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Old 06-15-2015, 07:13 PM   #1
Padreman
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Personality Class

So i have seen
Normal
Captain
Cancer
Slacker
Selfish
Prankster
Hustler
Outspoken
Humble
Fan Favorite

im i missing any? and what determines what personality class you are?
is there a chart?
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Old 06-15-2015, 07:17 PM   #2
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Hustler

they have the associated ratings you would expect... i guess prankster is along the lines of normal and hustler, but lower need to win?

i say that because, the bench coach emails usually says it's good to have one or two of them around (or a few, semantics..)

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Old 06-15-2015, 09:08 PM   #3
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Huh didn't know their were personality classes. Where do you see that?
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Old 06-15-2015, 09:32 PM   #4
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Huh didn't know their were personality classes. Where do you see that?
Editor page on a player
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Old 06-15-2015, 09:34 PM   #5
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So it might be wise to have a Captain on your team so he's like the team captain and will help keep the peace on the team
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Old 06-15-2015, 09:40 PM   #6
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I found another Personality Class Outspoken
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Old 06-15-2015, 09:51 PM   #7
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And I found Humble
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Old 06-15-2015, 10:28 PM   #8
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Those are all the ones I've seen. Players really get ticked off if there is a cancer on the team. Whiners.
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Old 06-16-2015, 01:08 AM   #9
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Wouldn't it be more convenient to have these classes, which I hadn't known existed until I read this thread, displayed somewhere other than the editor page?
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Old 06-16-2015, 01:18 AM   #10
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Wouldn't it be more convenient to have these classes, which I hadn't known existed until I read this thread, displayed somewhere other than the editor page?
Yes it would make perfect sense to have that more visible
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Old 06-16-2015, 07:20 AM   #11
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Yes it would make perfect sense to have that more visible
I think there is supposed to be a little fog. You see the most important part of the trait reflected on the player's profile page under the "Personality" section.
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Old 06-16-2015, 09:48 AM   #12
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I think there is supposed to be a little fog. You see the most important part of the trait reflected on the player's profile page under the "Personality" section.
True but I wish it was more detailed information about each personality class what are the pros and cons and having a certain personality class on your team and determines why a player is in a certain personality class
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Old 06-16-2015, 09:50 AM   #13
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Also in time can a player change his personality class?
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Old 12-02-2015, 10:50 AM   #14
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Originally Posted by Padreman View Post
So i have seen
Normal
Captain
Cancer
Slacker
Selfish
Prankster
Hustler
Outspoken
Humble

im i missing any? and what determines what personality class you are?
is there a chart?
I generally try to play the game using what info the game will give me, but it's fun to occasionally get into the editor with permissions on. With a little experimenting, I found these qualitative combinations, though I didn't try to completely reverse-engineer exactly what numbers are the thresholds. Just assume "Very High" or "Very Low", I suppose, but if a player is even merely "High" or "Low" in multiple areas of concern I would avoid.

Hustler: high work ethic and high intelligence
Captain: high leadership and high loyalty and high work ethic
Humble: low win and low greed and high loyalty
Fan Fav: high work ethic and high loyalty and low greed, plus something else I couldn't determine (maybe just being a real talented player)

Slacker: low work ethic
Selfish: low leadership and low loyalty and high greed
Cancer: Selfish plus low work ethic

The following are triggered by factors that I don't think can be displayed without being in the editor:

Outspoken: high desire for controversy, plus something else I couldn't determine
Prankster: high ratings for handling success, failure, critics
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Old 12-02-2015, 11:24 AM   #15
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True but I wish it was more detailed information about each personality class what are the pros and cons and having a certain personality class on your team and determines why a player is in a certain personality class
How much detailed information do we need to tell us what "Cancer" or "Captain" means? Look at your list, it's common sense and doesn't require a detailed explanation to figure out what it means.

Pros and Cons - same thing, common sense. You don't fill your team with cancers nor do you fill it with all Captains. You need balance, and that is part of the challenge of being a GM and/or manager.

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Old 12-02-2015, 06:35 PM   #16
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i've had 8-10 captains on a team before and had no problems. common sense is a synonym for assume... if you don't mind being wrong on occasion, that's fine. (i do actually assume about personality, but only because it isn't a very strong factor to spend time on, imo). on terrible teams i bet it's much more important. i can see the potential for some people to value it more than me, so i am happy to try to help.

about the various personalities to help:

prankster - yeah to the handle XX i think somewhere about ~120+ but also the work ethic cannot be too high - not sure aobut too low. e.g. 182work ethic is too high, i think 150's is okay? i think they turn into hustlers or fan favorites depending on other ratings with a higher work ethic.

outspoken - i can't remember. i think there are a couple things beside controversy. maybe intelligence can't be too high? low loyalty? there are at least one or two other requirements.

better way to test them:

if you really want to figure it out i'd edit a player into each category (or the same player repeating the process after changing personality classs). then, i'd adjust each variable up and down until it changes for each personality class. you will learn more specific things. i have not done this, or i would share my results.

that won't be exact, unless you account for all variations of that particular class.. e.g. IF huster is from 152-182 work ethic, whether it is 152 or 182 may affect the other factors that contribute to that personality class. so, i'd get the main one in the middle somewhere, then get the other ones in the middle of their acceptable range for that personality class. then adjust other ratings to test limits of that class, then move to the next.

less work that way.

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Old 12-02-2015, 08:00 PM   #17
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Also in time can a player change his personality class?
Player's personality class can change at any time. I once had Kolten Wong, who was a leader and after he came back from an injury, I got a message saying that he doesn't feel the same or something and his personality class dropped down to normal.
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Old 12-02-2015, 08:18 PM   #18
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How much detailed information do we need to tell us what "Cancer" or "Captain" means? Look at your list, it's common sense and doesn't require a detailed explanation to figure out what it means.

Pros and Cons - same thing, common sense. You don't fill your team with cancers nor do you fill it with all Captains. You need balance, and that is part of the challenge of being a GM and/or manager.
If you don't go to editor and don't know what they are listed how would you know? Guess? On each player profile right above "Defensive Rating" is "Perrsonality" that should have much more detail so you can determined what kind of a guy your getting. 1-2 sentences ain't enough
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Old 12-02-2015, 09:38 PM   #19
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If you don't go to editor and don't know what they are listed how would you know? Guess? On each player profile right above "Defensive Rating" is "Perrsonality" that should have much more detail so you can determined what kind of a guy your getting. 1-2 sentences ain't enough
All the detail you need is right below it. Try adjusting the numbers, that will answer your question as to what affects what.

As for more detail on the profile - it's there - read the scouting report, look at his profile - leadership, work ethic, etc, etc. All those things are affected by adjusting the settings in the editor.

I don't think we want every single little detail made available in his profile. The profile will become a few paragraphs explaining what each of those things affects, there's far too many of them.
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Old 12-02-2015, 11:04 PM   #20
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Player's personality class can change at any time. I once had Kolten Wong, who was a leader and after he came back from an injury, I got a message saying that he doesn't feel the same or something and his personality class dropped down to normal.
Once I saw a league-wide message in the news feed about a player who had gone for Zen Buddhism in the offseason and his teammates and managers were impressed with how much more focused he was. Since he wasn't my player I can't confirm for certain but I can imagine that he shifted from Outspoken to Normal or even Humble.

More recently, I had two pitchers on my team, long-term, one guy was a Captain, very driven, and the other was much more laid-back (but not Slacker.) They both became coaches upon retirement - but the laid-back guy became a Controlling manager and the Captain became Easygoing!
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