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Old 04-19-2010, 01:42 AM   #1
mars001
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Expansion Help

After playing out each game for my controlled team for 10 seasons over the last two years, I decided to mix things up and try an expansion. I added two new teams, resigned from my long time team, and got hired on to one of the new teams. Now when I try to "finish" a day, I can errors about illegal number of players. I've been trying to find which teams, and I'm trying the "auto-fill teams with fictional players" thing, but it seems like this is wrong. Should this be the case after expanding? Is this normal?
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Old 04-19-2010, 06:10 AM   #2
GXMarc
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Maybe you can try this:

"OOTP Menu >> Game Setup >> League Setup >> Option"

and then this Box:

Allow incomplete minor league rosters (ghost players): By default, OOTP requires players for every roster spot in each league in your game. However, some players, particularly those interested in historical play, prefer not to have fictional ballplayers in the minor leagues. When you select this check box, the game will fill empty roster spots with 'ghost players.' These players have no names or recorded statistics. This allows you to play a game with only a few real players on a minor league roster. So, when you look at the team's roster, you might see only four players.
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Old 04-19-2010, 12:01 PM   #3
mars001
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Thanks GXMarc! That did the trick. I wonder why this is happening though. I have my minor leagues set to be managed by the CPU. I would think that it would keep the required number of players on the roster.
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Old 04-19-2010, 01:12 PM   #4
conception
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Thanks GXMarc! That did the trick. I wonder why this is happening though. I have my minor leagues set to be managed by the CPU. I would think that it would keep the required number of players on the roster.
It depends on if you allow them the ability to actually sign players. You can set them up to do promotions/demotions & lineups/rotations, but this will only manage the players you have there. I don't remember if there is a setting for signing players or not because I have always done this manually.
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Old 04-19-2010, 01:35 PM   #5
megamanmatt
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I don't remember if there is a setting for signing players or not because I have always done this manually.
There is. I normally use it to keep the minors stocked with filler and maunally sign players I definitely want to ML contracts
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Old 04-19-2010, 01:45 PM   #6
conception
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There is. I normally use it to keep the minors stocked with filler and maunally sign players I definitely want to ML contracts
Sad to say, one of the things I really enjoy in OOTP is combing through the free agents to find guys who would be good minor league players. These are either fringe caliber players who simply don't have a demand for a major league contract, or guys with a degree of potential that haven't yet panned out but may do better in my organization because I place a very high value on great coaching.
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Old 04-19-2010, 01:50 PM   #7
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Sad to say, one of the things I really enjoy in OOTP is combing through the free agents to find guys who would be good minor league players. These are either fringe caliber players who simply don't have a demand for a major league contract, or guys with a degree of potential that haven't yet panned out but may do better in my organization because I place a very high value on great coaching.
I get what you're saying, it's fairly similar to why I do things the way I do. I just find MOST of the players are nothing but filler, and those the AI can handle. There are plenty of players I sign myself to cheap Major League contracts or, preferably, minors contracts. Normally comes out to about 15 - 20 players a year. Depending on who's out there of course.
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Old 04-19-2010, 03:21 PM   #8
conception
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I get what you're saying, it's fairly similar to why I do things the way I do. I just find MOST of the players are nothing but filler, and those the AI can handle. There are plenty of players I sign myself to cheap Major League contracts or, preferably, minors contracts. Normally comes out to about 15 - 20 players a year. Depending on who's out there of course.
The last fictional league I played had a secondary, international style league that I designed a complex financial and talent system for in order to have it provide a couple intriguing free agents a year, who would hit the market rather quickly because both the minor league FA system and the regular FA system were short in the international league. So a lot of mid-level talents hit the market that were great players to take a flier on in the minors, so thats where my FA combing comes from. I don't expect things to work the same way in my current league, which is one very large but singular setup.
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