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OOTP 15 - General Discussions Discuss the new 2014 version of Out of the Park Baseball here! |
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#1 |
Hall Of Famer
Join Date: Aug 2007
Posts: 2,027
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International Settings
I am abandoning my 19th century play for a while and getting to all the features of OOTP15. I had a question for playing with the DSL and VSL.
Should I crank up the international amatuers each year and team discoveries. It seems so but I have never played with this. As the astros I have 2 DSL teams. So I need players to replace the guys I move into the traditional minors systems. I will need more than defualt discoveries and international free agents probably but I am not sure how much is too much. If I use the max 120 international amateurs will be created. So 4 per a team. In addition if I use max team discoveries that gives 48 per a year. So 52 players to replace a 70 man roster seems like a lot. 28 might be enough or it might be too little (24 is the next setting per team). Would creating that many international amateurs jack up the talent over time? Considering they get a signing bonus well above slot for the draft I would think these guys would be talented. So would higher team discoveries which tend to be a lot of scrubs and every once and a while a gem combined will lower amateur free agents be better? I also have Japan, Korea, Taiwan, Italy, and Holland in my universe so I turned off created international established free agents that should be provided by international leagues. |
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#2 |
Hall Of Famer
Join Date: Jun 2006
Posts: 3,291
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The VSL and DSL don't work like they do in real life. They are basically two more rookie leagues and there are no restraints on who you can send there. If you start with the MLB quickstart, they'll be filled with Latin players, but once you get into things, you can put players of all nationalities there.
I would not significantly increase the international free agents for the reasons you suggest. You could probably increase the international discoveries with little consequence, but I'm pretty sure that no matter what you do, you'll need to have some non-Latin players on those teams. |
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#3 |
Hall Of Famer
Join Date: Aug 2007
Posts: 2,027
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A few non-Latin are ok. By the rules I saw the leagues are for international players only. So technically your Australian discovery could play there. I know the AI will put American draftees in there but I want to try to follow the rules. To add a little extra challenge for me.
I also do this with the minors even though it is a PITA in initial setup. After that it is much easier. A no more than two players 5 years service time SA no more than 3 players with 4 years minor service time easy to spot because they are rule 5 eligible no than 4 players 23 or older. Advanced R no more than 3 years minor service no more than 12 21 or older no more than 3 23 or older R no more than 2 years service no more than 8 players 20 or older. It really isn't that hard to follow and I am not sure if it is more of a challenge or actually helps me to cull players that are not working out. The rules give reasons to cut marginal players who may project into an ok player but just aren't getting it done. I am not sure the AI would handle this well since it limits the lower levels more severely and that usually causes demotion/promotion problems as well the wrong guys being cut. |
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#4 |
Hall Of Famer
Join Date: Jun 2006
Posts: 3,291
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You may be able to pull it off, but I think it'll be difficult to keep two teams stocked with 30-35 players of Latin descent. You may be able to sign some minor league free agents to help, but you might have trouble keeping to some of those other rules. Let us know if you're able to do it without too much trouble.
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#5 |
Hall Of Famer
Join Date: May 2007
Location: Hucknall, Notts, UK
Posts: 4,903
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It would be nice if it were possible to include all of the service time and nationality limits. Coding the AI for it would be nightmarish though.
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#6 |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,352
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I'd suggest maxing out discoveries, though not signable ifa's.
To keep the talent pool roughly equivalent drop the amount of rounds in the draft by a somewhat proportional number, which would be what, 4 rounds less? |
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