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Old 10-01-2011, 10:18 PM   #1
chriskelly
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salary cap

has anyone tried playing with a salary cap? If so, what did you like / hate? i'm assuming you'd have to start it with a draft instead of using established rosters.
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Old 10-01-2011, 10:31 PM   #2
ike121212
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You can set a salary cap with existing rosters. Good or bad, it's not a hard cap. It can and will be exceeded, but it stops you from making offers/extensions. It does exceed the cap for things like arbitration awards.
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Old 10-03-2011, 08:53 PM   #3
chriskelly
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what do you recommend setting the salary cap to if I start a new season w/ a draft? I'm assuming that I will want to set all team financials to the same thing.

I'm also assuming that if I use a salary cap, I want to avoid naming my computer GP "Isiaiah Thomas"
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Old 10-05-2011, 08:45 PM   #4
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bumpity bump bump
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Old 10-05-2011, 09:00 PM   #5
MooK881
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It depends on what your average player salaries are...if you play with default settings...a salary cap around 85-100 mil should be great.
Also, I like to have the cash maximum at the salary cap and set all merendising the same. You can do this by setting local merchanising to 0 and leaguewide to the salary cap level
this setup has worked perfectly for me for years (I use 50 mil cap, 5 mil for superstAr player)
you will need to tweak this for your league rules a little
good luck
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Old 10-06-2011, 10:38 AM   #6
chriskelly
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thankyou!!
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Old 10-09-2011, 11:58 AM   #7
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I imported my league from OOTP 11 where the salary caps were all screwed up. Some leagues were set to a cap of $50,000, but teams had players with $4-mil contracts??? So now I'm in the process of seeing if they level out after a few seasons in OOTP 12.
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Old 10-09-2011, 03:09 PM   #8
ike121212
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Quote:
Originally Posted by chriskelly View Post
what do you recommend setting the salary cap to if I start a new season w/ a draft? I'm assuming that I will want to set all team financials to the same thing.

I'm also assuming that if I use a salary cap, I want to avoid naming my computer GP "Isiaiah Thomas"
Like everything involving financials, you need to decide what you want the cap to do and test it. In my league, the cap is a fail safe. 2/3 of my revenue comes from a large national media contract. It protects a team from overspending. The number shouldn't be hit, but sometimes the AI sets the budget too high after a few strong seasons. My cap lessens the imminent collapse.

I've set it up in other leagues so that every team has revenue to spend to the cap, curb the spending of the top 10-20% of teams, 50% of the teams....options are endless when you combine it with revenue and sharing changes.

The elephant in the room is the lack of cap functionality. There's no max contract, contract length, cap hits, etc. The cap is only partially enforced and the AI isn't cap savvy.
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Old 10-09-2011, 03:40 PM   #9
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Quote:
Originally Posted by chriskelly View Post
what did you like / hate?
- I like that a cap can artificially promote some parity, which increases the challenge for solo players as well as the interest level for online leagues.
- I dislike that the game does not support a hard cap. You have to manually police the cap for minor league contract-to-minsal player call ups and arbitration.
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Old 10-09-2011, 09:06 PM   #10
chriskelly
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i'm struggling to figure out what settings to use when playing with a cap. I've got a $100M salary cap, 50% penalty, plus set all team financials to the same. It makes sense that you'd have to start w/ a draft in order to be fair, but the problem is you don't know the salaries of players until after they are drafted. My first trial, with a $110M cap, I had a few teams in the $120Ms, so that seemed pretty realistic. but, my second try, with a cap at $100M, i had teams after the draft with payrolls as high as $185M. Any ideas on how to better put a cap in place?
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Old 10-10-2011, 12:39 AM   #11
ike121212
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Originally Posted by chriskelly View Post
i'm struggling to figure out what settings to use when playing with a cap. I've got a $100M salary cap, 50% penalty, plus set all team financials to the same. It makes sense that you'd have to start w/ a draft in order to be fair, but the problem is you don't know the salaries of players until after they are drafted. My first trial, with a $110M cap, I had a few teams in the $120Ms, so that seemed pretty realistic. but, my second try, with a cap at $100M, i had teams after the draft with payrolls as high as $185M. Any ideas on how to better put a cap in place?
Are you using a cap on the draft?
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Old 10-10-2011, 01:04 AM   #12
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yes, that is what I am trying to do.
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Old 10-10-2011, 02:24 AM   #13
ike121212
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yes, that is what I am trying to do.
If you already know this, please ignore, but the salary cap and draft spending cap are 2 separate things. I don't think you'd see this problem with both set.
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Old 10-10-2011, 12:40 PM   #14
chriskelly
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i didn't realize I could set a draft spending cap. Can I do that?
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Old 10-10-2011, 01:35 PM   #15
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i didn't realize I could set a draft spending cap. Can I do that?

OOTP Baseball Manual - Inaugural Drafts
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