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| iOOTP - General Discussions Talk about iOOTP Baseball, the baseball management simulation for iPhone/iPod/iPad |
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#1 |
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Minors (Single A)
Join Date: Feb 2011
Posts: 58
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Injuries, I know, I know just follow me here
Ok so we have seen many complaints about injuries and how the game is set to be below normal MLB injuries. We have seen many ideas about why we think we see more injuries. Let's get some data and see. If you are running a sim, see how many games missed for your team you have. More than one season will have to be tested, but with multiple people doing it we should get some good data. We can then compare it to the MLB averages per team and see where we stand.
If you want to try it, sim a season and everytime you have a player go on the DL put down how many games he misses. Games, not days. Then add up the total for your team and post it. Any SABR guys out there or anyone with a source on games missed by MLB teams? If there are, can you get us some data on RL MLB teams ?
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RPage "Don't worry about your seeing eye dog back here ump. I fed and watered him for you." |
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#2 |
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Minors (Double A)
Join Date: May 2011
Posts: 184
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Kotchman, bench player, out for a week 12 games in
Upton, starting lead off man, out for 2-3 weeks 33 games in Felipe Lopez, starting shortstop, out for a 2 weeks 41 games in Upton, out for 5 days 54 games in Johnny damon out for 1 month, 69 games in Evan longoria 1 week, 110 games Desmond Jennings 1-2 weeks 121 games Manny Ramirez 7 weeks, but 161 games, so we'll count this one as 1 day? I didn't make the playoffs, and this season at least seems VERY toned down from reality |
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#3 |
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Major Leagues
Join Date: Jun 2011
Posts: 363
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What is good about injuries?
My guess is that if fans could change one real-life aspect of sports, it would be to eliminate injuries (eliminating TV commercials would probably come in second). Basketball fans here surely agee, no?
I play with injuries turned off, life having enough random frustations. Nonetheless I see that my roster has positional backups and my minors are relatively balanced by positions to keep some semblence of realism. Aside from the interesting challenge of injuries as another layer of managerial decisions, not enough I think to compensate for annoyances, is there some value to allowing injuries that I am missing? I want my team's success or failure to be predominantly dictated by my choices. For me, there is enough interesting randomness in the game elsewhere (e.g. Every at bat, every player development change, every contract negotiation). |
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#4 | |
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Minors (Double A)
Join Date: Dec 2007
Posts: 160
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Quote:
As far as the challenges, I think the real "value" to injuries other than (as you pointed out) another layer of managerial decisions is that it gives a chance for a rookie player to showcase his talent. It gives the replacement MLB experience. I've seen outfielders/infielders and, to some degree, middle relievers develop faster once they've had MLB playing time. Supernovae |
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#5 |
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Developer
Join Date: Mar 2002
Location: Hamburg, Germany
Posts: 5,458
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Injuries are part of the game of every sport out there and I would never play without them. In my opinion it is "easy" to build a good roster of starters (in any sport) but the real challenge is to build a roster that can compensate (or even better: prevent) for injuries during a season and keep the guys happy for the time that all your player are available.
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#6 |
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Minors (Rookie Ball)
Join Date: May 2011
Location: St Catharines Ontario
Posts: 21
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I totally agree Paulli, the injuries are part of the game. This isn't fantasy baseball, this is a hardcore sim.
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#7 |
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All Star Reserve
Join Date: May 2011
Posts: 814
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I agree also. If you are playing a continuous league you need the injuries to stay in. If you are playing a single season replay then turn injuries off and play however you want.
My opinion. Sent from my iPhone using Tapatalk |
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