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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 | |
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Minors (Double A)
Join Date: Mar 2006
Posts: 164
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Contact Rating
I posted this in the "Suggestions for OOTP 10" forum, but it's an issue that pops up a lot in the online leagues that I'm in so I wanted to also post it here. Maybe I can help educate some people and get a good discussion going at the same time.
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Under the system I'm lobbying for, no stats would change, no player performances would suffer or be enhanced, it would be a purely cosmetic change. It would be simplifying the Contact rating and showing us something that's currently hidden away (you have to go into the Player Editor to see BABIP). While our talent evaluation would have to adjust to this new system, it would be much more straightforward while being simpler at the same time. Thoughts, comments? Am I alone in this? |
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#2 |
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All Star Reserve
Join Date: Dec 2001
Posts: 606
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I definitely agree with you here. I can say that you are not alone. This may be a bit off-topic, but I would love OOTP to track a hitter's line drive rate (same for fly balls, ground balls, etc)..
More advanced statistics are always a nice thing to have. I was very happy when Markus introduced VORP into OOTP. I believe someone else mentioned that IRS% should be tracked for relievers. These would be great additions to OOTP, giving players another dimension for player evaluation. I would love for OOTP10 to track BABIP for hitters as well. I don't know how hard these additions would be to implement, but I would definitely buy OOTP10 if it had this.
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https://challenge.ootpdevelopments.c...lawlsopher.jpg Last edited by bigdgp2; 10-21-2008 at 11:57 AM. |
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#3 |
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Hall Of Famer
Join Date: Nov 2002
Posts: 3,693
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I've always thought the contact rating was supposed to give an indication of what the player's likely batting average would be, not his BABIP. I can understanding wanting it to show the BABIP, but I've always felt that batting average is the more traditional way to look at it so it doesn't bother me. OOTP does use the BABIP, K, and Power ratings to determine hits. Obviously, if player A and player B have the same BABIP, but player B strikes out more, player A will have a higher batting average than player B in the same amount of PA's.
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StatsLab- PHP/MySQL based utilities for Online Leagues Baseball Cards - Full list of known templates and documentation on card development. |
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#4 | |
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Minors (Double A)
Join Date: Mar 2006
Posts: 164
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For example, a player with talents of 7/7/9/7/8 in a league with low home run totals is going to be deceptive because the game is boosting his contact rating based on his Homerun Power. In a league where homeruns are less prominent, he'll hit less, and his low BABIP rating (which his owner can't see) will hurt him. I'm not sure which I have the bigger problem with: the fact that the game makes these behind-the-scene calculations for a player's Contact rating, or the fact that there's probably tons of people out there who don't know how "Contact" is calculated and keep incorrectly valuing players. |
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#5 |
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Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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We've discussed this before:
http://www.ootpdevelopments.com/boar...ples-hr-2.html OOTP ratings are intended to serve as stats predictors. Contact is intended to predict Batting Average. I've posted the formulas at the above link (essentially, Power predicts HRs, and AvoidK predicts Ks. BABIP then predicts the number of AB-HR-K that will become hits). In any case, most users will find it very difficult to guess a player's likely AVG by looking at the player's AvoidK, Power and BABIP ratings, in particular because none of these ratings is completely linear (they are each piecewise linear only) and their interaction certainly is not linear. So I only really understand the value of displaying BABIP instead of Contact if you want player evaluation to become more difficult, a goal I can appreciate, but one not all OOTP users would want. |
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#6 | |
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Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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