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Old 06-15-2009, 11:04 PM   #1
Muzamba
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The Art of Roster-Making

Once and for all, I'd like to know the secret to making roster sets. I find it difficult to imagine that they are all being created in-game via the player profile editors.

I've read that roster makers were using a "tool" during the beta phase. Is this true and if so, is there a version of it we unwashed masses could have access to?

And yes, I am aware of the export/import rosters function, but this limits my ability to manipulate Player IDs, which is what I'm really angling at here.

So, can anyone out there give me the skinny?
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Old 06-15-2009, 11:09 PM   #2
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Once and for all, I'd like to know the secret to making roster sets. I find it difficult to imagine that they are all being created in-game via the player profile editors.
The there is a web-based tool.

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I've read that roster makers were using a "tool" during the beta phase. Is this true and if so, is there a version of it we unwashed masses could have access to?
That's above my paygrade. Chances are slim today. Apply for the OOTP 11 beta team, sign the NDA, and specify to work on roster team. You'll learn more than you ever cared to know about building players.


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And yes, I am aware of the export/import rosters function, but this limits my ability to manipulate Player IDs, which is what I'm really angling at here.

So, can anyone out there give me the skinny?

I will write something up and see if it gets cleared.
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Old 06-15-2009, 11:56 PM   #3
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Chances are slim today.
Was that magic eightball mode?
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Old 06-16-2009, 12:04 AM   #4
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Was that magic eightball mode?
No. It was a polite way of saying that I think that there is no chance this happens soon.
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Old 06-16-2009, 10:33 AM   #5
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I think in today's version of OOTP there really is not much of a need for roster makers anymore at least in the Historical Mod sense.

I can remember back to versions 4-6 especially where I made a TON of rosters and it really was an art form (at least in my twisted mind) as you needed to balance everything within the league for it to work correctly within the confines of the game engine. Where most roster makers went wrong was ignoring how the game ACTUALLY worked and they just "blindly" rated players but did not take into account the need to balance the whole universe so to speak.

Anyway, those days are long gone as the Lahman DB rating imports are light years better than in the past and unless you just want to have accurate jersey numbers or maybe pitch types, etc there is not much need for old timers like myself.
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Old 06-16-2009, 10:39 AM   #6
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Anyway, those days are long gone as the Lahman DB rating imports are light years better than in the past and unless you just want to have accurate jersey numbers or maybe pitch types, etc there is not much need for old timers like myself.
Yes, Doc, we are now officially dinosaurs.
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Old 06-16-2009, 11:37 AM   #7
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Yes, Doc, we are now officially dinosaurs.
You said it Md, well they can put me out to pasture as long as I have my copy of OOTP...

Last edited by bosunmate; 06-16-2009 at 11:38 AM. Reason: correction
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Old 06-16-2009, 11:57 AM   #8
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Yes, Doc, we are now officially dinosaurs.
Man, i wish i was a dinosaur.

A Velociraptor, to be specific .
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Old 06-16-2009, 03:21 PM   #9
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Yes, Doc, we are now officially dinosaurs.
But those were some good times. I think some of the most fun I had with OOTP was making those roster sets!!

I would say we are not normal!
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Old 06-16-2009, 03:54 PM   #10
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Where most roster makers went wrong was ignoring how the game ACTUALLY worked and they just "blindly" rated players but did not take into account the need to balance the whole universe so to speak.
This is true. This is way there were certain things done in the roster set that seem wrong, but were done anyway.

The biggest example is Alex Rodriguez. He can't play SS. If you rate him as being a good SS, with 200 in experience, with good range and good turn double play, the AI will turn him into a SS, bench Jeter, then trade Jeter.

Is that the right thing to do? Well, maybe, but it won't happen for the Yankees any time soon.

Rating prospects is tough, too. You can get information from Baseball America that identifies the consensus prospects from all organizations. The trouble is their success rate. My local library has several of their guides from the last few years. Reading the reports retroactively is funny. They miss so often.

Well, anyways, I submitted a post last night on the roster web tool. It's rather long with three screenshots. Maybe battists will let me put it up soon. We have a lot of very good tools and processes in place to build rosters now, and learned a few lessons too. I hope the OOTP 11 set can improve due to this.
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Old 06-16-2009, 04:11 PM   #11
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I would say we are not normal!
Well, Doc, you would be the best judge of that.

We did have a Hell of a lot of fun though.
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MD has disciples.
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Old 06-16-2009, 04:12 PM   #12
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Originally Posted by Raidergoo View Post
The biggest example is Alex Rodriguez. He can't play SS. If you rate him as being a good SS, with 200 in experience, with good range and good turn double play, the AI will turn him into a SS, bench Jeter, then trade Jeter.
Great idea! Obviously the AI has improved with this version!
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MD has disciples.
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Old 06-16-2009, 04:57 PM   #13
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NHL Eastside Hockey Manager has good Editor. You even sort by Drafted by Team that would help me out in this Game to do an updated one.
You probley also want Edit Standings so you can have them as of Today.
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Old 06-16-2009, 05:19 PM   #14
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Originally Posted by Raidergoo View Post
Well, anyways, I submitted a post last night on the roster web tool. It's rather long with three screenshots. Maybe battists will let me put it up soon. We have a lot of very good tools and processes in place to build rosters now, and learned a few lessons too. I hope the OOTP 11 set can improve due to this.
That would be great if you're allowed to share it. I would love to be able to use this to set up my fictional leagues, as I'm very meticulous about my fictional rosters. Also, I'm sure it would be a tremendous help to anyone who wants to create even partial rosters for my college universe.
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Old 06-16-2009, 05:24 PM   #15
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The biggest example is Alex Rodriguez. He can't play SS. If you rate him as being a good SS, with 200 in experience, with good range and good turn double play, the AI will turn him into a SS, bench Jeter, then trade Jeter.

Is that the right thing to do? Well, maybe, but it won't happen for the Yankees any time soon.
Out of curiosity, what would the AI do if both Jeter and A-Rod are given the highest popularity ratings, or if Jeter is rated as slightly more popular? Wouldn't it go out of its way to accomodate both players, since trading an extremely popular player would cause fan interest to suffer?
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Old 06-16-2009, 05:28 PM   #16
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You probley also want Edit Standings so you can have them as of Today.
I've actually thought of this before myself. It could be useful for mid-season or post-trade-deadline roster sets. That way, you're not just limited to preseason sets.

Looks like we're on the same page, mgom.

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