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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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Minors (Triple A)
Join Date: Nov 2004
Posts: 254
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3-0 counts
Is there anyway to restrict your hitters from ever swinging during a 3-0 count? It's always extremely frustrating during 1-pitch mode to see this happen.
The only thing I can think of is going to pitch-by-pitch as opposed to 1-pitch mode, but that stretches out the games longer than I'd like. |
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#2 |
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All Star Reserve
Join Date: Feb 2009
Posts: 803
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Agreed.
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#3 |
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Moderator
Join Date: Aug 2008
Posts: 3,109
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If you figure out a way to do that (the "ever" part), I'm sure there are a bunch of real life managers who would like to know the answer.
![]() But I believe the answer to your question is no. |
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#4 |
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Minors (Double A)
Join Date: Sep 2009
Posts: 117
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I agree with you there. I had a situation last night using 1-pitch mode where I clicked 'run and hit' on a 1-0 count...my guy took off when it was 1-2 and they pitched out and threw him out....I wouldn't have run and hit on 1-2...he should have went on the next pitch.
When it's 0-0, 1-0, or 2-0 and you click swing away and they do on 3-0, I just throw my hands up in the air. Not only do they swing on 3-0 but they pop up or dribble the ball to the pitcher or something similar cause obviously the batter has no advantage on a 3-0 count ...or a 3-1 count while I'm mentioning it...pitchers survive too often against me when they pitch from behind...or so it seems. My luck when pitching seems different...Bum |
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#5 | |
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Moderator
Join Date: Aug 2008
Posts: 3,109
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Quote:
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#6 | |
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Minors (Double A)
Join Date: Sep 2009
Posts: 117
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Quote:
Bum |
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#7 | |
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Hall Of Famer
Join Date: Oct 2007
Posts: 4,019
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Quote:
The 'Hit and Run' and 'Run and Hit' are not one pitch only functions (like you might assume they are). Basically the game keeps applying them if you foul a pitch off. I've had many a strike-em-out-throw-em-out double play after calling for a hit and run on a 2-1 count. You have to be judicious sometimes on when you use these, especially based on the batter. I brought this up with Markus once and he basically says this works as intended, though I think it is blatantly wrong. |
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#8 | |
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Minors (Double A)
Join Date: Sep 2009
Posts: 117
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Quote:
Bum |
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#9 |
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Moderator
Join Date: Aug 2008
Posts: 3,109
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As a general observation, I think it's fair to say that one-pitch is the ragged edge (and I mean that in a software design/programming sense) of the intersection between you controlling and the AI controlling. Each step you take to speed up the game means you are turning more control over to the AI -- and whatever rules/algorithms/fuzzy logic the AI is programmed to use in a specific situation. If the play works, you think you made a brilliant tactical decision. If the play doesn't work, it's because the AI was incorrectly programmed.
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#10 | |
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Hall Of Famer
Join Date: Oct 2007
Posts: 4,019
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I agree with this part. I don't think it should work this way either. But Markus has made the deisgn decision and I would think be unlikely to stray.
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Anyway, hope that it doesn't take too much away from your enjoyment of the game. I think Steve's post is pretty accurate. Playing on 1-pitch does give some decision control to the AI and we just have to live with it. |
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#11 |
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Minors (Double A)
Join Date: Sep 2009
Posts: 117
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Take away from my enjoyment? pft...I'm hooked!
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