traded to Indiana. He played the final 30 seconds of regulation for the Pacers, plus the subsequent overtime.
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Old 02-25-2021, 09:54 PM   #9
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Why police the AI teams. AI needs help. I'm mystified by the lack of a "Help AI" setting in the game.
It's just a philosophical red line for me. In any game, the set set of rules or restrictions should apply to all parties equally. I'm weird and inflexible, I know.
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Old 02-27-2021, 01:25 AM   #10
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This has always bugged me. Wouldn’t be hard to code in a day’s delay before the player is on the active roster.
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Old 02-27-2021, 02:01 AM   #11
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I think this is close to impossible to code, as you can customize everything in your league.

I have a World Baseball League with teams from Honolulu to Auckland - the developers basically would need to code how long it would take to fly from one city to every other city in the world and even check out before if a certain city even has an airport.

For a minor annoyance of some users way too much work that would have to put into this
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Old 02-27-2021, 02:04 AM   #12
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This has always bugged me. Wouldn’t be hard to code in a day’s delay before the player is on the active roster.
And then somebody steps up and says: "That minor league team plays an afternoon game in Racine, WI and the Milwaukee Brewers play a home game at night, why can't he be active for that game?"

To code something like that into the game it would have to be an issue for many users, and I just don't think that that's the case
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Old 02-27-2021, 07:24 PM   #13
kriscolic
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Originally Posted by Germaniac View Post
I think this is close to impossible to code, as you can customize everything in your league.

I have a World Baseball League with teams from Honolulu to Auckland - the developers basically would need to code how long it would take to fly from one city to every other city in the world and even check out before if a certain city even has an airport.

For a minor annoyance of some users way too much work that would have to put into this
It isn't an all or nothing proposition. It could be coded for those cities where baseball teams play in the real world and disregarded for all others. And I'm not expecting 100% accuracy. I wouldn't expect the devs to sit down and figure out drive time from a random AA stadium to closest airport, average number of flights per day from city to city, etc. Don't be silly. Just a 'good enough' approximation.
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Old 02-27-2021, 09:10 PM   #14
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Ok, just did a search and here's the very first result I found:

https://www.movable-type.co.uk/scripts/latlong.html

Since the game already includes an extensive database of latitude/longitude coordinates for cities, all one would have to do would be to decide on a set of reasonable parameters. For distances A-B, player is available same day for day game; C-D, for same day night game, E-F, for next day day game, etc. You could implement such a system to cover the entire world.
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Old 02-27-2021, 11:04 PM   #15
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Originally Posted by Germaniac View Post
I think this is close to impossible to code, as you can customize everything in your league.

I have a World Baseball League with teams from Honolulu to Auckland - the developers basically would need to code how long it would take to fly from one city to every other city in the world and even check out before if a certain city even has an airport.

For a minor annoyance of some users way too much work that would have to put into this
Notice how a) I didn’t advocate that it MUST be changed, only that it was an annoyance and b) I said a day. I didn’t say x amount of days based off of distance. But I’m glad you got some frustration off your chest.
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Old 02-28-2021, 12:40 AM   #16
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It's just a philosophical red line for me. In any game, the set set of rules or restrictions should apply to all parties equally. I'm weird and inflexible, I know.
I started computer games in the DOS era and it was a given AI didn't have to follow human rules. I've seen a decent game destroyed by people who thought otherwise.

I realize times have changed... this game has a 25mb exe when entire games, data and all, used to fit on a floppy. How developers can even know what they've done with that much code is astounding.

Anyway there are several significant problems with the basics of the game that should be fixed before any annoyances are.
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Old 02-28-2021, 07:33 PM   #17
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Anyway there are several significant problems with the basics of the game that should be fixed before any annoyances are.
While I couldn't agree more that there a such significant problems, that's a little bit of a false equivalence, implying that the implementation of all improvements are of equivalent difficulty. If an annoyance can be easily fixed, there's not really any good reason to postpone doing so.
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Old 03-01-2021, 02:24 PM   #18
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When I make a trade or sign a free agent or promote a player from the minors during the season, that player is immediately available to play. Even if I make the move in the morning before a day game (or better yet between games of a double header) and I'm in Seattle and he played last night in Miami. I get that it would be a pain to code for distances between cities and flight times and stuff, but could there be some delay at least some of the time? Is anyone else bugged by this?
Since you ended with that question I'll answer. No it doesn't bug me

Having said that more power to you if you get it added. I certainly won't complain. Hopefully optional so I can turn it off. I don't want it for the AI as someone mentioned. I can see a super star pitcher being injured because the AI pitched him on short rest due to being short a SP. That would never happen for my team but, the AI?

I also think in today's world if a team wants a guy tomorrow they can get him wherever he needs to be. Hell, if they know in the morning most times a night game won't be a problem either. Again if they want\need him badly enough. But then what is the effect for the historical player where best travel is going to be by train? I suppose variables can be set by era but the hole can get deeper as a new feature is made realistic for all players. It's part of having a game that basically covers everything. Blessing and a curse

I understand the request, another layer of reality. Just something that doesn't even make my list I"m afraid.

Good luck though in your effort. Who knows Markus and co. may love the idea.
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Old 03-01-2021, 10:02 PM   #19
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While I couldn't agree more that there a such significant problems, that's a little bit of a false equivalence, implying that the implementation of all improvements are of equivalent difficulty. If an annoyance can be easily fixed, there's not really any good reason to postpone doing so.

Well yes, the difficulty isn't equal but neither is the benefit. I'd say fixing park factors/neutralized stats or base stealing or fieldling ratings is far above this in importance as to make a difficulty comparison irrelevant.

Last edited by Brad K; 03-01-2021 at 10:03 PM.
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Old 04-06-2021, 02:21 PM   #20
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August 4, 1982-Joel Youngblood got 2 hits...one for the NY Mets in Chicago, and one for Montreal Expos in Philadelphia....the only player in MLB history to get a hit for 2 different teams in two different cities.
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