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Old 01-26-2019, 11:06 PM   #1
krownroyal83
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Drafts always dominated by pitchers

Whenever the new draft pool is revealed the best potential rated players are always pitchers. Out of the top 20 potentially rated players this draft 17 are pitchers and 3 are batters. This is not an anomaly. I even started created my own draft pools where 70% are batters and this is the results i'm getting. Is this normal or am I doing something wrong. I would have assumed where half the league are hitters and half the league are pitchers when looking at the draft list there would be a mixture of the both on the top of the list, but it's never even close it's always dominated by pitchers.
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Old 01-30-2019, 11:57 AM   #2
TomVeal
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In an on-line league that I'm in, a fictional league in which the draft classes are generated by the game without commissioner fiddling, the first six picks in the most recent draft were position players, as were 14 of the 24 in the first round.

That is, of course, a single data point, but it indicates that not all draft pools are pitcher-heavy.
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Old 01-30-2019, 08:58 PM   #3
prorta
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Quote:
Originally Posted by krownroyal83 View Post
Whenever the new draft pool is revealed the best potential rated players are always pitchers. Out of the top 20 potentially rated players this draft 17 are pitchers and 3 are batters. This is not an anomaly. I even started created my own draft pools where 70% are batters and this is the results i'm getting. Is this normal or am I doing something wrong. I would have assumed where half the league are hitters and half the league are pitchers when looking at the draft list there would be a mixture of the both on the top of the list, but it's never even close it's always dominated by pitchers.
I have the same issue as you. It wouldn't be bad if the SP were good. Sometimes, I get RP with high stamina. I draft them, change them to SP, and potential ratings drops into 20's 30's.
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Old 01-30-2019, 10:22 PM   #4
Hrycaj
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I'm not a 1000% certain, and I would welcome others to chime in if I am really off base here. I believe that the draft classes are generated based on the level of talent in your league at that particular time to keep things balanced. So if you have a hitter dominated league you will see more high potential pitchers in your draft and vice versa. Like I said I'm not totally confident in this summation since I play a different style of game but I feel like I have heard that the game is programmed to balance.
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Old 01-31-2019, 11:34 AM   #5
Drstrangelove
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1) My last draft had 20 out of 36 1st round pitchers or 56%
2) MLB's last three amateur drafts were 57 out of 120 or 48%
3) MLB teams have 12 out of 25 players as pitchers or 48%.

Your manual draft was 30%

If the target is to simulate RL baseball, which is what I presume OOTP and people who play OOTP want, then the outlier is 30%.

Last edited by Drstrangelove; 02-01-2019 at 04:00 AM. Reason: typo
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Old 01-31-2019, 03:44 PM   #6
NoOne
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draft classes are rng.

as far as pitcher vs batter distribution and age etc... they are very close to RL. this is easy data to assess and implement, and they have done their homework as displayed in other threads on this topic over time... even adjust it when proven to be a bit off... which you can do if you wish, and the opportunity exists... but it won't be with a naked eye, i promise, nor without a proper baseline to start instead of feelings on the subject. how people feel about somethign that is already quantified and available to compare to isn't neccessary. most wil feel the wrong thing in one way or another, lol. i don't care if they are albert einstein.

wht i mean is that data already exists on distribution based on age and college vs hs and all sorts of things... just have to look it up. reference data, not opinion.

back to video game related:

sometimes they are deep, sometimes they are weak... if you luckily get a streak of either, ..that's all it is.

the overall depth is controlled by # of teams in your major league, or top level, i guess if not technically a ML-level via settings.

rng # of players created per tier, if any at the top, then within that tier a range of randomness. not all "legendary" players can actually be legendary in their results -- ignoring factors like dev., injuries, bad luck and TCR. you can see this when you create ficitonal players by hand.

so, it may make ~3 legendary types, but 2 are malcontents and the other is just flawed at somethign with a bloated potential rating that is meaningless to actual results.

not to mention all the inaccuracy with draft pools. .the only way to assess this is to turn on 100% accuracy. it would take 10,000 years of data or more to see through that scouting inaccuracy and actually make good deductions from the data, i bet. with 100% accuracy, no need... you will see the wide rnage year-to-year.

i keep static LTM, another way to more easily see this over time... i've seen all sorts of 100+ year line graphs of the basics for me leagues before i begin them. you can have good decades, bad decades or extreme consistency for a long time... it's all possible and quite random. all caused by players and their ratings over time in the league.

whatever settings in place, there is an upper and lower limit to what you will see with players... it will stay within this range, religiously, as long as settings remain constant. if LTM shift, stats will shift with them, but ratigns will look and distribute in the same manner in perpetuity, if you want it to. this doesn't mean it maintains a single average every year.. however, the larger the league the more consistent and least variance from that overall long-term average in any given 1 season. if you are are comparing a 30t dh league to a 15 team AL's history, that's not apples and apples when it comes to variance year-to-year, but the overall average will come out the same, if the same rules /setings etc and distribution remains constant as ootp scales up/down -- no guaranteed on the last part....

in a recent league i didn't see a "good" catcher for decades... 50-100 years, i even made a post about it with more accurate #'s from a more recent memory, lol. then, 20 years later i saw another equivalent... too bad he takes too many walks. (unlike RL, walks are a bad thing for any extremely good offensively rated player in OOTP... a good eye is great for any substandard hitter in ootp.. not RL. dynamics of how results are calculated in the game.)

i highly doubt 1/50 years for this type of catcher is normal.. i've had bad luck. in fact 2-3 slightly less powerful guys are current around with the new top-tier guy... most depth in my league at catcher in 150 years, lol... no idea how bad or good of luck i've had based on this 1 league, but i know from other long-term leagues that it's toward the bottom in that regard.

Last edited by NoOne; 01-31-2019 at 04:06 PM.
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