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Old 05-19-2020, 02:58 PM   #1
Orcin
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Locked players

Why can't we change the cards that are locked for missions as long as we still have the correct number of locked cards? I am curious about the game balance theory that supports this rule. If it is a technical reason, then the question is moot. Asking for a friend...
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Old 05-19-2020, 03:22 PM   #2
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Why can't we change the cards that are locked for missions as long as we still have the correct number of locked cards? I am curious about the game balance theory that supports this rule. If it is a technical reason, then the question is moot. Asking for a friend...
Hey Orcin.

Let me take a wild guess. You pulled a pristine version and want to swap it for the used one you originally locked. Right or am I way off?

That's the only use case for that I think since cards are all the exact same when duplicates..
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Old 05-19-2020, 03:27 PM   #3
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Back when I was young and stupid (about 3 weeks ago), I locked a live diamond I pulled because I had all 26 cards and wasn't about to buy a sliver #27 for 600 PP.

So, that 3400 PP lesson learned, I'm guessing it's a similar thing for OP. He locked a diamond or gold he'd pulled to complete the mission, but now pulled a silver he could have locked instead of the diamond.

Now, I'm 3 weeks older, and more stupid.
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Old 05-19-2020, 03:35 PM   #4
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Back when I was young and stupid (about 3 weeks ago), I locked a live diamond I pulled because I had all 26 cards and wasn't about to buy a sliver #27 for 600 PP.

So, that 3400 PP lesson learned, I'm guessing it's a similar thing for OP. He locked a diamond or gold he'd pulled to complete the mission, but now pulled a silver he could have locked instead of the diamond.

Now, I'm 3 weeks older, and more stupid.

Yes, this is what my friend did.


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Old 05-19-2020, 03:39 PM   #5
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My guess as to why the devs didn't design it that way is that it would remove a lot of the risk/reward calculation. Games are more fun if the player has interesting decisions to make, like...which cards should I lock for this collection? That decision can have significant long term impacts, raising the stakes...whereas the proposed design would remove all risk from that equation and make it far less interesting.
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Old 05-19-2020, 03:53 PM   #6
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I know it's economically irrational, but I have trouble parting with non-doubles. I guess it's the baseball card collecting kid in me. Consequently, I have no problem with locking golds and diamonds--or even buying them to complete collections if they stand to get more in-game use than overpriced silvers.
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Old 05-19-2020, 06:43 PM   #7
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One card change per mission makes sense to me. Could help free to play people gain more PP if they can unload a higher card in AH after already completing it by swapping out for the lower silver they got in a pack or a AH deal. There are no "trades" in PT but would add to moving cards with-in your collection. Also adds another decision which is what someone was concerned about.
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Old 05-19-2020, 06:46 PM   #8
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Oh and full disclosure I'm also suggesting that for friend who completed a mission with Vida Blue and he kinda sucks as a starter in Diamond Level would love to AH him
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Old 06-07-2020, 09:06 PM   #9
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I'm way new to this...

and I don't understand the significance of locking the cards at all.
I think I read something like once the card is locked, you can't sell or make it inactive. I can see a slight disadvantage in not being able to sell a valuable card, but don't think there would be that much disadvantage in keeping the card active.
Did I misread exactly the ramifications of having a card locked into a collection?
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Old 06-07-2020, 09:29 PM   #10
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When it's locked, you can't sell it. Otherwise, it's totally in play. You can use it, have it on your reserve list, or have it inactive.
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Old 06-07-2020, 09:32 PM   #11
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I know it's economically irrational, but I have trouble parting with non-doubles. I guess it's the baseball card collecting kid in me. Consequently, I have no problem with locking golds and diamonds--or even buying them to complete collections if they stand to get more in-game use than overpriced silvers.


Same here, plus I run about every kind of tournament there is, and if there’s a card I can spare it’s probably not one anyone wants anyway.


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Old 06-07-2020, 10:22 PM   #12
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Ok I'm confused a bit...I'm not huge into the missions but have completed a few to get Bagwell, Ichiro etc....I also did the Red Sox one when I didn't know any better and ended up locking Sale and Devers that I wish I could have offloaded.

I see above about buying extra cards (more than the 26 required etc) and this will allow you not to have all the cards locked? How does this work?
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Old 06-07-2020, 10:49 PM   #13
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If you have a diamond card as part of your 26, you can sell it for a minimum of 4k. Even if you shell out 1k for an overpriced silver card, you're still making a 3k profit when you're able to sell that diamond card.

You just need to have at least 26 cards to lock to complete the mission. There are a couple teams where it's worth to buy some extra lower level cards to keep golds and diamonds free to sell.
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Old 06-07-2020, 10:58 PM   #14
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If you have a diamond card as part of your 26, you can sell it for a minimum of 4k. Even if you shell out 1k for an overpriced silver card, you're still making a 3k profit when you're able to sell that diamond card.

You just need to have at least 26 cards to lock to complete the mission. There are a couple teams where it's worth to buy some extra lower level cards to keep golds and diamonds free to sell.
Ok so the way to not lock high value cards is to purchase extra cards instead of the minimum 26?

I'd love to sell Sale but since I didn't buy the extra cards as part of that mission, I'm stuck with him even though I pulled him from a pack correct? How do I keep the higher cards from being locked? (As in how do I designate I don't want Sale or Devers locked if I could do it all over again?)
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Old 06-07-2020, 11:01 PM   #15
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You get to check boxes if you have more than you need. You don't have to submit even if it says "complete".
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Old 06-07-2020, 11:13 PM   #16
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You get to check boxes if you have more than you need. You don't have to submit even if it says "complete".

Ok , let me complete one to see how this works..I'll finish Baltimore or Pitt as I'm close
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Old 06-07-2020, 11:20 PM   #17
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You get to check boxes if you have more than you need. You don't have to submit even if it says "complete".
Thanks, just completed SF for Kent and will keep Cueto unlocked..damn should have asked earlier

Thanks guys
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Old 06-07-2020, 11:44 PM   #18
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Thanks, just completed SF for Kent and will keep Cueto unlocked..damn should have asked earlier

Thanks guys
There are many of us who have shared in this painful financial initiation.
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Old 06-08-2020, 12:04 AM   #19
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There are many of us who have shared in this painful financial initiation.
Yeah, my friend still wishes he had kept a couple of his cards unlocked.
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Old 06-08-2020, 12:43 PM   #20
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Back when I was young and stupid (about 3 weeks ago), I locked a live diamond I pulled because I had all 26 cards and wasn't about to buy a sliver #27 for 600 PP.

So, that 3400 PP lesson learned, I'm guessing it's a similar thing for OP. He locked a diamond or gold he'd pulled to complete the mission, but now pulled a silver he could have locked instead of the diamond.

Now, I'm 3 weeks older, and more stupid.
Haha.

My original team, which I put money into, made so many mistakes of inefficiency like this.

My other two, no-money teams are making so much more headway quicker utilizing all the lessons learned.


"why would anyone not want to lock a diamond card?"
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