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Old 10-07-2009, 02:08 PM   #1
edddgar
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3-0 counts

Is there anyway to restrict your hitters from ever swinging during a 3-0 count? It's always extremely frustrating during 1-pitch mode to see this happen.

The only thing I can think of is going to pitch-by-pitch as opposed to 1-pitch mode, but that stretches out the games longer than I'd like.
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Old 10-07-2009, 02:17 PM   #2
Sparrow
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Agreed.
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Old 10-07-2009, 02:17 PM   #3
SteveP
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If you figure out a way to do that (the "ever" part), I'm sure there are a bunch of real life managers who would like to know the answer.

But I believe the answer to your question is no.
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Old 10-07-2009, 02:20 PM   #4
Bumstead
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I agree with you there. I had a situation last night using 1-pitch mode where I clicked 'run and hit' on a 1-0 count...my guy took off when it was 1-2 and they pitched out and threw him out....I wouldn't have run and hit on 1-2...he should have went on the next pitch.

When it's 0-0, 1-0, or 2-0 and you click swing away and they do on 3-0, I just throw my hands up in the air. Not only do they swing on 3-0 but they pop up or dribble the ball to the pitcher or something similar cause obviously the batter has no advantage on a 3-0 count ...or a 3-1 count while I'm mentioning it...pitchers survive too often against me when they pitch from behind...or so it seems. My luck when pitching seems different...

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Old 10-07-2009, 02:55 PM   #5
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Quote:
Originally Posted by Bumstead View Post
I agree with you there. I had a situation last night using 1-pitch mode where I clicked 'run and hit' on a 1-0 count...my guy took off when it was 1-2 and they pitched out and threw him out....I wouldn't have run and hit on 1-2...he should have went on the next pitch.
AFAIK, a run-and-hit is not a forced steal order. The batter is just supposed to react (if he wants to) when he sees the runner going. But I would bow to superior knowledge on that one, because it's an interesting question.
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Old 10-07-2009, 03:07 PM   #6
Bumstead
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AFAIK, a run-and-hit is not a forced steal order. The batter is just supposed to react (if he wants to) when he sees the runner going. But I would bow to superior knowledge on that one, because it's an interesting question.
I don't disagree with that but when I click 'run and hit' on 1-0, I don't think he should wait until the count is 1-2 to run...I, personally, would not select that option if the count was 1-2. That was my point. If I wanted the batter to swing regardless I would click 'hit and run.'

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Old 10-07-2009, 03:14 PM   #7
TribeFanInNC
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Quote:
Originally Posted by Bumstead View Post
I agree with you there. I had a situation last night using 1-pitch mode where I clicked 'run and hit' on a 1-0 count...my guy took off when it was 1-2 and they pitched out and threw him out....I wouldn't have run and hit on 1-2...he should have went on the next pitch.
Basically what happened is the batter fouled off two pitches (your runner going on each pitch), then your runner took off again on 1-2 and was consequently thrown out. The pitch out part is somewhat rare - that was just bad luck I think.

The 'Hit and Run' and 'Run and Hit' are not one pitch only functions (like you might assume they are). Basically the game keeps applying them if you foul a pitch off. I've had many a strike-em-out-throw-em-out double play after calling for a hit and run on a 2-1 count. You have to be judicious sometimes on when you use these, especially based on the batter.

I brought this up with Markus once and he basically says this works as intended, though I think it is blatantly wrong.
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Old 10-07-2009, 03:34 PM   #8
Bumstead
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Originally Posted by TribeFanInNC View Post
Basically what happened is the batter fouled off two pitches (your runner going on each pitch), then your runner took off again on 1-2 and was consequently thrown out. The pitch out part is somewhat rare - that was just bad luck I think.

The 'Hit and Run' and 'Run and Hit' are not one pitch only functions (like you might assume they are). Basically the game keeps applying them if you foul a pitch off. I've had many a strike-em-out-throw-em-out double play after calling for a hit and run on a 2-1 count. You have to be judicious sometimes on when you use these, especially based on the batter.

I brought this up with Markus once and he basically says this works as intended, though I think it is blatantly wrong.
Well...if it works as intended, it doesn't work as I intended....seems like sometimes the people that play their games out are not taken into consideration as much as the 'simmers.' Still love the game though.

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Old 10-07-2009, 04:39 PM   #9
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As a general observation, I think it's fair to say that one-pitch is the ragged edge (and I mean that in a software design/programming sense) of the intersection between you controlling and the AI controlling. Each step you take to speed up the game means you are turning more control over to the AI -- and whatever rules/algorithms/fuzzy logic the AI is programmed to use in a specific situation. If the play works, you think you made a brilliant tactical decision. If the play doesn't work, it's because the AI was incorrectly programmed.
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Old 10-07-2009, 04:54 PM   #10
TribeFanInNC
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Well...if it works as intended, it doesn't work as I intended.
I agree with this part. I don't think it should work this way either. But Markus has made the deisgn decision and I would think be unlikely to stray.

Quote:
Originally Posted by Bumstead View Post
...seems like sometimes the people that play their games out are not taken into consideration as much as the 'simmers.' Still love the game though.
I don't necessarily agree with this part, though I hear what your saying. I think what happens is that the people that play their games want details that don't really add to the game as a whole. Like we want special AI behavior in the 9th inning. Or added immersion with PbP references to the home park dimensions. I think Markus looks at the bigger picture and finds these type of requests aren't value added, in that the time could better be spent fishing out other things that have value to more players. Maybe the recent poll showing a pretty even split between simmers and players will change that.

Anyway, hope that it doesn't take too much away from your enjoyment of the game. I think Steve's post is pretty accurate. Playing on 1-pitch does give some decision control to the AI and we just have to live with it.
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Old 10-07-2009, 04:58 PM   #11
Bumstead
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Take away from my enjoyment? pft...I'm hooked!
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