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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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All Star Reserve
Join Date: Dec 2001
Location: Dayton, OH
Posts: 535
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Research/Test Sims
Hey guys I have an idea to run test sims to find out which defensive position is the most important with a great defensive specialist at that position.
My Plan: Clone about 30 teams, give 15 of them a defensive specialist at a particular position and 15 just have an average glove there. Do this over and over for each position and see what positions seems to make the biggest difference. My questions: 1. Has anyone else already done this? 2. Any tips on doing this? 3. Anything any of you all would like to see added to this? 4. Any similar ideas I could waste my time on? Thanks
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MLNB Commish: https://statsplus.net/mlnb/ |
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#2 |
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Minors (Triple A)
Join Date: Apr 2012
Location: Illinois
Posts: 229
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Make all hitters and pitchers (and other fielders) equal, remove trades, turn injuries/fatigue off, turn coaches/scouts off, set the same lineups for each team, override AI management, and neutralize park effects to minimize confounding factors.
I think there's already some conventional wisdom on what your results should be, but it will be interesting to see if OOTP mirrors that. |
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#3 |
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All Star Reserve
Join Date: Apr 2010
Posts: 753
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1 - Definitely what nebradska said to minimize other variabless
2 - Possibly think about doing 10 teams with great, 10 with average & 10 with bad players at the positions of interest. Maybe there's a minimal difference between great & average, but a large difference between average & bad? Or maybe the opposite, where there's not a lot of difference between bad & average? Maybe something like ll 90 defensive ratings for great, 55 for average & 25 for bad |
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#4 |
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All Star Reserve
Join Date: Dec 2001
Location: Dayton, OH
Posts: 535
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Thanks for the input guys.
Is there an easy way to "average" out all players or to clone teams? thanks
__________________
MLNB Commish: https://statsplus.net/mlnb/ |
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#5 |
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Minors (Triple A)
Join Date: Apr 2012
Location: Illinois
Posts: 229
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I'm thinking the easiest way would be to just create one custom player and clone him. I don't know how many clones you can make at one time, though, so this might be more tedious than I realize. I don't know a way to mass-edit players' ratings.
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