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Old 09-20-2009, 10:34 AM   #1
Afino
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Issue with Ratings Generation/Control in Solo Fictional?

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Originally Posted by TribeFanInNC View Post
I wonder if it has to do with ratings generation (coupled with league setup I'm sure).

-snip-

I know my fictional solo league is a little this way - too stuff heavy and light on control..
(I made this thread as to not further hijack the PH thread)

This has been seconded by a couple of other people, including myself. There seems to be a rather large case of control ratings just not developing or developing even slower than what could be expected.

I mentioned that 9/7/1 SP (1-10 scale - also 9/7/1 potential) in the other thread that I have in my league. Well, by coincedence, I just faced him in my current game. He was yanked by the 3rd due to poor performance and then was relieved by a 10/7/4 RP. (10/7/6 potential, but the guy is already 25)

Anyone else noticing this?
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Old 09-20-2009, 11:47 AM   #2
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Yeah, at this point I only have theories. No facts. Or limited facts.

If it helps as background...my talent is solely fed by college feeders (no HS, no generated players). I have three levels of minors (AAA, A, S A). I've fiddled with LTMs to emulate 1984 NL more or less. And I've simmed 20 years forward, then erased league history.

My walks, and thusly runs, are a little higher than I would like (OBP around .345). Most of the other totals are pretty good. I'm working on supplementing my pitching talent to lower that as I go.

I have a lot of pitchers (including SPs) in my league that have red numbers in control. The average is probably 5 or 6 out of 20.

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Old 09-20-2009, 11:51 AM   #3
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I won't say this in exactly the correct terms, but control - conventionally conceived of as the ability to throw strikes - is not identical to the idea of command, which the game might be argued to model more appropriately. That is, the pitcher's ability to throw to a specific location to yield specific results rather than simply "get the ball over the plate." This, in part, translates to an overall view of the colloquial end justifying the means.

Take this a little further with regard to performance within a specific league's production criterion and usually you'll find outliers, but for the most part, regardless of the range of creation, it's in league context- including measuring how this skill performs vs the hitting capabilities of the league -and will generate reasonable comparisons, especially with the ratio of walks to K's. Those that use compensating skills: velocity, pitch quality, stamina; perhaps other intangibles, can still be represented with understandable results, even though their solitary rating in "Control" might be alarming. In short, those that do perform, even moderately, survive the league's death toll. Those that don't, succumb to release, retirement, or deep in the pen.

I did a quick scan of pitchers in a test league that has a few years under its belt, so it's not just a 'creation-only' evaluation. FWIW, on a 20-80 scale, I zeroed in on the lower tier of control value while still representing an age distribution and fair share of IPs. The pic below infers two things to me, rightly or wrongly: Control, as an isolated number, has an overrated impact; K/BB ratio, where I'd expect to "see" significant impact, while a bit narrower in the lower tier, only turns upside down with the outliers, so the game may be in need, IMHO, of redefining control. As it is, the season results appear to discard those who literally have no control, among other limitations, and moderately serve the survival of those in the lower tier.

Not a scientific appraisal by any means. Just a Sunday morning thinking out loud. Maybe I'm just talking outta my . . . ymmv
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