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Old 09-17-2013, 11:01 PM   #1
Hal_10000
Minors (Single A)
 
Join Date: Jul 2005
Posts: 58
Draft Pool Origin for International Leagues

So I have a very long-running league (47 years). When I created this league long ago, I put teams all over the world. As a result, the OOTP player origin engines slowly moved the dials so that some countries (China, for example) massively improved in baseball quality. Because I based minor league teams in the same foreign countries, the national origin distribution has changed significantly so that only about 25% of the players are now from the US as of OOTP 13 (which is roughly consistent with the % of teams based in the US).

OOTP 14 has setting for Amateur Draft Pool Origin where you can assign %'s to each country. My first question is how the percentages assigned to each country work. Whatever % I put in for some country, does that fix a certain percentage of the draft/amateur/FA pool to definitely come from there? Do all the pools (first year players, international prospects, international free agents, international scouting discoveries, independent leagues) use the same percentages?

My second question is on "random origin". If I set this to say 15%, does that mean 15% of the amateur pool will come from any country or is it weighted by the quality of baseball in each country and the population? For example, if I set something like so:

US - 50%
China - 20%
Australia - 15%
Random - 15%

Will that 50% of the drat pool is from the US, 20% from China, 15% from Australia and 15% distributed among countries with well-established baseball programs (i.e, USA, Dominican Republic) with the occasional random origin like Namibia? What happens if I set it 100% random?

I just want to make sure I set this right before I mess up the whole league.
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Old 09-17-2013, 11:32 PM   #2
Mecza
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Join Date: Oct 2011
Posts: 268
I'm not sure how to answer your question, but I just wanted to chime in and say make sure to back up your current league before messing with any of the settings in any significant way.
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Old 09-18-2013, 08:34 AM   #3
Cryomaniac
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Quote:
Originally Posted by Hal_10000 View Post
My second question is on "random origin". If I set this to say 15%, does that mean 15% of the amateur pool will come from any country or is it weighted by the quality of baseball in each country and the population? For example, if I set something like so:

US - 50%
China - 20%
Australia - 15%
Random - 15%

Will that 50% of the drat pool is from the US, 20% from China, 15% from Australia and 15% distributed among countries with well-established baseball programs (i.e, USA, Dominican Republic) with the occasional random origin like Namibia? What happens if I set it 100% random?
IIRC that's how the random origin works, yes. It's weighted towards countries with high baseball quality.
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Old 09-21-2013, 10:09 AM   #4
Hal_10000
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Join Date: Jul 2005
Posts: 58
So I did a little experimentation, copying my league and running it 30 years ahead to see what various choices for player origin produced. For anyone who is curious, here is the result:

Fixing the percentages for any large number of nations was a disaster. The "Random percentage" is drawn from nations that *don't* have a fixed percentage. So if I fixed all the "Excellent" nations and left 35% random, suddenly, all the good nations had huge percentages. If I fixed those, suddenly the average ones did. If I left one excellent nation unconstrained, it would quickly dominate the league.

I also tried setting it for 100% random. This worked OK, except that the USA ended up with only a handful of players for some reason. Not sure why this is.

In the end, I found the best thing to do was to fix the USA at percentage I wanted (35/40% for player origin/amateur) and leave the others as random. This produced 25% of the league from the USA (not sure why that's lower tha the set percentage) and other nations distributed reasonably, though I might still tweak a few or try a sim with the amateur draft pool set to 0% random and only from nations rated excellent.

I realize this only matters to my unique circumstance -- having a global league where unusual nations (China, Vietnam, Bahamas (?), Thailand (??)) have excellent baseball ratings because I've had numerous teams located there for 30 years. But just in case someone else needs to tinker with the player origin engine, I thought I'd put this up.
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Old 09-29-2013, 08:45 AM   #5
Hal_10000
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Join Date: Jul 2005
Posts: 58
OK, another update. I figured out why fixing the percentage fouled things up: because I left the percentages of players from international discoveries at 100% random. Apparently, if you set a country at a percentage in the amateur draft pool, it assumes that that country will not produce international scouting discoveries. So that means an infusion of 10-per-team from a host of other countries.

So if you're not taking the default setting, be very careful about setting up all the origins to certain percentages and run your league automatically into the future to make sure it's producing the origins you want.
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