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Old 12-26-2017, 11:34 AM   #1
Leefoo
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1998 MLB...is there any way to limit/deaden power?

My newest project is to take the 1998 Tampa Bay (D) Rays from expansion team to 'elite' power.

Unfortunately, the power and batting average numbers seem to be off the charts.

Combined, I have 52 players with 40 or more HRs, including 11 over 60 and two over 70.

Among qualified players, I have 17 with BA's over .350! I have 68 over .300.

I have 42 players with over 100 walks.

Is there any way to import these players while creating the league and downgrade their BABIP, Power and Walk ratings?

Would I use the 'Traditional OOTP Player Creation Modifiers', with the historical player import box checked (see attached file) while creating the league?
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Old 12-26-2017, 06:17 PM   #2
actionjackson
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Quote:
Originally Posted by Leefoo View Post
My newest project is to take the 1998 Tampa Bay (D) Rays from expansion team to 'elite' power.

Unfortunately, the power and batting average numbers seem to be off the charts.

Combined, I have 52 players with 40 or more HRs, including 11 over 60 and two over 70.

Among qualified players, I have 17 with BA's over .350! I have 68 over .300.

I have 42 players with over 100 walks.

Is there any way to import these players while creating the league and downgrade their BABIP, Power and Walk ratings?

Would I use the 'Traditional OOTP Player Creation Modifiers', with the historical player import box checked (see attached file) while creating the league?
I know I risk being flamed or mocked for this, but this is why I only play my historical dynasties in OOTP16. I own OOTP17 and OOTP18, but I find that something happened after OOTP16 that made the offense way, way, way too hot, even for a very offensive season like 1998.

Let's take this poster's results and compare them against RL shall we? # of players with 40 or more HR...Leefoo's sim: 52, RL: 13. # of players with 60 or more HR...Leefoo's sim: 11, RL: 2. # of players with 70 or more HR...Leefoo's sim: 2, RL: 1. # of players with BA of .350 or higher...Leefoo's sim: 17, RL: 2. # of players with BA of .300 or higher...Leefoo's sim: 68, RL: 49. # of players with 100 or more walks...Leefoo's sim: 42, RL: 6. One question Leefoo...Did all of the guys with BA over .350 and .300 have the requisite 502 PA to qualify? The ones I listed did.

Please spare me the whole "statistical anomaly" or 1 season is too small of a sample size garbage. The gulf between RL results and simmed results is probably equal to several Grand Canyons. I don't know what the odds are against seeing what Leefoo and others have seen, but I would bet they're astronomically against it. Something is off with the statistical distribution across leagues, and has been since OOTP17 came out. I don't know why it is, but it's plain to see from his results and the results of others that this is the case. Why has nothing been done about it?

One other question for Leefoo if I may. What do your league totals look like? Here are the league totals across MLB from 1998 in RL: .266/.335/.420/.755, 4.79 R/G, 5,064 HR. Are yours kind of similar or do they look a bit inflated? How much are they inflated by? Let us know.
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Old 12-26-2017, 08:01 PM   #3
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changing the PCM will just shift what will be ~baseline to hit ~baseline results (roughly). shifting distribution curve -- and any warping they incorporate, if any.

e.g. let's say at 1.000 "50/100" will be avarege in league... you increase the pcm and 60/100 may become teh new ~average after you click "auto-calculate league modifiers".

no idea if 1.000 -- 1/2scale is uniform nor a reality, but conceptually it's accurate.

if you want less HR you need to go to the Stats and AI screen... you can get any league-wide total you desire from changing these modifiers.

there's not much you can do about distribution, though... if historical or fictionally created, that's simply how it will be.

although you control league-wide totals, obviously it correlates to the individuals too... if you don't wnat anyone reaching 60 home runs you can make that a mathemetical certainty, just as one example...

you want fewer high hr-total players? reduce the HR modifier. don't mess with the totals. it will be proportional.. you reduce the Current modifier by 5% you will see a ~5% drop in home runs*

* - volatility involved in any 1 observance.

if small tweaks, jsut do it an\d don't look back.. if it's a large change, i'd think about what it means to other things in the league... e.g. you reduce SO by 5000 and that's going to have side effects on more balls in play, more singles, 2b, 3b etc in proportion. thos 5000 SO are now some other result and it will be ~proportional to frequency of occurence.
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Old 12-27-2017, 10:47 AM   #4
Leefoo
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Thanks NoOne...worked like a charm!

I re-ran the season with 0.800 mods on W's and HR's. I got these results:

I will go directly to the '99 season now, knowing that I should have realistic results. The T Bay Rays went 54-108, so it could take awhile.
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Old 12-27-2017, 02:14 PM   #5
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I think everyone's on steroids.
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Old 12-27-2017, 04:26 PM   #6
Leefoo
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I think everyone's on steroids.
True, but unlike HOF Bud, EYE cleaned up the problem.
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Old 12-29-2017, 02:18 PM   #7
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<points his finger and stares intently at Leefoo and says:>

"I have never used performance enhancing drugs while playing OotP, period. I am offended, sir!"
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