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| Suggestions for Future OOTP Versions Post suggestions for the next version of Out of the Park Baseball here! |
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#1 |
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Minors (Single A)
Join Date: Jun 2011
Posts: 65
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Be able to move a % of a players salaries, and injured players in trades
My suggestion for the next version is to have the feature to be able to pay for a players salary in a trade and have it effect the quality of players you receive. Such as when rebuilding teams with payroll space take on money in a veterans contract to get more prospects from contending teams.
It would also be nice to finally be able to trade for injured players in single player mode. A downside to this would be if we had to wait a day for the league to approve. |
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#2 |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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This can happen now. See some recent threads. It's not yet evolved to be as sophisticated as your idea. Many of us want a reworked trade module.
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#3 |
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Hall Of Famer
Join Date: Aug 2011
Location: Tampa Bay, Massachusetts
Posts: 2,928
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The issue I see with trading injured players is that it would be incredibly difficult to get the AI to value them correctly. There could be a potential exploit where you've got a four-star pitcher who's just gone down for Tommy John surgery (and, as always, has the possibility of coming back as crap), that the AI jumps at the opportunity of acquiring.
So, you say, just devalue the AI's judgment of injured players, right? But then you run the risk of devaluing it TOO much, where the AI doesn't see the point in trading for that same 4-star pitcher who's down for a week with elbow soreness. There would need to be a gradient where the AI takes into account the severity of the injury in its evaluation. I'm not saying that it can't be done, but I feel like it would be hard to be done properly. Last edited by Fyrestorm3; 10-14-2013 at 12:10 PM. |
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#4 |
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All Star Starter
Join Date: Jun 2006
Posts: 1,919
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Degrade it as a percentage of the season lost, based on calendar days? So that weeklong injury isn't a big deal, but losing a year (or more) is huge.
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#5 | |
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Hall Of Famer
Join Date: Aug 2011
Location: Tampa Bay, Massachusetts
Posts: 2,928
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Quote:
I'm not saying I wouldn't like to see this, just that it would likely be a difficult thing to code, and there are other things that I would like to see the dev team focus on first. |
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#6 |
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Minors (Rookie Ball)
Join Date: Apr 2007
Posts: 27
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On a related note, if you release a player with multiple years left on his contract, those salaries should be spread out over the remaining years, not lumped in immediately.
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#7 |
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Hall Of Famer
Join Date: Jul 2006
Posts: 3,533
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PTB?
Multi Team?
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