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Old 10-21-2013, 08:30 PM   #1
llmolsonll
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Injury duration

Sometime players suffer setbacks, but in real life, quicker recoveries than expected also happen.

Would be nice to get a message about a speedy recovery once in a while with reduced DL stint.
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Old 10-21-2013, 09:09 PM   #2
Painmantle
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Quote:
Originally Posted by llmolsonll View Post
Sometime players suffer setbacks, but in real life, quicker recoveries than expected also happen.

Would be nice to get a message about a speedy recovery once in a while with reduced DL stint.

While I understand your concept here, the DL stint is a constant, it's the Injury that is a variable....If you go on the 60 Day DL and have a speedy recovery and are ready in 50 days...you still have to stay on the DL for 10 more days.
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Old 10-21-2013, 10:05 PM   #3
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While I understand your concept here, the DL stint is a constant, it's the Injury that is a variable....If you go on the 60 Day DL and have a speedy recovery and are ready in 50 days...you still have to stay on the DL for 10 more days.
He should have said a "reduced injury time" rather than a "reduced DL stint", but his point is valid. We already have a script that can create setbacks for players, so why not be able to have them (rarely) recover faster than expected?
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Old 10-21-2013, 10:11 PM   #4
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During the last completed season of my league, one of my starting pitchers suffered an injury in early April and was initially due to return in early October, right at the end of the regular season. He was actually able to return in mid-September, about 3 weeks ahead of the initial schedule.

It would have been really good to have this referenced in a news story. I could have added one myself of course but it would be much easier if the game could do it automatically!
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Old 10-21-2013, 10:42 PM   #5
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When the injury says 3-4 months and a player comes back in 3 months I see that as early.
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Old 10-21-2013, 10:52 PM   #6
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When the injury says 3-4 months and a player comes back in 3 months I see that as early.
Yes, but we're talking about towards the end of an injury. When you get down to the final week or two of an injury, the game will tell you exactly how long a player will be out. Barring a setback, this will be 100% accurate. And I'm just saying, if we have setbacks in that case, why not have surprise recoveries?
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Old 10-22-2013, 12:11 AM   #7
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Yes, but we're talking about towards the end of an injury. When you get down to the final week or two of an injury, the game will tell you exactly how long a player will be out. Barring a setback, this will be 100% accurate. And I'm just saying, if we have setbacks in that case, why not have surprise recoveries?
I'll have to look more closely. I have no recollection of the game ever informing me of anything in the last two two weeks of an injury. I get zero info until a player is OK or having a set back

The player I used as an example was at 1-2 months then the team got an E-mail stating he was ready. I'll see if I can find the email.
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Old 10-22-2013, 12:37 AM   #8
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I'll have to look more closely. I have no recollection of the game ever informing me of anything in the last two two weeks of an injury. I get zero info until a player is OK or having a set back

The player I used as an example was at 1-2 months then the team got an E-mail stating he was ready. I'll see if I can find the email.
The game won't outright inform you of the progress of a player, but his status on the Disabled List will. In the attached picture, Brett Gardner's injured time will count down by one every day until he's ready to come back. No matter how long the injury, once it gets down to the final few days, it will tell you an exact timetable - barring a setback. A setback can also happen to players with, say, a "1-2 weeks" return date. But the number will never jump forward, only backwards (at least that I've seen).
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Old 10-22-2013, 02:20 PM   #9
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The game won't outright inform you of the progress of a player, but his status on the Disabled List will. In the attached picture, Brett Gardner's injured time will count down by one every day until he's ready to come back. No matter how long the injury, once it gets down to the final few days, it will tell you an exact timetable - barring a setback. A setback can also happen to players with, say, a "1-2 weeks" return date. But the number will never jump forward, only backwards (at least that I've seen).
It sometimes will jump forward a day, but rarely, and you're right that it doesn't announce it. I've seen injury times jump from 4 days to 2 days, but that's about the furthest forward it's jumped that I can remember. I've never seen it shave a week off or anything.
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Old 10-23-2013, 12:22 AM   #10
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It would nice to see a player with a long term injury like a torn ACL be initially diagnosed with a 13 month recovery time and 2 months in, have that reduced to 9 months until he is ready to play.
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Old 10-23-2013, 08:51 PM   #11
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It would nice to see a player with a long term injury like a torn ACL be initially diagnosed with a 13 month recovery time and 2 months in, have that reduced to 9 months until he is ready to play.
I have seen it but can't really prove it yet. Being year end business wise it could take me 3 weeks to find it if at all.
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Old 10-23-2013, 11:35 PM   #12
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Originally Posted by Fyrestorm3 View Post
He should have said a "reduced injury time" rather than a "reduced DL stint", but his point is valid. We already have a script that can create setbacks for players, so why not be able to have them (rarely) recover faster than expected?
That's what I get for reading what he wrote instead of his mind!
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