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Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
Hall Of Famer
Join Date: Apr 2002
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Real transactions and real line-ups.
Could this be the least talked about new feature ever? Wonder why?
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#2 |
Hall Of Famer
Join Date: Feb 2002
Location: Idaho
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I would assume the # of people who are interested in EXACT replays is relatively low.
Plus, nobody outside of beta testers have gotten a chance to try it yet. |
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#3 |
Hall Of Famer
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Have to admit playing that way would be a tad contrived.
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#4 | |
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Join Date: Jun 2006
Location: All alone
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Oh yeah.
"Hey! Look! Tomorrow we get Curt Schilling."
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#5 |
All Star Reserve
Join Date: Dec 2001
Location: LA (Lower Alabama)
Posts: 909
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To be honest, this feature is the only reason I have purchased v12. I won't play that way exclusively but I will use it quite often. If this feature fails to materialize I will be
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#6 |
Bat Boy
Join Date: May 2011
Posts: 15
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I too am very enthused about the addition of real-life transactions. It's what's motivating my purchase of 12. Like iOOTP, this new feature could expand the market for OOTP. In this case, by enticing the historical season replay segment of the hobby.
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#7 |
All Star Starter
Join Date: Nov 2010
Location: Danbury, CT
Posts: 1,640
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Oh SWEET!
So in 1997 the Mets trade for Piazza? Well then in 1995, I'm going to sell high on Hundley, and get back ___________
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It's amazing How you make your face just like a wall How you take your heart and turn it off How I turn my head and lose it all And it's unnerving How just one move puts me by myself There you go just trusting someone else Now I know I put us both through hell ~Matchbox 20, "Leave" Everyone knows it's spelled "TRAID", not trade |
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#8 |
Hall Of Famer
Join Date: Apr 2004
Location: Dedham, MA
Posts: 9,891
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Haha!
Sent from my iPhone using Tapatalk
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Senior "Nancy Boy" of the OOTP Boards _______________________________________________ |
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#9 |
Hall Of Famer
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PureSim has Tru-Life transactions(trades) and I used it to play the 61 season as the Tiger's manager. Rosters aren't deep enough to be able to turn injuries on and for me this took a lot of the fun out of the game. I had to use a lot of my players due to the strict fatigue system, but when it came to the pitchers, there was absolutely no reason to ever use a crappy pitcher from the reserve roster.
Have never tried real lineups. Once again, injuries are what interest me about playing this way. How does the game deal with them? For example, you're replaying last season. The AI is in control of the Indians. When Grady Sizemore gets hurt, does the game put him on the dl to explain his absence from the lineup? Or, does it simply start someone else and he is available as a sub? Just curious? |
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#10 |
Major Leagues
Join Date: Jul 2006
Posts: 308
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#11 |
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double post sorry
Last edited by David Watts; 05-25-2011 at 05:13 PM. |
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#12 | ||
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Quote:
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Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#13 | |
Hall Of Famer
Join Date: Jun 2006
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David Watts summed up this new feature really well: "this took a lot of the fun out of the game."
Thank you for that.
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Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#14 |
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#15 | |
Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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Quote:
If nothing else, day-by-day real starting lineups and the as played schedules will yield the best test ever for OOTP's historical statistical accuracy since all other potentially complicating factors are stripped out. |
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#16 | |
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Have to agree about it being a great way to see how accurate the game is. |
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#17 |
Hall Of Famer
Join Date: May 2007
Location: Hucknall, Notts, UK
Posts: 4,903
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Not aimed at you (or, indeed, David Watts) specifically, but it only takes fun out of the game if you use the feature.
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#18 |
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#19 | |
Hall Of Famer
Join Date: Feb 2002
Location: Up There
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Quote:
I will note I said "lineups" in my post when I meant to say "starting lineups." My intent was in regards to starting regulars. I do not know how substitutions will be factored in. |
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#20 |
Hall Of Famer
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And I understood the concept of real lineups from the get go and knew that injuries wouldn't be required. Just curious to know how the game will handle players that were hurt in real life. If a player isn't in the starting lineup due to a real life injury, but still available in OOTP to be used as a sub, I have little interest in this feature.
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