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| OOTP 19 - General Discussions Everything about the 2018 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#1 |
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Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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Boosting Batting Averages
Hey folks. Advice needed from you guys to pay more attention than I do to overall league statistics.
I play in my own fictional world, with about 20 years of simulated history. I’m currently managing a low-A team, and I realized that batting averages are down all over the league. For example, the league leading hitter has a .337 batting average, but he is totally an outlier. The next highest batting average is .284, and this is 110 games into the season. On my team, there isn’t a single player batting over .250, and only a handful are even over .200. I would love for batting averages to have a similar distribution to the MLB, but I certainly don’t need it to be perfect, and I don’t want to unbalance anything. I don’t typically mess with league totals, and I really haven’t researched this issue at any other level in my game, or looked to see if it’s a pattern over multiple years. For you people who pay more attention to this stuff, what would you suggest I do to research further, and what would you suggest I tweak if I want those averages to trend upwards? Thanks all! Sent from my iPhone using Tapatalk
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Come check out my dynasty report, Funky Times! |
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#2 |
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Hall Of Famer
Join Date: Jul 2004
Posts: 18,506
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Hmm, I guess it might be small sample size. This year seems particularly low in this particular league.
__________________
Come check out my dynasty report, Funky Times! Last edited by battists; 07-07-2018 at 10:14 AM. |
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#3 |
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All Star Reserve
Join Date: Jan 2004
Location: The dull edge of the blade
Posts: 867
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Steve,
Wouldn't this be either an Auto-calc Modifiers thing, or also possibly a Dynamically Evolving League setting (more/less offense/pitching)? |
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