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| Earlier versions of OOTP: Logged Issues All issues that have been logged and given a TT # are stored here until fixed |
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#1 |
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Major Leagues
Join Date: Apr 2005
Location: Portland, OR
Posts: 481
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AI mismanaging minors with ghost players?
Reposting from the general forum at battists' request...
I'm playing a historical league based on a 1968 GAMBO import. I've got it set to have the AI manage my minor league teams and handle the minor league transactions (moving guys between levels). I've got 3 levels of minor leagues (AAA/AA/A) and ghost players enabled. Each year imported players are placed on their actual teams (amateur draft is turned off.) I'm finding that the AI is badly mismanaging the minor leagues and it seems to be causing my minor leaguers to get injured more often than they should. Take a look at my AA team: ![]() Nearly everyone is tired - and not just a little, they're at 0% rest. It seems the AI doesn't sub in for my players when they get tired so they play and play until they finally get hurt. As I understand it the AI should sub in a "ghost" player when the actual player is too tired to take the field. Even if I take control of setting their lineups I don't see a way to sub in for the starter when they're tired if the sub is to be a "ghost" player. Is there a setting I'm missing? I've found that hurt players often tend to suffer talent drops and I really don't want to ruin Frank White.
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#2 |
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Minors (Double A)
Join Date: Nov 2002
Posts: 191
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Reposting my post also...
I've noticed the same thing, although i'm playing a fictional league. Ghost players on, minor transaction handled by the minor league AI. My guys that dont have a backup or sub get totally exhausted, 0%, and get hurt. |
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#3 |
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Hall Of Famer
Join Date: Nov 2004
Posts: 6,069
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First question... Is this with the latest patch?
Second question...Are you noticing this with all teams and not just yours? I'm going to run a test on this as well.
__________________
Fidel Montoya Asahi2 Baseball ex-Commissioner(Historical League Since 2004) www.allsimbaseball.com (OOTP web hosting - Customized sites for online leagues - Sign up, Connect OOTP and Play!) Share Your Mods - Free, unlimited and easy to upload to share your Mods instantly(free site registration required) |
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#4 |
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Major Leagues
Join Date: Apr 2005
Location: Portland, OR
Posts: 481
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This is with the patch.
I checked the Atlanta and Baltimore minor league systems: ![]() ![]() Looks like it's every team. |
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#5 |
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Hall Of Famer
Join Date: Nov 2004
Posts: 6,069
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On first look, I see there are indeed injuries, but those are more tied to your injury settings, which I've always thought at "average", were just a bit high. I also notice plenty of players in your screenshot that are well rested. Then I'm wondering about the ratio of exhausted players/rested players at the Major League level and whether it's any different than that of minor leagues here.
From my first test I've just done with a simple Lahman import of 1968, with 3 levels of minor leagues and ghost players, I noticed an acceptable number of tired players and a mix of rested players that seemed nothing alarming. However, I don't have numbers yet, but I plan to do a comparision between ML and Major Leagues.
__________________
Fidel Montoya Asahi2 Baseball ex-Commissioner(Historical League Since 2004) www.allsimbaseball.com (OOTP web hosting - Customized sites for online leagues - Sign up, Connect OOTP and Play!) Share Your Mods - Free, unlimited and easy to upload to share your Mods instantly(free site registration required) |
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#6 |
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Major Leagues
Join Date: Apr 2005
Location: Portland, OR
Posts: 481
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I believe the injuries are due to tired players playing.
Should ANY player ever play when he's at "0% - Exhausted" rest status? Look at the AA team in that second screenshot - five of eight position players are tired - and all of those players are at 0%. |
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#7 |
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Hall Of Famer
Join Date: Nov 2004
Posts: 6,069
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I ran the numbers on my test league, unfortunately I don't have as many players in the minors as you do but it seems that the numbers are as follows:
All defaults, removing pitchers from the numbers here because pithcers are managed differently and according to rotations and role, I checked the number of players listed as "tired", regardless of %, and compared the ratio of tired/rested players between the Major league level and the minor leagues. I ran this in the middle of the season right up until there was a scheduled day off to ensure the best chance that every team would have been playing up until the time I took the numbers: Percentage of players: Major Leagues - 1.8% tired, 1% injured, 97% rested Minor Leagues - 30% tired, 0% injured, 70% rested Also no position players showed as 0% as seems to be the case with your league. Do you think you could post your file somewhere that can take a look at it? If something is indeed a bug, I'll be able to pass it on to Markus. By the way, I will be logging that "30%" as a bug. That is definitely not in line with the parent league's ratios.
__________________
Fidel Montoya Asahi2 Baseball ex-Commissioner(Historical League Since 2004) www.allsimbaseball.com (OOTP web hosting - Customized sites for online leagues - Sign up, Connect OOTP and Play!) Share Your Mods - Free, unlimited and easy to upload to share your Mods instantly(free site registration required) Last edited by f.montoya; 04-09-2007 at 12:41 AM. |
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#8 |
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Hall Of Famer
Join Date: Nov 2004
Posts: 6,069
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Logged that as TT#3344. Markus should be able to fix this as that 30% sticks out like a sore thumb.
__________________
Fidel Montoya Asahi2 Baseball ex-Commissioner(Historical League Since 2004) www.allsimbaseball.com (OOTP web hosting - Customized sites for online leagues - Sign up, Connect OOTP and Play!) Share Your Mods - Free, unlimited and easy to upload to share your Mods instantly(free site registration required) |
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#9 |
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All Star Starter
Join Date: Feb 2002
Location: CA
Posts: 1,253
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Yeah i get the same thing. Hope he can fix it
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"Go then, there are other worlds than these" |
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#10 | |
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Minors (Rookie Ball)
Join Date: Mar 2007
Posts: 26
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Quote:
Do you see your 0% guys ever "untire". I've called a few up and they've stayed 0%.... |
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#11 |
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Minors (Double A)
Join Date: Apr 2003
Posts: 112
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this is a real showstopper...can't even use the editor to fix their fatigue.
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#12 |
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Minors (Single A)
Join Date: Apr 2004
Posts: 78
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Yes, I hope this gets fixed. For me this is the number 1 bug.
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#13 | |
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Bat Boy
Join Date: May 2007
Posts: 4
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Quote:
like the quote, 'Do you see your 0% guys ever "untire".' cheers.. |
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