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Old 09-02-2015, 05:25 PM   #1
sreem
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Hit & Run & Run & Hit

I play out all my games in one-pitch mode but I'm having trouble understanding something.
When I click Hit & Run or Run & Hit, it usually will do that on the very next pitch (i.e. if the count is 1 - 0, it will attempt the action on the 1 - 0 pitch) but I've noticed sometimes that I will click the Hit & Run on 1 - 0 but then the game jumps ahead to 1 - 2. Why does it do this? I'm telling the game I want to Hit & Run on 1 - 0, I'm not sure why it would jump ahead to a 1 - 2 count to actually execute it.
Anyone have answers?
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Old 09-02-2015, 06:10 PM   #2
monkeystyxx
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It's because they only execute the action if it makes sense. You'll also see they won't Swing Away on every pitch, either.

For instance, if you tell them to Hit and Run, and the pitch is obviously well wide of the plate, the batter's not going to swing at it anyway just because you've told him to hit and run. He'll let it go for a ball.

Sometimes he might THINK it's going wide, but it'll be called a strike. That's why you might get an extra strike.

Think of it as "Hit and Run when you think you can" not "hit and run immediately regardless of the pitch". Sometimes he likes the next ball, so he'll hit it and the runner will run. Sometimes he'll wait for a better pitch, then execute the hit and run.

Since you're on One Pitch mode, you won't be asked after every pitch. You just give the instruction for the at bat as a whole (except Take Pitch, because that'd clearly be a silly instruction to give for an entire at bat!).

Last edited by monkeystyxx; 09-02-2015 at 06:12 PM.
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Old 09-02-2015, 06:20 PM   #3
Cinnamon J. Scudworth
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Quote:
Originally Posted by monkeystyxx View Post
Think of it as "Hit and Run when you think you can" not "hit and run immediately regardless of the pitch". Sometimes he likes the next ball, so he'll hit it and the runner will run. Sometimes he'll wait for a better pitch, then execute the hit and run.
Except the point of H&R and R&H as strategies is that the baserunner is running on the pitch regardless of what the hitter is doing. And for H&R, the batter really is supposed to try to do whatever he can to make contact on that very next pitch, unless the ball is just so far out of the zone as to be ridiculous.

The only thing I can think of is that maybe the batter fouled off some pitches and that's why the count progressed. It's still weird that OOTP would actually progress the count and maintain the strategy through the end of the at-bat, since other commands don't work like that even in one-pitch mode (the "take" command for example just applies to that pitch and then you have the option of selecting another strategy).
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Last edited by Cinnamon J. Scudworth; 09-02-2015 at 06:26 PM.
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Old 09-02-2015, 06:28 PM   #4
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Good point for Run & Hit, true...
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Old 09-02-2015, 11:23 PM   #5
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Originally Posted by Cinnamon J. Scudworth View Post
Except the point of H&R and R&H as strategies is that the baserunner is running on the pitch regardless of what the hitter is doing. And for H&R, the batter really is supposed to try to do whatever he can to make contact on that very next pitch, unless the ball is just so far out of the zone as to be ridiculous.

The only thing I can think of is that maybe the batter fouled off some pitches and that's why the count progressed. It's still weird that OOTP would actually progress the count and maintain the strategy through the end of the at-bat, since other commands don't work like that even in one-pitch mode (the "take" command for example just applies to that pitch and then you have the option of selecting another strategy).
This is exactly my point. The reason I'm calling the Hit & Run in most cases is to either A)break up a pitcher that is shuting us down, try and rattle him by poking one throught the hole, or B) to stay out of a double play. Now if the count is 1 and 2 instead of 1 and 0, I really don't want to send that guy on first just in case we have a strike'em out, throw'em out.


If can accept fouling off a pitch or two, but I think just like with "take pitch", if the command isn't executed when I tell it to execute, then I should get another selection because the situation has changed.
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Old 09-02-2015, 11:27 PM   #6
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Originally Posted by monkeystyxx View Post
It's because they only execute the action if it makes sense. You'll also see they won't Swing Away on every pitch, either.

For instance, if you tell them to Hit and Run, and the pitch is obviously well wide of the plate, the batter's not going to swing at it anyway just because you've told him to hit and run. He'll let it go for a ball.

Sometimes he might THINK it's going wide, but it'll be called a strike. That's why you might get an extra strike.

Think of it as "Hit and Run when you think you can" not "hit and run immediately regardless of the pitch". Sometimes he likes the next ball, so he'll hit it and the runner will run. Sometimes he'll wait for a better pitch, then execute the hit and run.

Since you're on One Pitch mode, you won't be asked after every pitch. You just give the instruction for the at bat as a whole (except Take Pitch, because that'd clearly be a silly instruction to give for an entire at bat!).
Regardless of whether I'm in one pitch or pitch-by-pitch mode, the system should give the user another chance if it does not execute the desired strategy when asked to. I don't care if they foul up the hit and run, but I certainly want a chance to change the call if they can't get it done when I ask them too. I have no problem when there is a swing and miss on the play and my runner gets thrown out, I see that in RL. But I can't believe that a manager in RL gives the signal for H&R on the 1st pitch of the at bat, and then goes to sleep until the next batter comes up.
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Old 09-03-2015, 04:29 AM   #7
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During a hit&run, the runner usually gets a little slower jump and that batter is supposed to swing. During a run&hit, the runner is forced to steal pretty much, and the batter can swing if he wants. Usually on regular steals, the batter tends to take the pitch like they're supposed to. They don't have to take on a run&hit.
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Old 09-04-2015, 02:01 PM   #8
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During a hit&run, the runner usually gets a little slower jump and that batter is supposed to swing. During a run&hit, the runner is forced to steal pretty much, and the batter can swing if he wants. Usually on regular steals, the batter tends to take the pitch like they're supposed to. They don't have to take on a run&hit.
I understand how they work, that's precisely why I'm confused why the system does what it does.
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Old 09-04-2015, 03:26 PM   #9
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I understand how they work, that's precisely why I'm confused why the system does what it does.
Does switching to pitch by pitch help this? say on 1-0 you put on the hit and run he fouls it off then you can call it off? or are you already on pitch by pitch but it's still doing this?

EDIT: Just noticed someone already asked this, please ignore.

Last edited by Friendly_Beaver; 09-04-2015 at 03:28 PM.
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