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| OOTP 19 - New to the Game? If you have basic questions about the the latest version of our game, please come here! |
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#1 |
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Major Leagues
Join Date: Dec 2017
Posts: 357
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Pitcher Recovery: Innings, Pitches, or Days?
I couldn't find in the online help the parameters for how pictures recover. There has to be an algorithm; I'd simply like to know in which order the three factors are calculated.
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#2 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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as certain as you can be about anything. you can defintieyl set a clock to this.
X stamina will result in Y number of pitches before they reach "Slightly Tired" in game. it is 100% consistent. role can influence mechanics, fyi. a reliever is a different role and prepares differently etc etc. league setting for SP Stamina will set the range / rotation size etc. not sure if they cna throw more, but they defintieyl recover faster... 90% sure they throw more per stamina rating too, but i don't play historical eras. pitches thrown may influence it... 1 for sure: knuckleballers can basically thow 125?-135? and not get tired. velo may play a part too. it's feasible that a guy thwoing 88mph cna throw more at same stamina as 99mph, but let the game dictate the minutiae. scouting accuracy will cause a bit of fog, but what it cannot blur is what occurs in game. simply play it out and make sure to take not as to when that pitcher gets "slightly tired", then "Tired" etc.. flesh out what you want to learn. after a few tests you'll have a fairly good idea of various Stamins:Pitches. the exact point hte turn from okay to slightly tired isn't itself anythign special.. but it gaurantees consistency in comparison. it does ~coincide with recovering by their next regular start in rotation. e.g. if you go over that they will not be 100% by next start without an extra day off. if it's not the exact threshold, it's within a pitch or 2. a couple to a few pitches over only amonts to 1-4% less (99-96% by next start). i fyou want to use pitch counts, figure about ~7 less than when they hit "slightly tired" will prevent them from being any lower than ~96%. ** if a pitcher is going for a no-hitter (maybe just a shutout), they will ignore pitch counts. i wouldn't go below ~106 for a SP in modern game. a "120/200" ish stamina will be fine, less than that may be a bit less than 96% recovery on occasion. a stud pitchign tired isn't the same as a 5th SP being a bit tired. a few percent off aweome isn't so bad... a few percent off average might be bad, definitey more likely to be detrimental. in many instances i even get more innings by using pitch counts in some situations -- very obvious with knuckleballers. Why this is true: If you throw more in previous start causes less possible in next start and in greater proportion. it's less efficient when a pitcher throws tired. it costs more per pitch, so you get greater efficiency by avoiding it as best you can... don't shoot for 100% every start, though.. that is also not optimal due to inevitable opportunity costs adding up too much. Last edited by NoOne; 01-22-2018 at 03:16 PM. |
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