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| OOTP 18 - General Discussions Everything about the 2017 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#1 |
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All Star Reserve
Join Date: Jul 2013
Posts: 673
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Green & Red Arrows
For those of you who like to handle your entire organization, how do you handle the Green and Red arrow suggestions in your minor league system. I have come to find them perplexing, personally.
I play with ratings off except for "other", focusing mainly on stats. Quite often I find players in my minor leagues that have good stat lines but have Red arrows next to them. Just looking for opinions and ideas. Can they be turned off?
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"What doesn't kill you only makes you stronger. Except for bears....." |
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#2 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,141
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I wish they could be turned off.
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#3 |
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Major Leagues
Join Date: Jun 2011
Posts: 323
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I use them as any other scouting indicator...they are part of the assessment process...by no means definitive...the arrows are definitely ratings based not stats based
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#4 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,141
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They are ratings based and they are based on relative ratings. The issues come in with players who are too good at a certain level, but not quite good enough for the next.
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#5 |
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Hall Of Famer
Join Date: May 2010
Location: Wisconsin, USA
Posts: 6,259
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I would like to be able to turn them off as well.
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#6 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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Edit: turn text size up, they might not be visible with longer names
![]() they are as often wrong as right.. so definitely not something you should read as terribly accurate. possibly with incredibly inaccurate scouting they may be a better indicator? leaving that stuff open-ended but, used along with other feedback, it can make a tough decision lean one way or another... the proverbial "straw" ... not important on it's own, but may contribute to a particular decision. probably more useful with ratings on... and i don't agree that they are only ratings based... they are the view of the mil managers according to the manual, if i recall... i've seen both: low ratings with an up arrow and good stats with a down arrow. i'd wager it's the mil manager's player evaluation sliders in the editor which affect the arrows. typically my scout is more often correct in both situations - mileage may vary. i usually wait for my scout to correct himself on prospects (18->21ish or recently drafted is less accurate info), and the way i handle 'filler' mil players causes alot of simmering if they stay under the radar ratings-wise... but the arrows will help at some point even if my scout cannot. e.g. maybe slower than normal, but continue to be promoted and succeed, despite ratings. i cut players after they prove they cannot play at the next level, typically... i use stats alot more for decisions on these players... if low rated and terrible stats at previous level, i will cut those players without testing most of the time. if they are performing well, i let it ride in spite of ratings. (relative to service time limits at each level -- filler are there to provide wins, and not caring whatsoever about their development -- works very well, btw) Last edited by NoOne; 05-17-2017 at 04:08 PM. |
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#7 |
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All Star Reserve
Join Date: Apr 2014
Location: Maine
Posts: 748
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Yeah, this. I usually use them more as a visual reminder of quality prospects I need to keep an eye on, or for a position that's particularly weak on any minor league team, or perhaps throughout my organization.
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