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Old 04-19-2015, 10:41 AM   #1
Andy
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Why does offense keep going up?

I want to play a fictional MLB league, but I want to weed out the initial players that are created by simming into the future. I have tested this 3 times now and each time the offense keeps increasing and I want it to be about how it is now in real life. When I create the league I don't change any setting except for turning off league evolution. Is there something else I should be doing? Take a look at the league ERA and batting averages.
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Old 04-19-2015, 11:11 AM   #2
David Watts
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I want to play a fictional MLB league, but I want to weed out the initial players that are created by simming into the future. I have tested this 3 times now and each time the offense keeps increasing and I want it to be about how it is now in real life. When I create the league I don't change any setting except for turning off league evolution. Is there something else I should be doing? Take a look at the league ERA and batting averages.
Try this. Finish your first season and proceed to preseason. Once there select the option to import historical modifiers. Then select the year you want your numbers based on. The game will then run the calculations. Once it's done, uncheck the box and proceed to your opening day.

Do this each time you get to preseason and I think you may get what you desire. Just make sure you uncheck the box each time before you proceed to opening day.
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Old 04-19-2015, 11:35 AM   #3
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Try this. Finish your first season and proceed to preseason. Once there select the option to import historical modifiers. Then select the year you want your numbers based on. The game will then run the calculations. Once it's done, uncheck the box and proceed to your opening day.

Do this each time you get to preseason and I think you may get what you desire. Just make sure you uncheck the box each time before you proceed to opening day.
Can you lock the modifiers to a specific year? so you don't have to do that over and over again?
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Old 04-19-2015, 11:39 AM   #4
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Old 04-19-2015, 11:42 AM   #5
David Watts
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Can you lock the modifiers to a specific year? so you don't have to do that over and over again?
Yes, you can. I do that all the time. But, if you want very little upward/downward movement running the yearly calculation will help.
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Old 04-19-2015, 12:19 PM   #6
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Yes, you can. I do that all the time. But, if you want very little upward/downward movement running the yearly calculation will help.
This
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Old 04-19-2015, 12:59 PM   #7
Andy
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Thanks a lot for the help guys. I wish I that could sim for X amount of years, but I guess that won't be an option. I will try this out. Thanks!
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Old 04-19-2015, 01:02 PM   #8
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since OOTP16 my hitting has been getting worse . I think in large part my staff used to be among the best now its among the worst. My hitters cant hit the barn next to them GRRR my pitching saved my team the last 3 seasons
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Old 04-19-2015, 01:52 PM   #9
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Yes, you can. I do that all the time. But, if you want very little upward/downward movement running the yearly calculation will help.
Is it also possible to lock modifiers during historical years (1871-2015) without adjusting them each time in the preseason. If so, how? Whenever I want to play for example 1977 settings in 1900, the game automatically skips to 1901 settings the following year I believe. Thanks.
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Old 04-19-2015, 02:27 PM   #10
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Is it also possible to lock modifiers during historical years (1871-2015) without adjusting them each time in the preseason. If so, how? Whenever I want to play for example 1977 settings in 1900, the game automatically skips to 1901 settings the following year I believe. Thanks.
Yes. Under league totals are 2 checkboxes. Bottom one is like adjust league totals via history or something. Dont check that box and league totals wont change. Modifiers wont change either unless you then hit auto calc each per season
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Old 04-19-2015, 02:41 PM   #11
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Now that I have the game open, is this the box I check? And is this where I select the year?
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Old 04-19-2015, 03:04 PM   #12
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I am really not how league totals change beyond 2016 but for some variety you can turn on league evolution and only check more/less offense and more/less pitching. You might find some surprises and have no idea which way things will go over time but you shouldn't expect a linear trend.
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Old 04-19-2015, 03:08 PM   #13
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I am really not how league totals change beyond 2016 but for some variety you can turn on league evolution and only check more/less offense and more/less pitching. You might find some surprises and have no idea which way things will go over time but you shouldn't expect a linear trend.
Speaking of which, Andy, do you have league evolution turned on and more/less offense or more/less pitching checked on?
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Old 04-19-2015, 03:13 PM   #14
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Speaking of which, Andy, do you have league evolution turned on and more/less offense or more/less pitching checked on?
No, I turned off League Evolution entirely.
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Old 04-19-2015, 03:16 PM   #15
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Ok. I filed this under bug reports since it may be something in the AI's sim engine that needs to be looked at to ensure the long-term integrity of a sim file
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Old 04-19-2015, 03:23 PM   #16
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My experience, which seems to mirror your screenshot, is that the first few seasons are typically a bit anemic offensively and then things become relatively stable. In your screen capture, starting with Season #6, there is less than a .3 run difference from your lowest sample to your highest, and both leagues have experienced variation up as well as down.

I don't see a drastic trend toward offense, just regular variation from season-to-season.
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Old 04-19-2015, 03:29 PM   #17
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My experience, which seems to mirror your screenshot, is that the first few seasons are typically a bit anemic offensively and then things become relatively stable. In your screen capture, starting with Season #6, there is less than a .3 run difference from your lowest sample to your highest, and both leagues have experienced variation up as well as down.

I don't see a drastic trend toward offense, just regular variation from season-to-season.
It seems pretty drastic to me. This test league is now toast because when I tried to load it this last time it froze on me and won't load, but in September of 2031 I had 3 players in the AL batting over .390 and one over .400. The league leader in ERA in the AL was about 3.20.
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Old 04-19-2015, 03:33 PM   #18
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It seems pretty drastic to me. This test league is now toast because when I tried to load it this last time it froze on me and won't load, but in September of 2031 I had 3 players in the AL batting over .390 and one over .400. The league leader in ERA in the AL was about 3.20.
Agreed. And there is certainly no "leveling off" after year 6. Essentially the same % increases continue when broken down over a few year periods (not just year to year)
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Old 04-19-2015, 03:40 PM   #19
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It seems pretty drastic to me. This test league is now toast because when I tried to load it this last time it froze on me and won't load, but in September of 2031 I had 3 players in the AL batting over .390 and one over .400. The league leader in ERA in the AL was about 3.20.
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Agreed. And there is certainly no "leveling off" after year 6. Essentially the same % increases continue when broken down over a few year periods (not just year to year)
It's the same thing that was happening to me in OOTP15.
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Old 04-19-2015, 03:45 PM   #20
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Essentially the same % increases continue when broken down over a few year periods (not just year to year)
What I see is neither league batting more than .005 higher in year 15 than in year 6. In between, there are peaks higher than the end result and valleys lower than the entry mark.

Overall, the NL goes from .259 to .264.

The AL goes from .254 to .258.

I guess that just seems normal to me, but to each his own.

I'm curious about the guys hitting close to .400 -- were they generated during league creation, or did they enter via other means? Is it a mix?
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