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| OOTP 16 - General Discussions Discuss the new 2015 version of Out of the Park Baseball here! |
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#1 |
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All Star Reserve
Join Date: Jul 2013
Posts: 673
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Hit & Run & Run & Hit
I play out all my games in one-pitch mode but I'm having trouble understanding something.
When I click Hit & Run or Run & Hit, it usually will do that on the very next pitch (i.e. if the count is 1 - 0, it will attempt the action on the 1 - 0 pitch) but I've noticed sometimes that I will click the Hit & Run on 1 - 0 but then the game jumps ahead to 1 - 2. Why does it do this? I'm telling the game I want to Hit & Run on 1 - 0, I'm not sure why it would jump ahead to a 1 - 2 count to actually execute it. Anyone have answers?
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"What doesn't kill you only makes you stronger. Except for bears....." |
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#2 |
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Minors (Triple A)
Join Date: Oct 2014
Posts: 293
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It's because they only execute the action if it makes sense. You'll also see they won't Swing Away on every pitch, either.
For instance, if you tell them to Hit and Run, and the pitch is obviously well wide of the plate, the batter's not going to swing at it anyway just because you've told him to hit and run. He'll let it go for a ball. Sometimes he might THINK it's going wide, but it'll be called a strike. That's why you might get an extra strike. Think of it as "Hit and Run when you think you can" not "hit and run immediately regardless of the pitch". Sometimes he likes the next ball, so he'll hit it and the runner will run. Sometimes he'll wait for a better pitch, then execute the hit and run. Since you're on One Pitch mode, you won't be asked after every pitch. You just give the instruction for the at bat as a whole (except Take Pitch, because that'd clearly be a silly instruction to give for an entire at bat!). Last edited by monkeystyxx; 09-02-2015 at 06:12 PM. |
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#3 | |
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All Star Starter
Join Date: Jul 2011
Location: Washington, DC
Posts: 1,119
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Quote:
The only thing I can think of is that maybe the batter fouled off some pitches and that's why the count progressed. It's still weird that OOTP would actually progress the count and maintain the strategy through the end of the at-bat, since other commands don't work like that even in one-pitch mode (the "take" command for example just applies to that pitch and then you have the option of selecting another strategy).
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"Sometimes, this is like going to a grocery store. You’ve got a list until you get to the check-out stand. And then you start reading People magazine, and all this other [stuff] ends up in the basket." -Sandy Alderson on the MLB offseason Last edited by Cinnamon J. Scudworth; 09-02-2015 at 06:26 PM. |
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#4 |
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Minors (Triple A)
Join Date: Oct 2014
Posts: 293
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Good point for Run & Hit, true...
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#5 | |
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All Star Reserve
Join Date: Jul 2013
Posts: 673
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Quote:
If can accept fouling off a pitch or two, but I think just like with "take pitch", if the command isn't executed when I tell it to execute, then I should get another selection because the situation has changed.
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"What doesn't kill you only makes you stronger. Except for bears....." |
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#6 | |
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All Star Reserve
Join Date: Jul 2013
Posts: 673
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Quote:
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"What doesn't kill you only makes you stronger. Except for bears....." |
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#7 |
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Minors (Triple A)
Join Date: Mar 2015
Posts: 278
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During a hit&run, the runner usually gets a little slower jump and that batter is supposed to swing. During a run&hit, the runner is forced to steal pretty much, and the batter can swing if he wants. Usually on regular steals, the batter tends to take the pitch like they're supposed to. They don't have to take on a run&hit.
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#8 | |
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All Star Reserve
Join Date: Jul 2013
Posts: 673
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Quote:
__________________
"What doesn't kill you only makes you stronger. Except for bears....." |
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#9 | |
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Minors (Single A)
Join Date: Jul 2015
Location: Toronto, ON
Posts: 86
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Quote:
EDIT: Just noticed someone already asked this, please ignore. Last edited by Friendly_Beaver; 09-04-2015 at 03:28 PM. |
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