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Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
Minors (Rookie Ball)
Join Date: Jul 2003
Posts: 22
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AI Player Evaluation Options
Has it been reported that the evaluation weights for ratings and stats does not work properly? This is pretty easy to see because if you change the weight values, the overall ratings for the players will change to reflect the changes -- this works correctly. When you exit the program and come back in, the player ratings revert to what they were before the changes were made. If you go back to the AI Player Evaluations Options screen and press enter on any of the four fields, the player ratings are correct again.
For example, I changed my evaluations to be totally stats based, 50%, 33%, 17%. When I did this, a certain player had his rating go from 20 to 61. When I exited the program and reloaded, his rating was 20 again, and he asked for the minimum contract extension. When I went to the Evaluation Options screen, the percentages remained 50, 33, 17. I pressed enter (without changing the value) on the 50% field, and the player again had a 61 rating and now asked for $7,000,000 on the extension. Has this issue been discussed before, and is there a workaround besides going into the Evaluation Settings screen and pressing enter each time I load the league? I am running version 2.0.3.68. |
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#2 |
All Star Starter
Join Date: Apr 2007
Location: Richmond, VA
Posts: 1,834
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Just wanted to ask, but what is the status of this issue? Has it been resolved?
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#3 |
Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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http://www.ootpdevelopments.com/boar...ml#post2425957 See particularly, Post #2.
__________________
"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#4 |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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#5 |
All Star Starter
Join Date: Apr 2007
Location: Richmond, VA
Posts: 1,834
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OK, fixed for the next version, but not OOTP8, as I understand it.
Everything is based on ratings in ootp8 Last edited by SittingDuck; 05-05-2008 at 09:11 AM. |
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#6 | |
All Star Starter
Join Date: Apr 2007
Location: Richmond, VA
Posts: 1,834
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Quote:
if I reload my desired AI Player Evaluation percentages each time I load the league, will the league function with those ratings while I am currently playing the league? IOW, is this repeated entry upon startup a work-around? |
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#7 | |
Minors (Rookie Ball)
Join Date: Jul 2003
Posts: 22
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Quote:
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#8 |
All Star Starter
Join Date: Apr 2007
Location: Richmond, VA
Posts: 1,834
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*sssss-nap*
Well, thanks for that. |
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#9 |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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There will be no more OOTP 8 patches, sorry.
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#10 |
All Star Starter
Join Date: Apr 2007
Location: Richmond, VA
Posts: 1,834
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S-ok. I didn't expect any. Just wanted to know the ramifications of this issue.
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#11 | |
All Star Reserve
Join Date: Mar 2007
Location: New Iberia, Louisiana
Posts: 869
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Quote:
I know this is a slightly old thread, but I just had a question about the AI Player Evaluation problem being fixed. Does this also mean that the AI will now offer meaningful trades that you will actually look at and consider instead of asking for your 5-star stud and offering two 1-star nobody's in return? |
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#12 | |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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Quote:
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