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Quick Play Until Base Hit
Yes, until RISP is handy for skipping through shutout innings, but the problem is I don't want to be stopped if a guy gets to second, I want to nip that problem as SOON as it happens, when he reaches first.
Too often you hit RISP and give up a run because a 80 tool speed guy was on first and someone hits a deep single or double. Or you hit it and now there's runners on the corners. Both outcomes are something I'd like to have been able to possibly prevent in the first place, without sacrificing the ability to skip unproductive innings.
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