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#1 |
Major Leagues
Join Date: Feb 2020
Posts: 460
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I would like to compile a list of wishes for FHM8 and make it into a video. My biggest want is the ability to add/remove leagues at any time during any save, historical/custom, and standard. This would allow plenty of awesome scenarios and would make for some excellent dynasty reports. What if the WHL 1952 went pro? Or Adding a rival league like the XFL in 2021 to compete with the NHL monopoly.
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#2 |
Major Leagues
Join Date: Aug 2020
Posts: 476
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Will summary, what i posted before:
- Nice statistics by every important individual or team Trophy: Who won the most... Filter by nationality, draft... - Staff search: By every position in Staff window should be a button to see. When i click to it, it will show me all free Staff people best suited for this job. - Player Index: More filters like nationality, Draft rounds, Born City, and even position. Plus others. And im a fan of long running game. There were to see improvements done in game speed running between FHM 6 and FHM 7. I would like to see another step in FHM 8. And another one: Pick your team (other team) from your game and make a virtual serie, who is the best. Like i want to see, if my team from season 2030/2031 is better like my team from season 2050/2051. Last edited by alko; 06-03-2021 at 05:20 AM. |
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#3 | |
All Star Starter
Join Date: Aug 2016
Posts: 1,609
Infractions: 0/1 (1)
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Quote:
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#4 |
Major Leagues
Join Date: Apr 2018
Posts: 386
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I say this every year: improved trade details - specific team wants/needs and more media coverage around trade rumors.
Refine the shape of the rink in 2D engine, it isn't the right shape at all. More emphasis on being able to have career progression - the game feels too heavily based around playing as one team right now Oh yeah, and organ sounds/goal horns in the 2D engine. Last edited by Colorado; 06-04-2021 at 05:20 PM. |
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#5 | |
All Star Reserve
Join Date: May 2020
Location: Scotland
Posts: 780
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Quote:
Also every player should be tradeable, none of those 'this is no basis for negotiations' or 'we don't want to trade him as we just signed him recently' type messages. Every player should still be obtainable at anytime, just make the asking price higher depending on the situation. |
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#6 |
Major Leagues
Join Date: Apr 2021
Posts: 390
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I think trading a players rights to another team might need some tweaking. I traded 2 players rights just before the season started, both a 2.0/2.0, to two different teams and got their second round pick in the following year's draft.
They were also 24-26 years old at this point so I wouldn't think they would turn into significant players - certainly not worth a second round pick. If it matters, my GM/Head Coach has been around long enough that all of his stats are maxxed at 20. Not sure if maybe that's why I'm getting some favorable trades. Some minor things I would like to see: 1) be able to sort columns when looking at things like NHL/History/Draft - I think it would be nice to be able to click on the columns to sort by games player, goals, points, etc... Sometimes it's interesting to look back at old drafts. 2) Very minor thing here as I know the messages are fluff, but I once traded a player for a pick and the message said "i'm really looking forward to playing for the Penguins". But I got a pick, not a player ![]() 3) I think getting, perhaps monthly, suggestion of players currently on the trade block that we should try and get. Or suggestions of players we should put on the trade block. I know we could turn the assistant on but I'd rather handle the trading myself but think it would still be cool to get reports. Something like: "Player X hasn't been playing well for us despite being talented, perhaps we should look for a trade partner. He might benefit from a new environment." or "Player A is on a fairly cheap contract and is currently on team B's trading block. We could use a good right wing." (they could even suggest what to offer in trade for that player). "I think perhaps a 3 round pick would be enough to land Player A" 4) Again, I know we can have the assistant handle signings, but this too I generally prefer to do myself, at least during the season but I also wouldn't mind suggestions on unsigned players that we should consider releasing (especially when we are nearing 100 protected players). 5) When viewing staff/scouts, have the up and down arrow by their name like you do for players so you can jump down to the next line. This would be really helpful as the staff page can take sometime to load when you are several decades into simming. Speaking of staffs/scouts, I'd like to see an * or some other symbol next to a person's name if they are a former NHL player, perhaps a different symbol if they are a former player of your team. More of a thematic thing than a game play. If i see a few scout/coach that I consider equal, I may go with the former player - especially if they happened to be on my team in the years past. Last edited by belial1134; 06-06-2021 at 04:11 AM. |
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#7 |
Major Leagues
Join Date: Apr 2018
Posts: 386
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I love the third idea there.
The whole trading process just feels pretty empty, although the basic mechanics are generally good in fairness, bar the odd exception. There's so much more room for improvement: the trade market itself, media interaction (internal gossip is huge within all professional sport) and negotiation and communication between teams. I would really like FHM 8 to address this. I don't really play historical, so can just trade realism on that aspect of the game. |
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#8 |
All Star Starter
Join Date: Jan 2013
Location: Zagreb, Croatia
Posts: 1,044
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WC and OG scorers are just too high....Canada beats Latvia like 15:1...and at Sochi Olympics they beat them narrowly 2:1. That should be tuned down little bit.
IIHF Hall of Fame. |
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#9 |
Minors (Single A)
Join Date: Feb 2020
Posts: 58
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Belial, I deliberately, as a test, put my negotiating at 0 to start this new save, I cannot generally get such favourable returns anymore so I am guessing 20 negotiating does have a significant impact, it also matters if the team has a need for the relevant position.
As for what I want on the Trade screen, I want feedback when you are trying to BUY a player with just draft picks, you don't get feedback from your assistant unless there is a player invovled. |
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#10 |
Major Leagues
Join Date: Apr 2021
Posts: 390
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Some other ideas regarding trading:
1) Be able to shop a player's rights. 2) Be able to shop one of your draft picks - ie: be able see what teams will offer you for your first round pick in the upcoming draft 3) When shopping a player, be able to specify "draft pick only" or "player only" - sometimes I'm trying to reduce the number of players on my contracted/protected list and really only looking for a draft pick in return. Another idea not involving trading... A way to allow a player to play thru a minor injury. Maybe this should be a playoff only option (or maybe the last 2 games of the season if making the playoffs is at stake) We know many players will play thru injuries in a playoff game or one that could determine their post season fate that would normally keep them out of a regular season game. If a player has a "sore calf" or something along those lines and is a day or two away from being available to play normally, I'd like an option to go ahead and have them play even if it means they are 70% or 60% fit. I think a lot of the mental stats (determination, team player, leadership, etc) could factor into how many days early they could get back into the lineup for a playoff game.. Last edited by belial1134; 06-06-2021 at 07:36 PM. |
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#11 | |
Major Leagues
Join Date: Apr 2021
Posts: 390
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Quote:
Thanks for testing that. It makes sense that a team's need and the negotiating stat can get you some nice trades, but admittedly, it seems too good ![]() I should mention, I noticed more when I was trading away a player's right for a draft pick. I tried to get a fairly decent forward (I think he was a 3.0/3.0 with good stats) but I wasn't able to pull off the trade. I purposely didn't make very strong offers just to see what would happen. Side note: good point on getting feedback with a draft pick only. I also would like the assistant to chime in (even though my assistant seems to be 50-50, maybe lower than that, on being correct ![]() |
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#12 |
Minors (Single A)
Join Date: Feb 2020
Posts: 58
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Geeze, I would like to see a reduced number of back-to-backs, I think that's why injuries are so high, I regularly have over 20, like this year I am doing with 21.
NHL teams get really mad when they have 11 in a regular season. Oh, the Olympics happened, but I still do normally see 15 or so. Last edited by viperswhip; 06-07-2021 at 01:45 AM. |
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#13 |
Major Leagues
Join Date: May 2014
Location: Cambridge, UK
Posts: 384
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In game
I would like to see the re-introduction of choosing your lines before faceoffs. As it is now, there just isn't enough to do as a coach during games. It was a great feature in the game that was eliminated when the 2d engine arrived.
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#14 |
Hall Of Famer
Join Date: Oct 2011
Posts: 6,754
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#15 |
Minors (Rookie Ball)
Join Date: Apr 2016
Posts: 37
Infractions: 0/1 (2)
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league tournaments
The ability to set up tournaments of any size for a league or across leagues.
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#16 |
Hall Of Famer
Join Date: Apr 2010
Posts: 2,685
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#17 |
All Star Starter
Join Date: Apr 2013
Posts: 1,156
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#18 |
Hall Of Famer
Join Date: Oct 2011
Posts: 6,754
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#19 |
Hockey Community Manager
Join Date: Dec 2015
Location: A Hockey Rink
Posts: 2,493
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I'm just also going to point out that the average is actually about 15 in a year, and there has been seasons where teams are pushing 20.
But as Alessandro said, you can edit one yourself. And there's nothing stopping from people sharing their edited schedules either in the Mod forum. |
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#20 |
Minors (Rookie Ball)
Join Date: May 2021
Posts: 40
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The main thing I'd love to see is the ability to add custom leagues to a standard game. Not sure if it's realistic for FHM 8 but sometime in the next few years would be great to see. A few other things include but aren't limited to
-international tournaments in custom games -league associations like in OOTP -playable NWHL and PWHPA and women's international tournaments -ability to edit league player creation value -ability to change age limits for junior leagues I know that's a lot of big stuff that definitely isn't all realistic for FHM 8 but even one of those would make it an instant buy for me |
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