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OOTP 21- New to the Game? If you have basic questions about the the latest version of our game, please come here! |
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#1 |
Bat Boy
Join Date: Dec 2020
Posts: 4
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Another Newcomer...
Hi everyone,
First of all, let’s say i’m not perfect in English, my basic language is French, so sorry if something is wrong with my sentences... So, I suppose i’m really not the first to say that on this forum, but I’m new to this game and I would have a couple of cue, if it’s possible to help me it would be very kind. I think i’m over the average about knowledge of baseball, I watch a lot of games, I work on a TV Network in Canada who broadcast MLB so I know much of things about how it’s going for draft, FA, etc, but i’m not 100% perfect. Is it possible for me to enjoy the game without 100% of knowledge of the rule (when I’ve read on this forum another post who talk about Rule 5 draft, I would say I’ve already heard this thing but don’t know exactly what is it). I also have experience with simulation games, I’ve played to Football Manager over the years. I have heard about OOTP many times by some friends but never give a shot. I would really appreciate if someone can tell me something like, what do you do when you start your first franchise, what are the options to check... maybe some checklist of things to not forget at the beginning... do I have to hire coachs or staff? Is it important to manage all the farm system or I can let that to computer without any major issue for developpement? Do I havo to care about the number of stars for the overall/potentiel, is it really the way to evaluate a player? Full of questions like this that I have... I’ve already purchase the game, start a franchise with Tigers, and start looking the menus, but I admit that is pretty scaring to see everything when you don’t know where to go on first... So, thanks in advance for the help, I know probably many new players start a thread with those kind of questions and it’s probably not so nice for the older players to answers to that, but I’m highly motivated to give a shot to this game, I just want to know where to start... Again, sorry for the English who is probably bad, I doesn’t write topics in English really often... little bit hard for me lol. Thanks ! |
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#2 |
Banned
Join Date: Aug 2019
Location: Ban land in 3...2...
Posts: 2,943
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Premier, bienvenue. Deuxieme, ton anglais est mellieur que mon Francais. Ne t'inquiete pas
I'm a pretty big baseball fan and I didn't play OOTP for a long time because I though it was too complex. I was playing another similar game called Baseball Mogul which doesn't have as many options. I tried OOTP a few times but always went back to Baseball Mogul which was a good and fun game. You can still have a lot of fun with OOTP if you play it in an easier way. Let the AI control the minor leagues, turn off the Rule V draft, etc. It's also. It that hard to learn about them and use them. Yes, you'll make some mistakes, but like with languages, making mistakes is part of learning. With the stars for overall and potential. First, you can change that to a number from 1-100 if you want. Thst makes the game easier when you are starting out. Just looking at the stars isn't really enough. Because with stars there are only 10 levels of ratings. With 1-100 there are 100 levels. So it's easier to tell which player is better. With stars, you still need to look at the other ratings to figure out which of the 100 players with 2.5 stars is better than the other players with 2.5 stars. I'd recommend, for a new player, let the AI control a lot of things at first. When you get more comfortable, you can control more things. Turn the stars ratings to 1-100 until you get more comfortable. Dont be afraid to mess up. That's part of the game and how you learn. Also, read the forums, there is a ton of information available-but don't let it blow your mind either. And read through the manual, a bit boring, but good information. And don't be afraid to ask questions. Of course people like to talk about what they know. And give advice. |
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#3 | |
Minors (Double A)
Join Date: Nov 2020
Posts: 123
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Quote:
I have to admit when I first started playing with the 18 version I was completely overwhelmed with the level of intricacy in the game. I started out pretty much letting my assistant GM and minor league managers do everything for my team and just getting used to things. Now I run every aspect of my organization top to bottom. |
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#4 |
Bat Boy
Join Date: Dec 2020
Posts: 4
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Thanks for the quick answer, very appreciate it! I've heard about Baseball Mogul too, but never really try it. I have strong interest in OOTP because it seems to be really complete and a really good game. But more it's complete, more it's hard to understand everything lol.
Another thing I would ask, is there somewhere I can find the "most-used" tools, options and view screen of team? I will try to explain in another terms, but CBeisbol, you said about the 1-100 grade instead of 5 stars. It's an excellent idea that I will definetely use. But do you have others options like this that you always turn on, turn off? When I go on my "roster" page, do you have the list of columns that you use and don't use to have a good view of your team? Maybe there's some "most-columns" that I have to check it out more than others that I don't know... Again, i'm not sure if it's clear, in french it would be easier for me but i'm trying in English. I'm just trying with those questions to have the best way to start and have good idea of my team and everything that I have to know to be able to enjoy the game. Promise that you won't lose your time to answer to me, I want to progress ![]() |
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#5 | |
Banned
Join Date: Aug 2019
Location: Ban land in 3...2...
Posts: 2,943
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Quote:
I've set up a few custom pages that have the information I most look at. It's a mix of stats and ratings. You'll need both statistics and ratings to accurately value players. In my signature there's a link to User Studies. In that link there is a link to Stat Spreadsheet (or something similar) that has good information on statistics. I have a couple posts there how I use statistics and ratings to value players. There is also a lot of other good information in that thread. |
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#6 |
Hall Of Famer
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,646
Infractions: 0/2 (3)
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I didn't do all the following when I started but if I started again this is what I would do.
Turn Off
Set
Choose a team that was fairly successful. Start the game two years before you want to start playing |
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#7 |
Banned
Join Date: Aug 2019
Location: Ban land in 3...2...
Posts: 2,943
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Some basic things to know
For hitting Contact rating = batting average. High contact = high batting average Gap Power = doubles and triples. High gap power = a lot of doubles and triples Power = home runs. High power = a lot of home runs Eye = walks. High eye = a lot of walks Avoid K = strike outs. LOW avoid K = a lot of strike outs For pitching Stuff = strike outs. High stuff = a lot of strike outs Movement = home runs. LOW movement = a lot of home runs Control = walks. LOW control = a lot of walks For running. I hope I don't confuse this Speed = how many stolen bases a player will attempt. High speed = a lot of steals Steal = how successful a player is when they try to steal. High steal = more successful. The best base stealers will have high speed and steal ratings. They will steal a lot of bases and not make a lot of outs Some players will have low speed, but high steal. They won't steal very often, but will be successful most times they try. Baserunning = advancing bases on batted balls. Players with high baserunning will advance safely more often. Players with low baserunning will, more often. either not advance or get thrown out trying to advance. This is more advanced, so it's not important that you do It now: You can use the team and player strategies to better control your players' stealing and base running. You can tell your team to steal more or less, and try to advance bases more or less often. But all players on your team will do this. If you increase stealing, your good base stealers will steal more, but so will the bad ones. You can also change it for individual players. You can have your good base stealers steal more, and your bad base stealers steal less. Same for base running. Again, you don't need to worry about this, but you can make some improvements with your team this way For defense It's a bit more complex. Or I understand it less Range in general talks about the number of plays a player can make on defense. Higher range equals more plays. Arm talks about throwing. But throwing is related to making plays. If a SS can stop a ball, but can't make the throw, they weren't able to make the play. Error = errors. LOW error rating = a lot of errors Double play = double plays. High double play = a lot of double plays Players have ratings for infield and outfield (and catcher) Certain ratings are more important for certain positions Range is more important for SS and CF than for 1B and LF and RF Arm is more important for 3B than for 2B Double play is more important for SS and 2B than for 3B and 1B Avoid error helps at all positions Catchers have their own ratings Arm = stopping base stealers. High arm = few successful stolen base attempts. Runners will try to steal less often, and will be out more often when they do try. (Pitcher hold runner rating also effects this) Catchers defense = a few things. With high catcher defense there are fewer passed balls and wild pitches. It also helps pitchers get more strike outs and fewer walks. There's a study by Argonaut about this in the link in my signature. Then there are position ratings for each position A player will have a rating for every position. Sometimes that rating is zero The position rating is based off the range, arm, error, and double play ratings AND experience. A player can have good infield ratings and but a 0 rating at a position because they have never played there. A SS with 60 range, arm, error, and double play might have 0 rating at 2B, but if they play second base they will get experience and become a good second baseman with a high 2B rating. I would say these are the main ratings for the game, There are a lot more. It's not wasting my time to respond to you First, if I don't have time, I won't respond. ![]() Second, I love to help people Last edited by CBeisbol; 12-12-2020 at 12:28 PM. |
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#8 | |
Bat Boy
Join Date: Dec 2020
Posts: 4
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Quote:
For the message of Brad, thanks for the help. By curiosity, what you mean by turning off first year player draft, it will mean that there's gonna be no draft at the end of the season? And turning off the development will means what, the players won't upgrade their ratings? And if I turn off the scouting, it will mean that I will have the scouting report of the players but I don't have to put assignation to the scout, it's exact? Thanks again guys, you seem to be a nice community!! |
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#9 |
Hall Of Famer
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,646
Infractions: 0/2 (3)
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Turn off the first year player draft. Select the option to assign the players to their historical teams. This removes a lot of complication. If you've followed the suggestion to select a decent team then it will continue because of having historical rookies. The only thing that can mess it up is if you do bad trades. When you have no draft, the historical players will show up on the DFA list during the off season before their first season.
With development off and three year recalc on players careers will somewhat track their historical careers. It will be closer with three year weighted or one year recalc. If you have development on it can alter the ratings determined through calculation. I don't want to know how good a player will be and when he will be at his best. So I have development on. If you have scouting on and normal accuracy you'll get reports from your scout and from the OOTP Scouting Association. The ratings will often be different and then you have to decide whether to believe your scout, OOTP scout, or neither. So as a beginner turn scouting off and set ratings to 100% accurate. Learn the game that way before moving to the imperfect information simulation of the real world. Last edited by Brad K; 12-12-2020 at 03:13 PM. |
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#10 | |||
Banned
Join Date: Aug 2019
Location: Ban land in 3...2...
Posts: 2,943
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Quote:
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If you play historical, players from the past moving through history, you can turn off development and they will get better (or worse) as they did in real life. If you are playing into the future, that obviously can't happen. You can also start in the past, have development on, and players will develop differently than in real life. And, of course, if you are playing fictional, there is no real life. Quote:
Though, it depends in which scale you are using. Inside the game, it uses a 1-250 scale (that you can see in the player editor) Playing the game you can choose 1-100 (each point represents 2.5 points) which is the most precise, or 1-5 which is the least precise (each point represents 50 points) https://manuals.ootpdevelopments.com...tings_overview 20-80 is most common with real life scouts. So, there may be some benefit to using that one |
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#11 |
Banned
Join Date: Aug 2019
Location: Ban land in 3...2...
Posts: 2,943
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jas95
Here are two examples of the screen I use for general looking at players The most important general ratings and statistics The first one is for non-pitchers The second on for pitchers The third one for free agents or when I'm looking for trades. I'll give you one more tip This site will help you to put your batters in the best batting order https://www.baseballmusings.com/cgi-...eupAnalysis.py You put in their name, On Base Percentage and Slugging Percentage and it tells you which order should create the most runs. It's not perfect. It doesn't include which hand a batter bats with, or anything about their speed. Which do matter, but it's a good place to start. And here's one of my batting orders, using the players you can see below https://www.baseballmusings.com/cgi-...+0.344&Model=0 You can see that the batting order I use "should" produce 5.482 runs per game And the "best" should produce 5.553 runs per game And the "worst" should produce 5.150 runs per game So, not a huge difference between the best and the worst. About .4 runs per game. In 162 games that would be (162 * .4) 65 runs. Scoring 65 fewer runs in a season means you'll win about 6-7 fewer games. So, don't put your hitters in the worst order. |
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#12 |
Bat Boy
Join Date: Dec 2020
Posts: 4
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That was EXACTLY what I was looking for! Thanks CBeisbol, in exchange one day I can give you some lessons in French 😂
Seriously, with all what I have in this topic, i’m ready to roll, go read some topics but certainly go in game and try my first game. I was thinking about taking a poor club like Tigers in 2020 but one of the person on this topic tell me to go with a nice club, 2 years before 2020 so I will check that... |
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#13 | |
Hall Of Famer
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,646
Infractions: 0/2 (3)
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Quote:
The reason for 2 years before is to populate the league with spare players. Let AI manage for the first two years. In year 1 the league gets everyone who appeared in an MBL game that year. That means that if the real life team had a SS go down for the season in June it called up a minor league SS. You will have both players even though your SS may not get injured. However if the real life team didn't have an OF injuries it wouldn't call up anyone. So if you have an OF injury there won't be any OFs to call up. In year 2 your league gets everyone who played MLB that year PLUS everyone who played year 1 but not year 2 less a few who retired in your league. Alternatively you could play the first few years with injuries off. However playing every day might result in some atypical individual performances. |
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#14 |
Minors (Single A)
Join Date: Dec 2020
Location: London, England
Posts: 85
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I've only been on this forum a few hours but boy I'm impressed with the level of help that gets offered. I'm a big forums fan and one of the things that has put me off certain other games is the lack of this kind of resource. A huge amount of enthusiasm and passion is clearly evident here
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#15 |
Bat Boy
Join Date: Nov 2020
Posts: 7
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#16 |
Hall Of Famer
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,646
Infractions: 0/2 (3)
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