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| OOTP 14 - General Discussions Discuss the new 2013 version of Out of the Park Baseball here! |
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#1 |
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All Star Starter
Join Date: Apr 2002
Location: springfield, illinois
Posts: 1,235
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Having problems with catchers in minor leagues
I haven't noticed this problem in my particular league in the past but I'm seeing issues with minor league teams not having a backup catcher in the depth chart. They have catchers on the roster but they keep starting them at other positions (almost always 1B) and leaving the backup catcher slot empty. I've tried clicking the "force start/play at" box to catcher and it still doesn't work. Originally I had lineups/depth charts set to AI mgr. I had to sign a FA catcher that played no other position and then he was put in as backup. My AAA team has 3 catchers, one is a 5 at C and a 2 at LF. The AI keeps playing him at LF even when I checked "play as catcher." I'm pretty sure something is up with this part of the game as I didn't see it before in the same league. It causes problems because your number one catcher will catch every day no matter how tired he is. No matter how crappy my other position players are, if I tell the AI to use this guy as a catcher, it should be doing that.
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#2 |
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Hall Of Famer
Join Date: Jun 2006
Posts: 3,291
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I noticed that in 13 and what I did was use the "force start/play" function, but not for the catchers. I used it to force the AI to play the correct player at whatever position it wanted to use the catcher at.
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#3 | |
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All Star Starter
Join Date: Apr 2002
Location: springfield, illinois
Posts: 1,235
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Quote:
I'm just wondering if something might be off in this area. |
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#4 |
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All Star Reserve
Join Date: Mar 2013
Posts: 789
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Just had a browse through all the teams in my fictional league and I can see similar issues. Is probably one in 15/20 teams, including ML teams, affected.
What seems to cause the problem is if the team has a position player who can also play catcher. This causes the AI to only carry one 'true' catcher on the 25 man roster. The problem is compounded where the position player/catcher is good enough to be starting at another position. In this case the depth chart won't list him as the back-up catcher. The starting catcher will then play every game. I'll post a screenshot... |
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#5 |
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All Star Reserve
Join Date: Mar 2013
Posts: 789
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![]() Here Chesapeake has Omar Rosado who can play catcher but is also their best second baseman. The AI manager starts him at second and therefore has no back-up for Dioletis. Last edited by Quinton_Upchurch; 05-09-2013 at 11:58 AM. |
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#6 | |
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Hall Of Famer
Join Date: Jun 2006
Posts: 3,291
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Quote:
I definitely think this is something that should be looked at, though. |
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#7 |
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Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,224
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Be sure when using the "force start" option, you also select "override team strategy". Otherwise your AI manager can make a decision that doesn't agree with yours.
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#8 |
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All Star Starter
Join Date: Apr 2002
Location: springfield, illinois
Posts: 1,235
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Didn't think about that...I'll check tonight. Still seems kind of counter-intuitive though. If I go in and set the force start or lock at this minor league level, it seems to me that I'm telling the AI that, in these areas, I want to override AI strategy because if I'm controlling the team manually, I wouldn't need to select those options to begin with. I'll give it a try though.
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#9 | |
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Hall Of Famer
Join Date: Feb 2012
Location: Inside The Game
Posts: 30,937
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Quote:
Has anyone tried to use force start for 2 or more C's? Wondering what would happen. |
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#10 |
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All Star Starter
Join Date: Apr 2002
Location: springfield, illinois
Posts: 1,235
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Also noticed last night that a young pitcher I have in AAA threw 118 pitches when I had set his limit to 100 (did have override settings selected also). I know that pitch counts can't be exact but 18 over seems like a lot. These are the type of red flags that make me think this whole area (force start, pitch limits, etc) should be looked at by Markus to make sure there aren't any obvious issues.
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#11 | |
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Hall Of Famer
Join Date: Jun 2006
Posts: 3,291
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Quote:
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#12 | |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Quote:
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#13 |
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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I've not seen that before I often force start in the minors but never override strategy.
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#14 |
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Hall Of Famer
Join Date: Jun 2006
Posts: 3,291
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Right, I'm pretty sure the override setting only refers to the strategy settings right below it (steal frequency, etc.). I use the "Bench Player for X Days" function constantly without using the override strategy and it works just fine.
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