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Old 07-12-2007, 02:23 PM   #1
Mike Lowe
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Why why why are there so many diving catches?

Can we please get these toned down a bit in an update? This can't be too difficult. The MAJORITY of flyouts are very very routine.

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Old 07-12-2007, 02:24 PM   #2
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There are a lot, but since I can't see 'em, its no big deal to me.
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Old 07-12-2007, 02:28 PM   #3
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There are a lot, but since I can't see 'em, its no big deal to me.
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Old 07-12-2007, 02:44 PM   #4
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Quote:
Originally Posted by Mike Lowe View Post
Can we please get these toned down a bit in an update? This can't be too difficult. The MAJORITY of flyouts are very very routine.

Sincerely,
Every baseball fan who plays this game!
Most of the catches in the game are very very routine it's the anouncer who is trying to make sport center highlights with every call. Ingnore him he gets better every year. You could always write your own PbP.
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Old 07-12-2007, 03:20 PM   #5
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But didn't I read somewhere that injuries are more likely on a diving catch?? Therefore, it wouldn't just be a cosmetic thing if the game was creating too many diving catches. Or did I read that wrong???
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Old 07-12-2007, 03:27 PM   #6
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That would be news to me. The PbP is a description of a play result. If the result is F-8 the center fielder caught the ball. How he caught it is word candy.

The play result may be F-8-injury CF. Then you would see a PbP with an injury report that may or may not include diving catches.
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Old 07-12-2007, 03:31 PM   #7
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The incidence of the diving catch/miracle catch is way down from OotPB2006 (as alluded to by zekester).

You are NOT speaking for every baseball fan who plays this game, Mike.

Old Fat Guy, did you read that in the Manual, or somewhere else? injury log is becoming the expert on injuries around here; maybe he'll jump in and clairify that for us.

Edit: Sorry, RchW, you got in while I was typing. Guess we don't need injury log after all.

Last edited by Curtis; 07-12-2007 at 03:38 PM.
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Old 07-12-2007, 03:46 PM   #8
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OK, sorry, I've read so much over the past three weeks I'm not sure where and I will try and look. Guess I should not have posted till I checked, I just thought I read somewhere where certain in-game events increased chance of injury, like HBP, and I thought diving catches was one of em. My bad.
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Old 07-12-2007, 04:15 PM   #9
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If specific in-game plays have a greater chance of injury, Markus has never shared that fact with me.

Although, it would make a certain amount of sense in some more obvious cases - close plays at a base, HBP, etc.

The game does definitely identify plays as "normal catch" vs "great catch," and there was a huge number of people who complained in 2006 that there were too many outstanding plays. But to be honest, this is the first I've heard this complaint in 2007. Have I been hiding under my rock for too long?
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Old 07-12-2007, 04:35 PM   #10
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Quote:
Originally Posted by OldFatGuy View Post
OK, sorry, I've read so much over the past three weeks I'm not sure where and I will try and look. Guess I should not have posted till I checked, I just thought I read somewhere where certain in-game events increased chance of injury, like HBP, and I thought diving catches was one of em. My bad.
Don't apologize. Very often it takes a new player to point out stuff that some of us experienced players can't see.

I wasn't totally right. Steve are you saying that the play result is somehow tagged as a great catch?

The PbP expression of great plays is much better than v2006. IMO there are a little to many "great" plays. However compare a local broadcast of a game vs a network broadcast and you may hear a few more great plays from the locals.
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Old 07-12-2007, 05:01 PM   #11
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I've thought this too. Not a huge deal, but there does seem to be alot of diving/great/that'll make sportscenter plays.

The one that gets me, and I'll keep my eye out for the exact wording - is the OF dropping back to the warning track & then diving. That one gets me alot, and it always seems wrong. Maybe I just envision it wrong.
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Old 07-12-2007, 05:21 PM   #12
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I worked on the PbP beta team. I can assure you we worked hard to reduce the number of great plays appearing in the PbP. Actually, we tried to tone down the PbP "voice" quite a bit. We wanted to keep it relatively subdued, except for the occasional "outburst" when a great play occurs. If you're willing to take the time, keep a tally of the number of great plays during OOTP games. More often than not (I think) the PbP for a typical game has a reasonable number of them. Once in a while, though, a game (due to random chance) will get more calls like that.

As for the diving catch on the warning track. I, too, have a hard time visualizing that. Tysok (who led the PbP team) assured me that it happens in real life. Maybe it just happens too often in OOTP.
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Old 07-12-2007, 05:34 PM   #13
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If specific in-game plays have a greater chance of injury, Markus has never shared that fact with me.

Although, it would make a certain amount of sense in some more obvious cases - close plays at a base, HBP, etc.

The game does definitely identify plays as "normal catch" vs "great catch," and there was a huge number of people who complained in 2006 that there were too many outstanding plays. But to be honest, this is the first I've heard this complaint in 2007. Have I been hiding under my rock for too long?
Some plays in-game do have a greater chance of producing an injury; indeed there are specific injuries for HBPs and for collisions, and I'm quite sure either of these play types has a far greater chance of producing an injury than an arbitrary game event. A play involving an HBP, for example, will produce an injury far more often than a pitch thrown for a ball (on max injury settings, HBPs produce injuries in about 1 in 30 events; if pitches produced injuries at that rate, you'd have about 10 pitcher injuries per game!).

If the game does distinguish between outstanding catches and normal ones, I imagine it might also make injuries more common on the former, though I've never done any tests to check (and I think that would be time-consuming). My initial suspicion is that Rich is probably right, that an F8 produces an injury equally often regardless of the pbp, but I'm curious enough now to at least try to look into it.
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Old 07-12-2007, 06:14 PM   #14
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Aargh. First game, since my last post. Here is the one that looks goofy when I visualize it.

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Old 07-12-2007, 06:45 PM   #15
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Agree completly. I manage every game. There are DEFINATLY to many diving attempts. Not sure if ther are to many diving catches but definatly to many attempts. They almost always come on deep drives. How many drives to the wall do you see diving attempts on? If they are going to keep the dives make less of them and keep the majority of them on short line drives or playes in the gaps. Again, if you are playing the majority of the games it's very frustrating.
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Old 07-12-2007, 07:10 PM   #16
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Agree completly. I manage every game. There are DEFINATLY to many diving attempts. Not sure if ther are to many diving catches but definatly to many attempts. They almost always come on deep drives. How many drives to the wall do you see diving attempts on? If they are going to keep the dives make less of them and keep the majority of them on short line drives or playes in the gaps. Again, if you are playing the majority of the games it's very frustrating.
I play out all games and I agree its been toned down, but you still see it alot. Esp by guys with 3 and 4 range. They should make fewer "great" plays and guys with higher range should make more.


The thing I hate most though is "Just let me pitch, please!"
I wish I knew how to edit that. I searched the play by play editor but didnt find it.
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Old 07-12-2007, 07:46 PM   #17
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Aargh. First game, since my last post. Here is the one that looks goofy when I visualize it.

I'm not sure why this is puzzling. People must be thinking that the outfielder is running STRAIGHT back to the warning track. But, especially on a ball hit into the power alleys, can't you envision a fielder running DIAGONALLY, getting near the warning track, and then diving DIAGONALLY to try and catch the ball? Being at the track doesn't mean that you're at the wall, and it doesn't mean that you've been running straight back either.
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Old 07-12-2007, 07:47 PM   #18
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I play out all games and I agree its been toned down, but you still see it alot. Esp by guys with 3 and 4 range. They should make fewer "great" plays and guys with higher range should make more.


The thing I hate most though is "Just let me pitch, please!"
I wish I knew how to edit that. I searched the play by play editor but didnt find it.
Not in PbP. I remember someone edited this in v6.5 with a hex editor. I'm not sure of the details.
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Old 07-12-2007, 07:58 PM   #19
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Unfortunately, "just let me pitch!" is hard-coded.

And categories are broken up, for example:

FLYBALL_CATCH (#246)

FLYBALL_CATCH_DIFFICULT (#248)

FLYBALL_CATCH_DIVING_INFIELD (#250)

FLYBALL_CATCH_LEAPING_INFIELD (#251)

FLYBALL_CATCH_ROBS_HOMERUN (#249)

FLYBALL_CATCH_VERY_DIFFICULT (#247)

These are the categories of text in the game specifically related to catching a fly ball. The game engine decides which of these to call given the play.

That's a very over-simplified explanation, but I don't know if the chance of injury is greater or lesser depending on the category.
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Old 07-12-2007, 08:28 PM   #20
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Thanks for the feed back. I think pbp is one of the aresas where Markus and the testers did an excellent job.
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