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| OOTP 18 - General Discussions Everything about the 2017 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#1 |
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All Star Starter
Join Date: May 2015
Location: Hop, skip and a jump from Pomme De Terre Lake, MO.
Posts: 1,201
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Financials On or Off?
Apologies if this has been covered somewhere deep in the forums before, but I was curious with how many of you play with financials on or off. I have always set up with financials on, but I just set up a present day Royals fantasy draft with financials off and WOW it makes things a lot easier!
I wasn't fully happy with my staff and did some firings. To offer someone a contract without money and not having the loooong wait period to see if they want to join your team or not is excellent! |
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#2 |
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Hall Of Famer
Join Date: Feb 2012
Location: Inside The Game
Posts: 30,937
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I always have them on but am wondering if i should turn them off for a new project league of the top 40 players per origination + 1 Negro League team + one pre1900 based on Captain Walrus old All Time League. Having it on makes it look cool and with reserve clause on and trading off I wouldn't have to worry about team nt exactly being able to afford everyone. With it off I would not have to worry about any of that and just focus on the stats.
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Go today don't wait for tomorrow It isn't promised, all the time you get borrowed Don't live your life for other people Don't bottle your emotions till they crack and fill a couple just sorrows Take your mind and refocus go get a paper write your goals out Throw your middle fingers to all your haters "Stay Strong"
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#3 |
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Major Leagues
Join Date: Oct 2013
Location: Pittsboro NC
Posts: 430
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In my fictional game I keep them off, but since stats are based on pre-1976, the reserve clause is still in effect.
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#4 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/2 (4)
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i like it on for what it models and its effects on the simulation. definitely important for FA-era leagues.
never played with it off, so not 100% sure how it handles player choices on accepting contracts etc etc... just the same, less money, i'd assume. i do get lazy in my league's nowadays... maximizing profit is tedious to me and not very challenging from an entertainment perspective. nowadays, i just set it up learn what i roughly ~average and then change settings to reach that with zero effort. i don't let myself overpsend, ever. i just don't want the tedium of squeezing out that extra 20-100M from gate ticket sales and such. i just set a price and go (well, 1 price for season tickets, then 1 price on opening day, simple enough for my wishes) my point, you can have your cake and eat it too! with a little self restraint and some genuine honesty. how? i just bump the market size to make up for difference between what i can do and what the ai will do if delegated to control or some cheaper/static price like i do. i set my projected budgets too. certainly don't lose money either... probably average 100M a year in profits at least. i have a hard salary cap league, so it gets wasted. |
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#5 | |
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All Star Starter
Join Date: Jul 2009
Location: Fresno, CA by way of Texas
Posts: 1,754
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