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Old 03-22-2017, 01:18 PM   #1
jparker2112
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Reserve rosters vs minor leagues

i want to do a fairlty substantial promo/rel lg but want to condense it to no minors, just a reserve roster. my worry is that if you draft, say, Tyler Beede and put him as a reserve..will he continue to develop? Or do those players just sit dormant til they get called to their parent team and THEN they begin to develop?

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Old 03-22-2017, 01:39 PM   #2
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Players on reserve rosters develop normally.

http://manuals.ootpdevelopments.com/...eserve_rosters

I've never been sure if that statement that "they will continue to develop skills just as if they were putting up average minor league numbers" means that super prospects develop a bit worse than they would in a real minor league structure while bad prospets develop a bit better (because they're all putting up average numbers) or if it means that they all develop as though they were putting up appropriate numbers relative to their talent.

I'm thinking about going with reserve rosters with my main OOTP 18 game setup so I was reviewing all of this. Still not sure if I'd rather have minor league teams or reserve rosters. Heck, I'm still not sure if I'm going to use a promotion/relegation setup. The only thing I know is that I will have many leagues around the world and an international tournament.

Last edited by Huckleberry; 03-22-2017 at 01:40 PM.
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Old 03-22-2017, 01:39 PM   #3
Lukas Berger
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Pretty sure it's the later.
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Old 03-22-2017, 02:22 PM   #4
andyhdz
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Personally I try and avoid reserve rosters because they don't generate statistics. I hate seeing players just twiddling their thumbs or excuse me, just practicing. I'd rather know they are on a minor league team actually generating stats.

However since I have a rather large world I had to remove a couple of minor leagues from my international teams just to keep things from getting too bogged down with sim times. It's a trade off.

I made my Netherlands league P/R to better simulate it's actual makeup and just made both leagues with reserve rosters to keep things simple.

Last edited by andyhdz; 03-22-2017 at 02:24 PM.
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Old 03-22-2017, 02:33 PM   #5
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I personally hate reserve roster I wish I could have option of zero for leagues without minor leagues. I prefer minors because you can see numbers associated with the player
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Old 03-22-2017, 02:58 PM   #6
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Reserve rosters are necessary for historical leagues that don't use historical minors to avoid a couple of problems.

1. There aren't enough players to fill a minor league system so you have to use fictional or ghost players.

2. Players that don't have a regular role in the historical season will attract a high chance of injuries, designed to keep them from accumulating a lot of stats. Unfortunately, this makes them very likely to get hurt during the minor league season, sometimes severely.

If these issues didn't exist, I would always use minor leagues over reserve rosters because you get to use normal roster rules such as options and waivers.
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Old 03-23-2017, 06:38 AM   #7
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They're necessary in fictional games too, or the game would crash every time you hsd an injury and had to wait a couple days for a free agent to accept your offer.
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Old 03-23-2017, 07:43 AM   #8
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Quote:
Originally Posted by BBGiovanni View Post
They're necessary in fictional games too, or the game would crash every time you hsd an injury and had to wait a couple days for a free agent to accept your offer.
The game won't crash as long as you have someone on the bench to put in the line-up. 25 man roster rule does not mean you have to have 25 players on the roster at all times. So you stick a bench player in and keep playing while waiting for an FA to accept your offer.
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Old 03-23-2017, 08:36 AM   #9
Orioles1966
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Quote:
Originally Posted by andyhdz View Post
Personally I try and avoid reserve rosters because they don't generate statistics. I hate seeing players just twiddling their thumbs or excuse me, just practicing. I'd rather know they are on a minor league team actually generating stats.

However since I have a rather large world I had to remove a couple of minor leagues from my international teams just to keep things from getting too bogged down with sim times. It's a trade off.

I made my Netherlands league P/R to better simulate it's actual makeup and just made both leagues with reserve rosters to keep things simple.
When I have a lot of reserves without stats,I move a lot of them to the current roster for a few games and then let the computer decide if they stay or go back to the reserve list.
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Old 03-23-2017, 09:19 AM   #10
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Originally Posted by Bluenoser View Post
The game won't crash as long as you have someone on the bench to put in the line-up. 25 man roster rule does not mean you have to have 25 players on the roster at all times. So you stick a bench player in and keep playing while waiting for an FA to accept your offer.
As long as that's true, but I have run teams with ridiculous injury strings; with the number of randomizations OOTP does in a season I'm quite sure the reserve roster is necessary for stability where there are no minors.
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Old 03-23-2017, 09:47 AM   #11
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Originally Posted by BBGiovanni View Post
As long as that's true, but I have run teams with ridiculous injury strings; with the number of randomizations OOTP does in a season I'm quite sure the reserve roster is necessary for stability where there are no minors.
That's my belief as well, there has to be somebody the AI can call up - injuries can and do happen in bunches at times.
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