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Old 03-22-2020, 08:45 PM   #1
DrSatan
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Amateur Draft Lack of Talent

I tried searching the forums and didn't see any one ask about this. I'm on my 3rd season and there is a lack of talent every year. I haven't had a single 5 star prospect yet, and get only a couple 4 stars. I'm playing MLB, 100% scouting accuracy, player creation modifiers are default, no feeder leagues. Draft is set for 35 rounds, creates players for 36. Should I bump that up?

Anyone else notice this? If so, any recommendations? I'm seeing good things about feeder leagues, which is something I've never quite figured out, so I don't use them.
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Old 03-22-2020, 09:40 PM   #2
Lafayette53
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Are you using relative ratings?
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Old 03-22-2020, 09:44 PM   #3
Lukas Berger
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To quote myself from another thread:

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Originally Posted by Lukas Berger View Post
There are something like 30 non relief pitchers in the entire MLB roster set, current players and prospects included, that have 5 star potential (using real ratings, not with scouting on). Probably around half of those are international players who didn't come through the draft.

As far as prospects specifically go, there are 7 of these.

So given the matrix we use, more than one or two of these guys in a given draft would not be realistic. It would be significant overkill.

That being said, we did just boost the potentials of a few of the top guys in the next 2-3 drafts, so the quality of the top players in the draft should be slightly improved in this patch.
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Old 05-12-2020, 01:57 PM   #4
DrSatan
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Originally Posted by Lukas Berger View Post
To quote myself from another thread:
Thanks for the reply. Let's say for future draft classes I wanted 10-15 non-reliever 5 star prospects and about 10-15 4 star. How would I change the player creation modifiers to get some where in that range? I'm going to do some testing, but you seem to know what you're talking about, so I'm hoping you can give me a good starting point. Thanks in advance.
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Old 05-12-2020, 02:53 PM   #5
BIG17EASY
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Originally Posted by DrSatan View Post
Thanks for the reply. Let's say for future draft classes I wanted 10-15 non-reliever 5 star prospects and about 10-15 4 star. How would I change the player creation modifiers to get some where in that range? I'm going to do some testing, but you seem to know what you're talking about, so I'm hoping you can give me a good starting point. Thanks in advance.
Yeah, he is one of the developers, after all.
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Old 05-12-2020, 03:21 PM   #6
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Yeah, he is one of the developers, after all.
I guess I need to spend more time in here. I don't know who's who anymore.
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Old 05-13-2020, 01:40 AM   #7
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If you launch the default game with full mlb/milb you will be lucky to have 2 dozen 5 star players in the entire game. And a handful of them will be 16/17 year olds who never become that. The others are basically the super stars everyone knows and then a handful of prospects rated highly.

So having 10-15 five star potential guys in the draft each year is pretty crazy. But its your game so play it the way that gives you the most enjoyment.

1st you probably want entirely fictional draft pools and then you would want to crank up your PCM numbers. They are all set to 1. So you would need to increase this. Then probably create 10-20 extra round of players in the draft. Then run tests 5 to 10 years out and see if it gets you the desired results you are after.

This might either create exactly what you need, be overboard or not enough. Which is where all that testing comes in.
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Old 05-16-2020, 06:23 PM   #8
DrSatan
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I
So having 10-15 five star potential guys in the draft each year is pretty crazy. But its your game so play it the way that gives you the most enjoyment.
.
Thanks, I agree that having 10-15 5-stars actually reach that potential is crazy. What I'm hoping for is higher potential in the draft pool, and then after the OOTP dice roll, I end up with 1-5 players reaching that potential, and maybe a few more late rounders that develop. Out of that group, I only expect 1-2 to actually have anything close to 5-star careers. In my experience with this game, it is much more common for a player's potential ratings to decrease than they are to increase.

I've always had issues with Potential Ratings. To me, when you're talking about 1st round potential, there should be high potential ratings. The scouting report is where a scout would give his/her opinion on a players odds of reaching that potential. Thats where I think personality traits and physical tools should play a bigger role...but this is an entire different and very long conversation.
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