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Old 05-24-2011, 04:23 PM   #1
David Watts
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Real transactions and real line-ups.

Could this be the least talked about new feature ever? Wonder why?
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Old 05-24-2011, 04:35 PM   #2
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I would assume the # of people who are interested in EXACT replays is relatively low.

Plus, nobody outside of beta testers have gotten a chance to try it yet.
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Old 05-24-2011, 04:56 PM   #3
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Have to admit playing that way would be a tad contrived.
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Old 05-24-2011, 05:43 PM   #4
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Oh yeah.

"Hey! Look! Tomorrow we get Curt Schilling."
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Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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Old 05-24-2011, 06:09 PM   #5
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To be honest, this feature is the only reason I have purchased v12. I won't play that way exclusively but I will use it quite often. If this feature fails to materialize I will be
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Old 05-24-2011, 06:25 PM   #6
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I too am very enthused about the addition of real-life transactions. It's what's motivating my purchase of 12. Like iOOTP, this new feature could expand the market for OOTP. In this case, by enticing the historical season replay segment of the hobby.
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Old 05-24-2011, 07:43 PM   #7
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Oh yeah.

"Hey! Look! Tomorrow we get Curt Schilling."
Oh SWEET!

So in 1997 the Mets trade for Piazza? Well then in 1995, I'm going to sell high on Hundley, and get back ___________
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Old 05-24-2011, 07:46 PM   #8
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Oh yeah.

"Hey! Look! Tomorrow we get Curt Schilling."
Haha!


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Old 05-25-2011, 04:20 PM   #9
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PureSim has Tru-Life transactions(trades) and I used it to play the 61 season as the Tiger's manager. Rosters aren't deep enough to be able to turn injuries on and for me this took a lot of the fun out of the game. I had to use a lot of my players due to the strict fatigue system, but when it came to the pitchers, there was absolutely no reason to ever use a crappy pitcher from the reserve roster.

Have never tried real lineups. Once again, injuries are what interest me about playing this way. How does the game deal with them? For example, you're replaying last season. The AI is in control of the Indians. When Grady Sizemore gets hurt, does the game put him on the dl to explain his absence from the lineup? Or, does it simply start someone else and he is available as a sub? Just curious?
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Old 05-25-2011, 04:47 PM   #10
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Oh yeah.

"Hey! Look! Tomorrow we get Curt Schilling."

Wolfie old buddy, I must admit I agree with you 100% as much as that pains me to say.
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Old 05-25-2011, 05:11 PM   #11
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double post sorry

Last edited by David Watts; 05-25-2011 at 05:13 PM.
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Old 05-25-2011, 05:46 PM   #12
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Wolfie old buddy, I must admit I agree with you 100% as much as that pains me to say.
See! You CAN learn and improve.
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Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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Old 05-25-2011, 05:49 PM   #13
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David Watts summed up this new feature really well: "this took a lot of the fun out of the game."

Thank you for that.
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Quote:
Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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Old 05-25-2011, 05:53 PM   #14
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Originally Posted by The Wolf View Post
David Watts summed up this new feature really well: "this took a lot of the fun out of the game."

Thank you for that.
Actually, I thought you would be its biggest fan. Real lineups take the game as far from science fiction as it can be Ducks for cover.
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Old 05-25-2011, 06:50 PM   #15
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Have never tried real lineups. Once again, injuries are what interest me about playing this way. How does the game deal with them?
If you're using the as played lineups for each game of the season, then any player time lost to injuries or whatnot is already factored in since the player wassn't in the lineup for those games. So injuries wouldn't need to be turned on.

If nothing else, day-by-day real starting lineups and the as played schedules will yield the best test ever for OOTP's historical statistical accuracy since all other potentially complicating factors are stripped out.
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Old 05-25-2011, 07:09 PM   #16
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If you're using the as played lineups for each game of the season, then any player time lost to injuries or whatnot is already factored in since the player wassn't in the lineup for those games. So injuries wouldn't need to be turned on.

If nothing else, day-by-day real starting lineups and the as played schedules will yield the best test ever for OOTP's historical statistical accuracy since all other potentially complicating factors are stripped out.
So your saying the as played lineups go deep enough to make all the substitutions of the actual real life game. The pinch hitting, defensive subs, pitching changes etc. Wow! I figured it was just the starting lineups.

Have to agree about it being a great way to see how accurate the game is.
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Old 05-25-2011, 07:42 PM   #17
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Originally Posted by The Wolf View Post
David Watts summed up this new feature really well: "this took a lot of the fun out of the game."

Thank you for that.
Not aimed at you (or, indeed, David Watts) specifically, but it only takes fun out of the game if you use the feature.
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Old 05-25-2011, 07:49 PM   #18
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Not aimed at you (or, indeed, David Watts) specifically, but it only takes fun out of the game if you use the feature.
See, I would actually like the real transactions if I had enough players in the minors, so that I could have injuries turned on.
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Old 05-25-2011, 07:58 PM   #19
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So your saying the as played lineups go deep enough to make all the substitutions of the actual real life game.
I never said that.

I will note I said "lineups" in my post when I meant to say "starting lineups." My intent was in regards to starting regulars. I do not know how substitutions will be factored in.
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Old 05-25-2011, 08:54 PM   #20
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I never said that.

I will note I said "lineups" in my post when I meant to say "starting lineups." My intent was in regards to starting regulars. I do not know how substitutions will be factored in.
And I understood the concept of real lineups from the get go and knew that injuries wouldn't be required. Just curious to know how the game will handle players that were hurt in real life. If a player isn't in the starting lineup due to a real life injury, but still available in OOTP to be used as a sub, I have little interest in this feature.
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