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| Suggestions for Future OOTP Versions Post suggestions for the next version of Out of the Park Baseball here! |
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#1 |
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Minors (Double A)
Join Date: Apr 2008
Location: Germany
Posts: 168
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Please no new features!
First, many thanks to all of the developers for creating such a great game. I am playing OOTP since version 9 and still enjoy it, though in the last couple of versions I noticed an increasing amount of very annoying flaws in general gameplay, especially since I play out all my games in one-pitch-mode.
For OOTP 22 and beyond, I would prefer not to see too many flashy new features, but to invest some time into fine-tuning the gameplay to get rid of those flaws. To me, the most annoying things are : - there are way too many wild pitches, passed balls and hit batsmen if you play out your games. The overall numbers are significantly higher than those you get if you fast sim the games. Errors and balks are also a bit up, but not so dramatically. - the number of infield hits is also ridiculously high and seems not related to factors like the running speed of the batter ... very slow footed guys also get infield singles on a regular basis. The latter was very much different in earlier versions IIRC. - the outcome of a base stealing attempt appears to be completety random and has nothing to do with speed/stealing values of the batter or the catcher's arm rating. This also used to be different until app. v17 or 18. - there are too many blowout games (15+H, 10+R) during the course of a season. hot and cold streaks are also too extreme, for individual players as well as for teams. To me it seems the routines that are aimed to simulate streakiness are running amok a little bit from time to time. To me, improvements concerning the mentioned problems would be so much more valuable than shiny new features ... just my opinion. |
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#2 |
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All Star Starter
Join Date: Jun 2013
Location: Maryland - just outside DC
Posts: 1,675
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One thing that is tricky is observation bias but I agree with you that games I play out "appear" to have significantly more errors, wild pitches, catchers who don't bring a glove but have laser cannon arms, and my paraplegic 3B getting multiple infield hits on ground balls to the pitcher.
Sent from my SM-G950U using Tapatalk
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- - - World Series championships: 1926, 1931, 1934, 1942, 1944, 1946, 1964, 1967, 1982, 2006, 2011 |
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#3 |
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Hall Of Famer
Join Date: Mar 2018
Location: Denver, Colorado
Posts: 4,263
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This is something I seem to read here nearly every day- that when you play out your games the wild pitch, passed ball, and hit-by-pitch totals are abnormally high.
But I can't think of any time when I've seen data to support this, and the few times that people making this complaint have then gathered data it generally led them to change their perception. I'm not saying it doesn't happen. The fact that it is mentioned here by so many people might lend credence to the reality of this phenomenon. But I will say that I play out all the games for my team in my fictional league (see below in signature) and have never observed this to be true. In our current season, just at the beginning of August in the 162-game schedule (most teams have 102 games in the books) my team has the lowest number of wild pitches in the league, we are roughly middle of the pack in passed balls, and in the bottom half of teams in batters hit by a pitch (by our pitchers, that is- our batters are tied for first in most times hit by a pitch, but that number is inflated by 2 players who are particularly prone to taking one for the team.) Granted, the fact that I play out every game for my team means that other teams also have many games which are not simmed. But as there are two leagues in the W.P. Kinsella League, and there is no inter-league play, no games in the other league are played out rather than simmed. And the totals in these three categories are very similar between leagues. tl;dr: A great many people say that wp's, pb's, and hbp's are abnormally high when you play out your games. I don't see it and unless someone gathers data to support this I remain highly skeptical.
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The Denver Brewers of the W.P. Kinsella League-- The fun starts here(1965-1971: https://forums.ootpdevelopments.com/...d.php?t=289570 And continues here (1972-1976): https://forums.ootpdevelopments.com/...d.php?t=300500 On we go (1977- 1979): https://forums.ootpdevelopments.com/...d.php?t=314601 For ongoing and more random updates on the WPK:https://forums.ootpdevelopments.com/...d.php?t=325147, https://forums.ootpdevelopments.com/...d.php?t=330717 |
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#4 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 22,206
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Quote:
Beyond that, I've never seen an excess of wp's, pb's, and hbp's in the hundreds of games I play out personally while testing and as you mention, for anyone who brings it up as far as I know, now one's ever really given us any data (beyond some super small samples) to support the position. So realistically, our feeling here is that nothing is wrong and there's nothing to fix. Basestealing, some folks have definitely mentioned/discussed some issues there in how steals are getting distributed and provided us with some data on that. So it's on the list of stuff to try to have the beta team test a bit more during beta this year, and we'll likely make some tweaks here depending on their findings. Infield hits, again this is the sort of thing we'd need to see data on to even have an idea if anything is wrong, but obviously it's hard because it would take a lot of time playing out games to even get enough data. Again, just from my personal experience while playing out games, I do not see that there is particularly a problem here. On the blowout games etc, there are no routines that are aimed to simulate streakiness in the game. There's no need for them. Normal probability takes care of this. So there's nothing you could change or fix here, other than to start rigging the results in some way to decrease the likelihood for streaky results that come from how probability works and messing with probability is a Pandora's box that we really don't want to get into. One thing that can influence the amount of blowout games though, is whether bullpens are fresh or not, and there does seem to be a bit of an issue with ai bullpen management/stamina levels at times, which can lead to a lack of fresh pitchers, which can lead to more blowouts etc. So that's another thing that's on our list of stuff to look at and make some tweaks where needed.
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lukas@ootpdevelopments.com Buy Out of the Park Baseball 27! Need to upload files for us to check out? Instructions can be found here Last edited by Lukas Berger; 11-11-2020 at 05:59 AM. |
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#5 |
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Bat Boy
Join Date: Nov 2020
Location: Falcon, CO
Posts: 14
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First, let me say that I am relatively new to the game and really enjoy it. And I have gotten really good at wheeling and dealing on the trade market. I started with the 1997 Rockies earlier this year and have now made it through 3 seasons (and won the World Series with the 1999 Rockies!). Here are some of my thoughts having played about 500 games in the last six months.
1. I thought that the wild pitches were slightly high, the passed balls seemed about right, but the hit batters were definitely too high. As one example (I could give several), poor Larry Walker was beaned 23 times in 1997 and 25 times in 1999 (as compared to real stats of 14 and 12 respectively). I have had several games where there were 5 batters hit over both teams. I don't remember a single real game that I have ever watched where 5 batters were plunked in a single game. 2. I have also seen way too many infield hits and have had a few games where one team had at least 5 infield hits (including some really slow runners). I didn't keep any stats on that, but that seems a little excessive unless all of your infielders have awful arms. 3. I have had multiple players that had twice (or more) their actual errors for the year, especially infielders. 4. I have had a number of blowout games as well (especially playing at Coors Field), but I don't consider it excessive. I keep 12 pitchers on the roster as a result and believe that a tweak to the Relief Pitcher recovery rate might be in order. But I have had opposing teams run out of relief pitchers and use position pitchers to finish out games several times. 5. The visual portion of the game is the one area that I would love to see fixed. Between the slow motion runners, the runners being thrown out by 40 or 50 feet, the slow motion throws, the first baseman who runs towards second base during the pitcher's windup (it will be a double to left center or right center), the first baseman who fields a ground ball right next to the bag and then waits for the pitcher to cover first (and then sometimes makes a late throw), the shortstop or second basement that runs out to the outfield wall and then throws a runner out at first, the disconnects between the play-by-play and the actual field graphics, etc., it detracts from the otherwise great feel of the game. 6. Lastly (for now), I still get on average about one screen freeze during a game before getting the pop-up on whether or not I would like to send a runner home (or sometimes to third). Then the action disappears and I have to check the score to see whether the runner actually made it safely or not. Just some thoughts from a newbie who started with OOTP 20 and is now using OOTP 21 (which reduced some of the items mentioned in #6 above, but they still occur). This game is really addicting, especially all the general manager portions of the game where the trading, free agency, waivers, contract talks, etc. occur. I look forward to seeing the improvements in the next version! ![]() Don |
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#6 | ||
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 7,068
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Wild pitches, passed balls, and hit by pitches are not an issue in my game, never have been, and I play out all of my games. I'm copying in a couple of posts I made in another thread because new users read these posts, as the one that just posted in this thread, and believe that there are issues when there are not. Or at least the issues claimed are not supported with real data.
If one runs auto-calc to adjust the LTM's (league total modifiers) one should get realistic numbers. If they do this and do not get realistic numbers then they should report the issue in the bugs thread. Note: I play with default settings as far as player creation, aging, development, etc. Onto my posts with data from my OOTP game where I play out every inning of every game. Quote:
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I have posted real OOTP data in many other threads over the years but am not going to go search for all of them So if anyone else has real OOTP data to add from seasons where you have played out all of your games, feel free. If there is an issue Markus cannot, nor will, attempt to fix without actual numbers. Also screen shots from my just completed season where I played out every game as the Cubs. Note my WP, PB, and HB are all in line with league averages. |
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#7 |
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Bat Boy
Join Date: Nov 2020
Location: Falcon, CO
Posts: 14
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Sweed, thanks for the info and the links to the other threads. I will check them out as well as document some of the issues (and not perceptions) that I am having. I tried to differentiate between the two in my comments, and I have sufficient documentation on the HBP and error issues. I am more concerned about the individual player instead of the league average, though, so we may not be talking about exactly the same thing. (And yes, I play out all my games as well.) After I get through Thanksgiving week, I will take the time to post a comment with documentation/stats in the "Bug" area of the forum once I find it...
Don |
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#8 | |
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Bat Boy
Join Date: May 2020
Posts: 5
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Visual and gameplay fixes
I very much agree with this sentiment previously posted by DEH:
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I'd also like to be given the opportunity more often to decide whether to send a runner home or to third base or not -- a choice only seems to be presented about 10% of the time (just guessing there). |
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