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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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Minors (Single A)
Join Date: Dec 2008
Location: Murfreesboro TN
Posts: 77
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Ratings change after draft
I have been enjoying this game for the last 3 years. But recently noticing when completing the inaugural draft in a fictional players league that once the draft is completed and AI sets up you organization, that player ratings can change dramatically for the worse. For example, a first round draft choice, 22 yrs old, with really high potential , suddenly looks like dirty water when you go look at your roster after the draft. This is before you have even gone to the next day. I see him and I think, I would have never drafted him, go in and look at his ratings history and it appears he was never anything but dirty water. I was thinking I was losing my mind so I printed screen shots before and after and clearly I was not. The ratings changed. Is there a setting - like one of those league calc modifier settings that modifies player ratings immediately after the draft? I have seen this with both Scouting on or off. After spending a lot of time on the draft, it's a bit frustrating to realize those great players you thought you had actually aren't.
Last edited by Shadow4u; 08-12-2011 at 07:33 PM. |
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#2 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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No. I'll go post-hunting, but suffice to say that according to Markus, the players cannot be accurately evaluated as to how they compare to the league until there IS a league and the players have been assigned teams. Based on your AI eval settings and others, the best we get is a 'feel' for how the pool compares and the scout's, sometimes rather vague assessment as to what we can expect. I'll confess the same frustrations, but I'll also contend that a good share of the top prospects (literally in this case) actually are top performers and starters. Others, though, yeah. Tank immediately in comparison. I'm fighting a personal battle with one of those *stars* I bought into during my inaugural. I truly, truly, wanted him to remain a starter, even with the descent in stars, but now he is currently building up his skills (actually, only 20 yrs old) back in AAA this May.
Like I said, I'll look for the exact wording somewhere, and it can be argued our viewpoint should be more ON point. All I can say right now is, despite immediate disappointment or surprise, much of the core is still there and buidling around and back becomes a rather new challenge. I didn't this league, but have, experimented a lot with the AI Eval settings day one after a draft, clicked the Apply Changes Now and advance a day, and found some interesting modes of play as well. More later, but I hear ya!
__________________
"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#3 |
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Minors (Single A)
Join Date: Dec 2008
Location: Murfreesboro TN
Posts: 77
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Interesting
I wonder if you filled all the teams first - then released them for an inaugural draft if you might then get more consistency.
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Mark
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#4 | |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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Quote:
In short, I've come to prefer that method, but to each his own. It's how my present league came into being and I plan on staying with it for a long time.
__________________
"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#5 |
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Hall Of Famer
Join Date: Aug 2007
Posts: 2,027
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To me it seems like this version has the same FOW as the amatuer draft which was not the case before. It seems like your scouting accuracy is a lot lower in the initial draft. For players asking for contracts things seem to work right but for young players it seems to be like the amatuer.
I did notice one difference in the 12 manual. Amatuer players are now players with under so many days or professional service time. Prior these guys were covered under your scout's scout major league and you major league scouting budget if they were a free agent. Now free agents with no time as a professional are handled by your scout's scout amatuer ability and the amatuer scouting budget not the major league scouting. I think the initial draft shows this may not just be a correction of the manual but an actual change to where the amatuer scouting applies as opposed to major league scouting. It is not just guys with 0 time as a professional though it applies to other minor league and border line major league guys as well. The only conclusion I can think of is scouting is being applied differently to the initial draft than before or scouting is just less accurate in general. Scouting seem to be as accurate in older version as if the guys in the draft were in your org. and you had a lot of scouting reports on them that is no longer the case. There is a big difference in scouting reports once they are in the org after the draft and the ST report updates. Something has changed here but I am not sure exactly what. Endgame your test makes sense. It seems like now the inaugral pool is the first look from the scouts while previously it was like the scouts had a lot of info on the guys. Filling with fictional gives your scout some familirity with the players in that initially if you run scouting and maybe if don't do a rescout the players are covered under budgets and the scouts major, minor, or amatuer scouting. So they have some bonus to having "been scouted" before. Since the initial pool are not on major or minor league rosters nor free agents, I wonder if amatuer scouting and the seeming extra inaccuracy that comes with amatuer is being used. Just a guess I really have no idea. The algorithm for inaugral draft scouting if you hold click on it from the beginning has to be different. Teams have scouts but I don't think they have budgets yet and market size and budgets are not determined until after the draft. So I am not sure what scouting alogrithm it is using. It can't be the standard one. |
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