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Old 05-17-2016, 03:07 PM   #1
SxSnts9
Minors (Double A)
 
Join Date: May 2016
Location: Pennsylvania
Posts: 154
Creating Leagues

I'm trying to make an enjoyable league to start from scratch with. I have a few questions:

- I started one last night (2 sub leagues, 2 divisions each, 16 teams total) and I noticed that every team has at least one megastar quality player. My team has 4-5 (I did an inaugural draft). When I say megastar I mean high 70's overall guys who are putting up HOF #'s. It's a bit unrealistic to have that many dominant players all at once no? Did I miss something in my set-up options? I never clicked "Provide HGH Syringe to each player"

- How do I add the DH? I can't find it for the life of me.

- How do I edit the names of the minor leagues? I have AAA, AA, and A ball. They are all called sub-league 1, sub-league 2 and sub-league 3. Kind of boring...
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Old 05-17-2016, 03:28 PM   #2
grmagne
Minors (Triple A)
 
Join Date: Apr 2016
Location: Toronto
Posts: 271
Quote:
Originally Posted by SxSnts9 View Post
I'm trying to make an enjoyable league to start from scratch with. I have a few questions:

- I started one last night (2 sub leagues, 2 divisions each, 16 teams total) and I noticed that every team has at least one megastar quality player. My team has 4-5 (I did an inaugural draft). When I say megastar I mean high 70's overall guys who are putting up HOF #'s. It's a bit unrealistic to have that many dominant players all at once no? Did I miss something in my set-up options? I never clicked "Provide HGH Syringe to each player"

- How do I add the DH? I can't find it for the life of me.

- How do I edit the names of the minor leagues? I have AAA, AA, and A ball. They are all called sub-league 1, sub-league 2 and sub-league 3. Kind of boring...


I also had a situation where lots of super-superstars appeared in the inaugural draft. Some teams snapped them up, others didn't, and the league became very unbalanced. Multiple teams won over 115 games and several won fewer than 50 games.


Go to League Settings, which brings up 7 tabs. Click on the League Settings tab on the right, which brings up 8 more sub-tabs. The "Rules" tab has the option to check DH. The "Leagues & Teams" tab lets you rename the sub-leagues & teams. On the right side you'll see a dropdown menu for the league. Use this to cycle through all of your minor leagues.
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Old 05-17-2016, 04:12 PM   #3
risp2out
All Star Reserve
 
Join Date: Apr 2009
Posts: 648
It has been my experience that AI teams favor younger stars and top prospects in inaugural drafts. If you're willing to draft older stars in early rounds, you can wind up with a playoff team during the first year, but your prospects list will likely be underdeveloped. It just depends on how you like to play. I will often take two teams (one from each of two leagues with no interleague play). I will draft one to be a "win now" type of team, and the other to build toward long-term success. Many on these boards will set up a league and sim 5 or 10 years to establish history and then take over a team (sometimes the cellar dweller, so as to be challenged to build that team up). I get that, but I, too, enjoy the inaugural draft too much.
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Old 05-18-2016, 08:51 AM   #4
dcd111
Minors (Double A)
 
Join Date: Jun 2009
Posts: 131
Quote:
Originally Posted by risp2out View Post
...Many on these boards will set up a league and sim 5 or 10 years to establish history and then take over a team (sometimes the cellar dweller, so as to be challenged to build that team up). I get that, but I, too, enjoy the inaugural draft too much.
There are actually two reasons to do the initial sim, and sometimes I do both of them: one initial sim to eliminate the originally created players, who some say tend to have this problem of too much talent, and then another sim after that to create history. You can do the first without needing to do the second because you can delete league history.

If you want an inaugural draft, but want a pool of players that matches what you'd expect after the league talent stabilizes, sim a large number of years (I'd use 30 years, but I know that takes a long time) to eliminate as many of the original created players as possible and ensure that the remaining players are mostly created through the draft and development process. Then use the option to release all players and hold a new inaugural draft. Either before or after that, you can delete league records, I'm not sure when it makes sense to do that, though, might require some experimentation and depends on whether you want some stats to help you in your draft choices.
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Old 05-18-2016, 09:06 AM   #5
SxSnts9
Minors (Double A)
 
Join Date: May 2016
Location: Pennsylvania
Posts: 154
That's a pretty good idea actually. I may try that.
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