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Perfect Team Discover the new amazing online league competition & card collecting mode of OOTP!

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Old 11-22-2018, 12:44 PM   #1
Weaseltail
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Different Ways to Earn In-Game PP

I love that you can earn PP for team accomplishments plus a wide-range of individual stuff like contact hitting, stealing bases, HR, shutouts, strikeouts, etc.

But I haven't found any/many individual achievements relating to defense or pitching outside of shutouts and strikeouts. Maybe they exist and I just haven't earned them yet.

If not, it would be fun to have some that provided small rewards for things like multiple double plays or outfield assists in a game, quality starts, CG shutouts with zero walks, innings streaks without walks or HR's allowed, etc. It would allow for different team strategies and add value to hitters who don't have good offense or pitchers with great control/movement, but lousy stuff.

Last edited by Weaseltail; 11-22-2018 at 12:45 PM.
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Old 11-22-2018, 01:36 PM   #2
sentry85
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the only pitching accomplishment that i have this season that you didn't list is pp's for stranding the bases loaded.
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Old 11-22-2018, 02:08 PM   #3
One Post Wonder
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I'd like more pitching achievements, too. IMO there should be just as much reward for putting out a great pitching staff/defensive team as offensive. It would encourage more diverse teams.

Double plays have been mentioned before, but I think if you're turning a bunch of double plays then you're allowing too many baserunners in the first place. Shutouts would be great if they're not rewarded already. X number of strikeouts in a game. 0 walks. 2 or more 'unlikely' fielding plays made by the same player in a game. Innings streaks with no earned runs allowed. End of season leaders should get more rewards, too. Both leading as a team and individual player leaders.

You get the idea.

A lot of people are talking about pulling fences in to farm pp, and its a good strategy right now. But when that happens, it's going to look like the steroid era in these leagues. Some counterbalance would be nice.

Last edited by One Post Wonder; 11-22-2018 at 02:10 PM.
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Old 11-22-2018, 05:33 PM   #4
Will_L
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10 k's in a game gets "Corner Painter" forgot how many pp's it gives though.
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Old 11-22-2018, 08:22 PM   #5
Weaseltail
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Quote:
Originally Posted by Will_L View Post
10 k's in a game gets "Corner Painter" forgot how many pp's it gives though.
Corner Painter is 80 PP and a CG shutout is 100 (400 if you do it in less than 100 pitches). I haven't seen any achievements geared specifically toward pitchers with high movement or control.

There's also one for stranding the bases loaded (Leave Them Loaded=40), but I haven't seen any others geared toward RP actions (consecutive saves, etc.). Maybe they exist and I just haven't earned them.
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Old 11-22-2018, 08:28 PM   #6
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Quote:
Originally Posted by Weaseltail View Post
Corner Painter is 80 PP and a CG shutout is 100 (400 if you do it in less than 100 pitches). I haven't seen any achievements geared specifically toward pitchers with high movement or control.

There's also one for stranding the bases loaded (Leave Them Loaded=40), but I haven't seen any others geared toward RP actions (consecutive saves, etc.). Maybe they exist and I just haven't earned them.
There is one for consecutive saves, but I forget what the amount is. Also all the former achievements still work (closer K the side, for example).

We'll keep adding more, but some are tougher to balance. It's kind of like fantasy BB, where some talents and traits will simply pay better than others. So do you go with the high K guy to maybe get a few more points, or take the higher talent guy to win you an extra game?
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Old 11-22-2018, 08:31 PM   #7
Weaseltail
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[Sorry, double post]
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Old 11-23-2018, 01:39 AM   #8
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I got the save streak award (or at least the silver level one... I don't remember seeing a bronze tier for it, and who knows if there is a gold tier variant) last season when my Mark Eichhorn stayed hot almost the entire season and rattled off 32 straight.

Additionally, I've seen the devs mention elsewhere how stadium variation was being lessened some upon release. I think this is a positive move that allows for interesting variation while limiting blatant manipulation (either of point farming or of actual wins).
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Old 11-23-2018, 09:57 AM   #9
sentry85
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i think adding more pitching achievments is a good idea. i understand balance is a concern but from my teams perspective, (this season) it seems the hitting/pitching achievment ratio is already unbalanced. my team is leading my league in runs against, bullpen era, and my starters era is top 5 yet because my hitting is missing from my team i have only recieved about 1700 pp's this season through 106 games. that is just over 15pp/game, and only 240 of those 1700 pp's have come from pitching achievments. i understand my situation is only 1 team in 1 league and 1 season so it might be an anomoly of sorts and that it may balance out over all the league/team/seasons, but it might be worth looking into.

edit:

this thread has made me hyper analyze my teams achievments and pp's. if not for a july 15th game that netted 330 pp, a 3 HR game by trevor story (400pps), and 2 all stars (200pps) i am under 800 pp's for the entire season, and i am currently in a playoff spot.

Last edited by sentry85; 11-23-2018 at 12:47 PM. Reason: additional info
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Old 11-23-2018, 02:35 PM   #10
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This is nothing more than my opinion based on little more than anecdotal evidence, but it appears that the most effective strategies for wins and the most effective strategies for point farming are not necessarily one and the same.

In other words, pitching and defense may still win championships, but offense is where the point are.
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Old 11-23-2018, 02:55 PM   #11
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Originally Posted by Dogberry99 View Post
This is nothing more than my opinion based on little more than anecdotal evidence, but it appears that the most effective strategies for wins and the most effective strategies for point farming are not necessarily one and the same.

In other words, pitching and defense may still win championships, but offense is where the point are.
One long winning streak or trip to the playoffs makes for a nice payout though, and it would take a lot of two home run games to equal that payout. Maybe in the beginning it's more effective to farm points by putting together a solid offense, but a team with good pitching and defense can earn plenty.
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Old 11-23-2018, 03:57 PM   #12
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Originally Posted by Dogberry99 View Post
This is nothing more than my opinion based on little more than anecdotal evidence, but it appears that the most effective strategies for wins and the most effective strategies for point farming are not necessarily one and the same.

In other words, pitching and defense may still win championships, but offense is where the point are.
Oh, that's 100% true. It's the drum I'd been trying to bang. I'd question why there aren't rewards, or higher rewards for season total wins, winning the championship, high team rankings in categories for a season, and things like that. Seasonal things as opposed to random good games.

But I'm of the understanding not that it isn't wanted for those strategies to be the same. That if your roster stinks, you can still put a 'theme' team out there and earn just as much as the big boys. I think the idea behind achievement pp is to keep everyone engaged, as opposed to rewarding on-field success.

Last edited by One Post Wonder; 11-23-2018 at 03:58 PM.
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Old 11-23-2018, 04:00 PM   #13
Weaseltail
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I think hitting is pretty well balanced. You can earn PP with a small-ball approach (hits + SB) or with a power approach (hits + HR). The power approach is easier, but both are viable. I wish there were more achievements for walks and defense, but other than that, I don't really feel forced into a meta to earn PP.

Pitching is different. SP with stuff have a big advantage since you can earn 80 PP for 10+ K games. I haven't found any corresponding achievements for high control/movement pitchers. They all benefit by throwing CG shutouts, but high stuff pitchers have an extra avenue to generate PP the others don't.

I ran a few very flawed tests where I set one team to using all high stuff power pitchers and another team to using high movement/control guys. All were silver/gold and the team ERAs were similar. But the high power team generated a lot more PP because the pitchers kept getting the 80 PP Corner Painter achievement. Ideally, you'd have the same balance with pitching as you do with hitting to open up more strategies and create demand for non-stuff pitchers.

Last edited by Weaseltail; 11-23-2018 at 04:02 PM.
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