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OOTP 17 - General Discussions Everything about the latest Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#1 |
Bat Boy
Join Date: Aug 2016
Posts: 5
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Any way to not allow CPU to sign/drop players, but allow them to tweak their roster?
I am running an universe with NCAA included. At the beginning some of the teams were signing and releasing players (doesn't really happen in college...). I started a new one and used the "Set all teams to NOT allow AI roster changes," but now I feel that they CPU is not adjusting within the roster to account for injuries/lineup changes etc. Anyone else run into this problem or find a decent solution?
Thanks! |
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#2 |
All Star Starter
Join Date: Jun 2007
Location: Northern Va., Loudoun County
Posts: 1,876
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I'm not sure this would work, and even if it did, I'm not sure it would qualify as a "decent solution" but....
What if you created enough human managers to take control of every college team, then set each one to give the AI control over everything except transactions and then check the Do Not Disturb box so you could sim without interruption. (screenshot) Not sure what would happen in between seasons though... as I hinted above, probably not a decent solution. LOL Might work okay for one season though!!! lol
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I believed in drug testing a long time ago. In the 60's I tested everything. - Bill Lee |
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#3 |
Bat Boy
Join Date: Aug 2016
Posts: 5
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Thanks, that is definitely a solution that I could see working. I just wish that there was an easier fix than doing "human" managers for 300 teams lol.
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#4 | |
Hall Of Famer
Join Date: Apr 2015
Posts: 7,258
Infractions: 1/0 (0)
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Quote:
the "do not disturb" will do the opposite i think. i don't remember if it adheres to your settings on the left side of the page. you can look into the settings. reserve clause with some tweaks, maybe? look over that particular page and the rules/options, too. (players / rules / options) |
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#5 | |
All Star Starter
Join Date: Jun 2007
Location: Northern Va., Loudoun County
Posts: 1,876
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Quote:
And.... if you don't click on Do Not Disturb, you won't be able to sim more than 1 day without human managers getting inundated with messages.... unless maybe you unsubscribed all of them???? I dunno. Like I said, I don't see this as a "decent" solution. Not at all. There probably isn't one. I wonder what others do who have college leagues do???? Wonder if deleting all "free agents" in the college league would do the trick???
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I believed in drug testing a long time ago. In the 60's I tested everything. - Bill Lee |
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#6 |
Bat Boy
Join Date: Aug 2016
Posts: 5
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I considered setting the age limits to let's say min/max of 17 (really 18-21) and then changing it back after the season. But then I feel that would really mess up with the draft prospects of the league. It could also result in players being released because they are past the max age. I'm not sure.
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#7 |
Bat Boy
Join Date: Aug 2016
Posts: 5
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I ended up deleting free agents within the age range of the college players without pro experience. It looks like players within the age of college league AND some pro experience (whether it be rookie ball, independent, or major league) where not available for my college teams to sign.
So far so good. |
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#8 | |
Hall Of Famer
Join Date: Apr 2015
Posts: 7,258
Infractions: 1/0 (0)
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Quote:
no news but shortlisted players option... i still get personal messages from my organizations personnel and players about contracts and stuff. also, turn off the notification for offered trades, unless you are actively shopping someone or making use of team needs and such options/settings. at least then you'll get offers of something you are looking for. I can get through a week or 2, sometimes a month, at a time, if healthy. i'm about to change those scouting reports to bi-monthly, too... lol. |
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#9 | |
Hall Of Famer
Join Date: Apr 2015
Posts: 7,258
Infractions: 1/0 (0)
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Quote:
make a backup, restore as a new league name and work on it in that sandbox... no worries of breaking something... since it's a new branch of that world... As you change anythign, write down what you change and keep that you like... you'll need to be thorough when applying it to your real league so that you don't forget somethign simple... even then... guess what? make a backup after you "fix" things, because you may not have fixed anythign, lol. |
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#10 | |
Hall Of Famer
Join Date: Apr 2015
Posts: 7,258
Infractions: 1/0 (0)
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Quote:
As i look at it again, i would think not allow players form other leagues is the settings you want to play with. ncaa within a world with pro leagues - don't allow trading, posting, buying whatever... if they leave they can't come back etc. league settings - players tab? maybe options or rules or finances too, lol.... you'll find it... i got the wording fairly close to actual. previous post: some stuff that may or may not apply: I noticed somethign while recently implementing service time limits.... I think this is what you want to do?? anyway, if they weren't good enough for the next level and had too long of service time, they retired quickly. i don't think they are wasting away in FA for years at a time.. .maybe just 1. also, you can control age of crated players.. make them all 18 to start, then a 22/23 year old cap will work well. i'd still stick to service time as opposed to age limits though - keeps it relative to 4 years in a simpler manner and you don't have to screw with age at creation. i.e. some don't go to college at 18. |
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#11 |
Bat Boy
Join Date: Aug 2016
Posts: 5
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Thanks for the input!
I could definitely consider the service time option. Have not thought of that previously. |
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