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| Earlier versions of OOTP: Technical Support Do you have a copy of OOTP Baseball 2006? Are you in need of help and assistance in running the game or do you have errors that you need help in resolving? This is your place! |
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#1 |
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All Star Starter
Join Date: Nov 2002
Location: Georgia
Posts: 1,685
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Problem Proceeding to Next year
Whenever i try to proceed to the next year the game boots me out of OOTP. Does anybody have any suggestion of why this is happening and tell me how to fix it?
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#2 | |
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Hall Of Famer
Join Date: Dec 2001
Posts: 3,326
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Re: Problem Proceeding to Next year
Quote:
- Not enough hard drive space - make sure you have 500+ MB free, ideally even more. I would never go below a gig free space anyway. BTW, if you delete a ton of stuff but the deleted files are in the trash, you are still at the same amount of free space - you also gotta emty da' trash .- Operating System overload: Either too much multi-tasking or a non-tweaked machine on the lower end of minimum system requirements. - Overloaded league with 100+ players per team and/or a rookie draft of greater than 7 rounds. If the league crashed once for one or more of the above reasons, the league may now be corrupt . This could be the new reason why the game crashes for you upon proceeding to next year (hope not).
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#3 |
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All Star Starter
Join Date: Nov 2002
Location: Georgia
Posts: 1,685
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I have 10.6GB free, so i dont think its that problem. However i do have a rookie draft of 10 rounds and probably more than 100 players per team. Any idea of how to fix this? Thanks for your help
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#4 | |
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Hall Of Famer
Join Date: Dec 2001
Posts: 3,326
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Quote:
The original crash was likely caused by the crowded lineups & large rookie crop. The game is doing multiple calculations at this stage of the season for each player and the more players you have in the league (that includes players on the FA list) the harder your machine has to work. If the game also has to generate an extra 120+ rookies (5 rounds is usually the default) then that increases the danger. Usually the result of overcrowded leagues is a freeze or faux-freeze, not a crash to desktop - that one is often free space related. |
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#5 |
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All Star Starter
Join Date: Nov 2002
Location: Georgia
Posts: 1,685
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Shouldnt there be a warning about having too many players on each team? Also if the game will crash b/c of too many draft rounds shouldnt the game make it where u can only have 5 rounds? lol Im sure there is a list of what to do or what not to do to keep a league from crashing.. Any other info i need to know to keep my leagues from not crashing??. Everything i do crashes: Computer, bbpro (when i played that), OOTP (before) now OOTP again lol.
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#6 |
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All Star Starter
Join Date: Nov 2002
Location: Georgia
Posts: 1,685
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Up to Rookie Ball now
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#7 | |
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Hall Of Famer
Join Date: Dec 2001
Posts: 3,326
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Quote:
. One recent example was a OOTP user that started a baseball league in around 100 AD. The game did allow this, but the built in player age math in the game assumed users would play historical baseball from about the time baseball actually existed so the player ages were completely messed up . The user was upset and wanted this bug fixed now, an awkward position for Markus as this bug would likely only ever impact this one person. In this case some design limits might have been nice.Limiting minor league roster size is something that I would be happy with too, but I understand that people want to see all the minor leaguers, even if it might crash their program. People with optimized/tweaked systems or people with high end systems should have no trouble playing the game with 100+ players per team and 10+ draft rounds, but the user with a below top-of-the-line machine and/or the users with PC's that are not quite optimized to run as well as they could( ) might need to scale down their roster, draft, or league size. About the draft rounds - it used to be a range of 1-5 (previous versions of OOTP), seriously I think 20 is ridiculous unless you do an initial draft with only 30 players per team. After 2-3 years of 20 round drafts you can scale that down to a reasonable amount. That or just don't do an initial draft with 30 players per team . Have a reasonable amount of initial draft players and keep the draft rounds from 4-6 and the league roster sizes should remain steady and the game will be much more stable.If you want tips to tweak your system let me know. You can often make an ancient system fly with some minor settings changes. |
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#8 |
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All Star Starter
Join Date: Nov 2002
Location: Georgia
Posts: 1,685
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Thanks i appreciate the time u took in writing all of this out.
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#9 | |
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Hall Of Famer
Join Date: Jul 2002
Location: Detroit, MI
Posts: 3,498
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Quote:
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#10 |
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All Star Starter
Join Date: Nov 2002
Location: Georgia
Posts: 1,685
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Hello, im still having the same problem, im using Gholstren league file i was just proceeding to the 2nd year, this time i put in a 5 round draft, i even defragmentef my hard drive and im still getting the same problem. I have plenty of power, but im getting the same results. Some help would be greatly appreciated thanks.
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#11 |
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Administrator
Join Date: Jul 1999
Location: S.E. TN - Georgia born and raised
Posts: 17,036
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Have you been using the same league file each time? If so that sounds like the problem. If you have not tried this, create a small new league and just let it sim the first season to see if proceeding to season 2 works for you.
__________________
Steve Kuffrey DABS Atlanta Braves - 2008 Eastern Division Champ *DBLC Atlanta Braves - 2011, 2014 East Division Champ, 2012, 2013 NL Wildcard Baseball Maelstrom-Montreal Expos-2013 Tourney winner, 2014 WC Team Sparky's League - Tampa Bay D'Rays Epicenter Baseball League - Astros 2014 The CBL Rewind - Phillies '95 |
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#12 |
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All Star Starter
Join Date: Nov 2002
Location: Georgia
Posts: 1,685
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I just created my own league and the same problem happened. I swear my computer is possessed. Any help will be greatly appreciated!
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#13 |
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Hall Of Famer
Join Date: Dec 2001
Posts: 3,326
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Longshot guess - did you back up your OOTP4 game (the entire folder) onto a CD recently? If you did that at the end of the season that would account for that symptom. If you created a brand new league (we don't mean just trying different league) and you were able to sim a full season then skip that longshot idea.
At this point I'd suggest a reinstall - sounds like game files or folders are missing or even corrupted from the initial hard crash. It's been so long since I have reinstalled that I forget the complete process, maybe you can just make a new installation of OOTP4 in a folder called OOTP4b or something, not sure if that would work. If it would then you could avoid the unlicensing thing. If you have to uninstall ootp4 before reinstalling it then read this important FAQ topic. |
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#14 |
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All Star Starter
Join Date: Nov 2002
Location: Georgia
Posts: 1,685
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I reinstalled the game and it works perfectly now. Lol thats the 3rd time ive had to reinstall the game in the last couple of weeks. Anyways thanks Killebrew, this forum is what makes this game the best ive ever played.
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#15 | |
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Hall Of Famer
Join Date: Dec 2001
Posts: 3,326
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Quote:
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