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| OOTP 14 - General Discussions Discuss the new 2013 version of Out of the Park Baseball here! |
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#1 |
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All Star Reserve
Join Date: Nov 2008
Location: Boston
Posts: 870
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Feeder Leagues
Okay, I'm just going to dive in because frankly I had this thread in OOTP 13 and I don't want to bore people.
Warning this post may be rather lengthy So here's the deal. I've set up a league with MLB/AAA/AA/A/R/College/HS It took an enormous amount of time to gather all the logos and such, but heck I did it and was inspired by another user here whom I've forgotten his name (my apologies) With my calculations: That's 4 levels of minor leagues (AAA/AA/A/R) One level of major leagues (MLB) Two feeder leagues (College/HS) In the College league I have 131 teams In the High school league I have 30 teams (standard) (Obviously my total is 161 a HUGE amount) Now the standard formula according to the guide is: # of rounds in amateur draft can be determined by: 5x # of minor league levels and according to my estimation I have 4. So therefore Logically: 5x4=20 is the amount of rounds I should have. And #of feeder teams needed= # of teams in parent league x #of draft rounds divided by 6 So I have 30 parent league (standard MLB) x 20 rounds= 600/6 so about 100 is all I technically need. So I have way above the recommended amount. So that's my description of my set up: Now here are the issues/questions. 1st: I have set my amount of "generate players per x rounds" to 20 so I have 20 rounds and generating that many players. It seemed to work, HOWEVER, this leads to two more questions: 1) Will I run out of players because I'm under the amount recommended? (I figured I could resolve this by adding extra international free agents/amateurs to fill in rosters) Even though I'm using a feeder league that should hypothetically produce a solid amount of people per year 2) I've noticed recently that the players I thought were ghost players randomly added were in fact draft prospects? or players already drafted (like Mark Appell) which is great/fine, but is there a way to custom edit them for my game so I can give them their schools and what not before my season starts or do I have to find all of them first and do it before I even sim my first day? Reasonable question I think, but either way glad they're there. 3) I haven't gone through ALL the other players (non-high school/college) but if there aren't any through 20/20 would there be in 20/25 based on my settings? Or based on 20/30 (the recommended amount) My issue here is perhaps the most important. I obviously don't want to run out of players, and I am fully willing to compensate by making extra international players (I'm just making them heavily USA/Canada but that's not relevant) but if I HAVE to go up do I have to make more feeder league teams? I'm willing to in terms of high school, heck there's a 60HS logo set out there so I can add +30 for a total of 191 if necessary- and perhaps add more college teams...but I'd rather stick to what I have since it's SUCH an arduous process. So I guess my questions are: 1) Should I up my generate players per, and will it affect "ghost players" appearing in my drafts. And if I don't do it will I run out of players despite my international compensation. 2) Can I edit Mark Appel like players pre-game or do I have to do it pre-first day sim IN GAME. 3) Am I calculating the number of levels of minors incorrectly? Is AAA/AA/A/R 4 or am I wrong based on the fact that some teams have more than 1 A team or R team or whatever. 4) In the year after this one, 2014 I guess (after the Mark Appel draft) will the computer continue to add in players or is that only because OOTP crew added that feature to add realism (again I love the feature) 5) Is this thread to long and do you want to punch me, my apologizes I love the game and have been having this problem for 2? years now maybe more I don't remember and would LOVE to have it finally resolved. As usual, if this is the wrong place please forgive me. If you don't want to answer obviously you're not forced to, BUT if you do I will be gracious and hopefully that'll make it worth it?
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Shootin' at the walls of heartache, BANG BANG, I am THE WARRIOR! "It's hard to be humble when you're as great as I am"- Ali Wladimir Klitschko will DESTROY you. |
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#2 | |||||||||
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Hall Of Famer
Join Date: Aug 2009
Location: NJ, US
Posts: 2,007
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#3 |
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Major Leagues
Join Date: Apr 2010
Location: Flat lands
Posts: 424
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as far as the draft and number of players generated for X rounds, if you are using feeder leagues I don't think that matters. I could be wrong but if you have 160 feeder teams the estimate is that 6-9 players per team will go to the draft, so thats 960-1440 players which would be 32-48 rounds worth. I think even if you set the generate players for 20 rounds you would still have enough players for 32-48 rounds, the "generate players" just makes sure if there were not enough from the feeder teams that the computer would generate new random players to fill the gap.
The problem with too many feeder teams is your free agent list can expand quickly, just looking at the 6 players per feeder team possibility, if you only need 20 rounds of players that means 360 players will not be drafted and since most of yours will be coming from the college level that means they will become free agents (if they were from high school some might go to college...). sorry, posted this before updating the thread to see they were already answered. Last edited by Aumakua; 04-17-2013 at 06:06 PM. |
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#4 |
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Hall Of Famer
Join Date: Feb 2012
Location: Inside The Game
Posts: 30,937
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Did you look at Biggio's Feeder League Guide thread? Sorry I didn't read the OP. Biggio's thread tends to answer Feeder questions.
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#5 |
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All Star Starter
Join Date: Jul 2009
Posts: 1,737
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I don't recall us talking so I doubt i inspired this but that is the exact setup i use for minor / major and feeder. But I use a 24 team major league as opposed to the modern 30. I have 56 NCAA teams and 18 high school teams in a 19 round draft. turns out well for me with those numbers as far as my tests go thus far.
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#6 |
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All Star Reserve
Join Date: Nov 2008
Location: Boston
Posts: 870
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I am super excited that people responded to this I was worried that no one was going to...
In terms of generate x players for rounds it sounds like I can set that to 0? Which is interesting because maybe that'll eliminate my concerns... I do use QuickStart BUT I use it in the sense that I saved my league with feeder league logos so I wouldn't have to repeatedly do it during tests...which of course I am still running. I didnt realize that's what prompts the draft class people (Appel) but I'm glad it does What I meant by 20/30 or 20/20 is in terms of draft rounds/generate x number of players. Since I have 160 feeder league teams though should I increase my amount of rounds to 30? With 0 generate so that I don't have a wealth of talent like someone mentioned? I never saw the guide for feeder league I just used the manual is it the same thing? Again thank you soooo much for the responses so far, I've wanted to successfully do I feeder league for a while now and I am very glad it's going better than before.
__________________
Shootin' at the walls of heartache, BANG BANG, I am THE WARRIOR! "It's hard to be humble when you're as great as I am"- Ali Wladimir Klitschko will DESTROY you. |
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#7 |
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Hall Of Famer
Join Date: Aug 2009
Location: NJ, US
Posts: 2,007
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I think as long as you set it so all players come from the Feeder the 'Generate Players for X rounds' really doesn't do anything.
Here is Biggio's Feeder League Guide, it is a very interesting/useful read. There is an issue with Feeder Leagues in v14 that Marcus is aware of......see here and he is or will be working on it. I very much want to use Feeder Leagues and have a league I set up in v13 and am also testing in v14. It is a 16 team league with 5 levels off minors with 3 Feeder leagues (College, Junior College[2yr] and High School). Ultimately it will be an online league but not until I get things to where I am comfortable with them Last edited by byzeil; 04-17-2013 at 11:53 PM. |
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