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Old 04-12-2018, 02:34 PM   #1
opie
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ZIPS, OOTP, and You

Simplifying my question:

If ZiPS data is used to create the ratings, then should the "Resulting Stats" tool in the ratings editor match the ZiPS data used to generate those ratings? It seems that the OPS for batters and WAR for pitchers is consistently higher on the resulting stats areas of the editor than ZiPS. Is that due to some league settings, shortcomings in the resulting stats tool, or is that because a non-neutral environment pushes all ratings down?

Last edited by opie; 04-12-2018 at 06:53 PM.
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Old 04-12-2018, 08:09 PM   #2
NoOne
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it not may not be the same, but should be close.. whatever trend you notice, expect it unless you change LTM/LT's. it's gotta be clsoe, if not spot on, though... any individual's 1 year #'s can be volatile.

e.g. i typically use a different set of league totals and modifiers - mostly the same but fewer HR... so players in my league typicalyl underperform in this area compared to the editor's estimates... doesn't guarnatee they all fall short in any one year, though.

Last edited by NoOne; 04-12-2018 at 08:13 PM.
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Old 04-12-2018, 08:12 PM   #3
opie
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Quote:
Originally Posted by NoOne View Post
it's not the same, but should be close.. whatever trend you notice, expect it.

i bet slugging is higher because of the ~6k total hr in settings vs a lower value in recent years. they just didn't recalibrate the estimate in editor. it jsut loosely says "modern environment" if i recall correctly.
Does it surprise you that expected batters OPS is .04-.09 higher in the player editor than in ZIPS data?
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Old 04-14-2018, 05:40 PM   #4
NoOne
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in my older leagues i'd expect 5-10hr less... so whatever that equates to.. probably close, sure.

it's relative to statistical environment.. so it may or may not be the ~same equation in the guesstimate of the editor. e.g. it defintely doesn't apply to historical leagues wihtout a translation.

i'd assume it should be similar to the current OotP defaults for modern mlb setup.

if players are too high or too low go investigate teh Stats and AI screen.

on opening day, before any games are played, or the previous day is good too, go to STats and AI.

don't mess with totals, unless you import form a historic year. Do take note of the modifiers for whatever is off statistically -- if just slugging with a normal BA, i'd look at dobules, 3b and hr modifiers... write it down if too many to loosely remember

Click "autocalculate" button (only visible before season starts and after offseason ends? maybe ST? limited time it is visible is the point. i prefer to click it after 25-man rosters are made - ie opening day the ai does all that work)

did the related Modifiers change significantly? if not, you'll get similar results and it's just related to the statistical environment as defined is different than the editor's guesses.

if slugging was high, and after clicking autocalculate caused a reduction in doubles, triples and home runs, you can expect slugging to dip back down a bit -- league wide and for inidividuals, of course.

don't click this every year... it will cause flat results.. there should be ebb and flow naturally occuring.. look at historical real stats for any generation and it's up and down too (not just steroid / non steroid years)

click it if you see something get WAY out of whack. Stats and AI gives expected slash from the settings used.

my 2 cents..

default modern settings will give a ~4.15-4.20 ERA average -- higher than preivous years out-of-the-box.

if you see it jump to ~4.60-4.80 ish range, it's probably due for an "autocaculate" of the "league totals modifiers."

same if it goes down ~0.50era and hovers lower... not jsut one year.

OR, maybe you like it there, and leave it.. no rules here, merely assuming what you want... do what you like.

this is all relative to a 30team, 162g season.. larger league (teams*games) expect less sway in leauge-wide stats.. .smaller league expect more sway.

Last edited by NoOne; 04-14-2018 at 05:41 PM.
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