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Old 03-12-2003, 09:20 PM   #1
Heisman7
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Question "Adv. Setup - League Totals" Question

I've looked in the manual and not found any info regarding this.
I am wanting to have my standard league game continue year after year with accurate statistics. Exactly what do each of these options (recalculate totals, recalculate for historical accuracy) do? Should I do this after every year so stats don't spiral out of control or should I not use any of it. I am not quite sure what they do so any help would be appreciated.
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Old 03-12-2003, 09:23 PM   #2
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Is it a fictional league? If so, I have simmed 50+ years into the future several times during testing and found the stats to be quite good. Other testers have gone even farther with the same type results. Couldn't hurt to check them every now and then however as no game is w/o flaw and a tweak of the totals once in awhile should keep you on track.
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Old 03-12-2003, 09:24 PM   #3
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Basically Heisman, as long as you are happy with the results, leave them be.
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Old 03-12-2003, 09:28 PM   #4
Heisman7
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re: league totals

No, it is not a fictional league but eventually all the real players will be gone and it will become essentially fictional. I suppose you've answered my question but if I were to recalculate totals what would it do?

Thanks for the quick responses.
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Old 03-12-2003, 11:14 PM   #5
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Ah, the question that nobody can answer.
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Old 03-13-2003, 02:26 AM   #6
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"If a tree falls in the forest and there's nobody there to hear it, does it make a sound?"

"What is the meaning of life?"

"How do the league totals work?"

Ah, the mysteries of life...

The league totals settings are something you pretty much have to mess around and experiment with. Lowering the number of something will increase its frequency in your league, but there aren't really any precise settings you can use to get the numbers you want.
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Old 03-13-2003, 04:16 AM   #7
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without a doubt, the league totals setting is one of the great mysteries of life. i played ootp3 for a while without any system, finally i broke down and did the math and it worked a lot better. i basically took the league totals from baseballreference.com for a particular year, rounded the figures to 100,000 at bats, totaled the league at the end of the season and rounded that to 100,000 as well. if i was 200 doubles short, i lowered the doubles total 200, 400 homers too many, i added 400 homers, etc. it usually takes 2 seasons to be accurate so i would always start a historical sim 2 seasons before i actually wanted to start keeping track. after the 2 seasons are over, i'm almost always within 2 percent of where i want to be, which is good enough for me. if the league hit .262 in 1949, i want my league to hit .262 in 1949 or at least within a point or two either way.

i'm always shocked that this isn't an issue for more new players. i think most of the old school people here have discussed it 1,000 times, but for me it is one of the biggest issues. after all this is a simulation game. if i'm not actually simulating, then what am i doing?
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Old 03-13-2003, 05:41 AM   #8
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>>if i'm not actually simulating, then what am i doing?<<


Boy, a thousand responses came to my mind, but I couldn't pick one.

I'll just assume it was a rhetorical question.
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Old 03-13-2003, 06:05 AM   #9
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a thousand responses? you're pretty quick...
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Old 03-14-2003, 09:42 PM   #10
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ok, slight exageration, but there were more than two.
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Old 03-15-2003, 06:58 AM   #11
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The key to the league totals, is simming the first season over and over until you have what you are looking for. Then you just shift those settings a little here and there after each season. One you get your initial settings,you won't have to make wholesale changes from year to year very often if at all. You just have to keep an eye on things and don't let a stat get out of hand.
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Old 03-15-2003, 04:47 PM   #12
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woody-that sounds like it could be a better idea then mine. it's definitely less work, which is nice. i haven't seen if the ratings of historical players themselves will take care of the fluctuations in the real-life history of the league totals when it comes to average, home runs, doubles, etc....i might have to try it out.
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Old 03-16-2003, 10:34 PM   #13
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Anybody ever try adjusting the raw import data for park effect and season normalization before import? And then setting the league totals to be as the league was that year?

I'm currently following that path to see what kind of results I will get and whether it gives any quicker convergence to the result.

The trick is to compile the L/R split data and to deduce actual L/R splits of park factors for the year in question.
Which, until I find a way to speed things up in this process, is going to take me a while. LOL
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Old 03-17-2003, 12:24 PM   #14
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I've found that the "recalculate for historical" function works really well, better than I expected. A cool addition.
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Old 03-17-2003, 12:28 PM   #15
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The recalculate for historical accuracy does work fairly well. You have to keep an eye on things because sometimes something will start getting a little whacky due to players developing.
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Old 03-19-2003, 11:25 AM   #16
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The recalculate hasn't worked that well for me for some reason. I have started a few historical sims where I have simmed a season out and had the #s about where I wanted them, and then the following season after recalculating the numbers change dramatically against the flow of history sometimes. I have had had this happen a lot for BA and for Ks. I had my BA at ~.250 and the next season it was ~.290. This was around the 1910 season. I don't what exactly happened, but it wasn't good

Needless to say, currently I am calculating my own settings for each year.
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Old 03-19-2003, 11:41 AM   #17
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You know, I just ran into that same issue. My league is in 1910 now and the numbers were way, way off for home runs.
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