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Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
All Star Reserve
Join Date: Mar 2004
Location: Tejas
Posts: 709
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Facegen limit question
In a different thread Marcus seemed to indicate there would be no duplication of faces.
Is there a limit? If we run 100+ years, full minors, world leagues, we'll -never- run across a duplicate face? Retired faces don't get recycled? Just curious if there's a top end to all of this, or it's just a 'you'll likely never reach it' kind of thing. |
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#2 |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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The faces are generated on the fly, there are no presets. Thus, it is highly unlikely (think lottery win) to have two players with the same face in 100 years.
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#3 |
All Star Reserve
Join Date: Apr 2003
Posts: 551
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There probably COULD be duplicates, but there are probably so many parameters that the odds are highly against it.
Suppose there are 64 noses, 64 mouths, 64 foreheads, 64 cheeks, etc. That's a lot of permutations and the odds of getting two people who look exactly the same are infinitely small. I'm assuming, of course, that there are more than 64 of each type - there are probably a multitude of variations for each parameter. |
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#4 | |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,805
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Quote:
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#5 |
Minors (Double A)
Join Date: Dec 2003
Location: Ft.Lauderdale
Posts: 151
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2 to the 32nd noses? Crikey! That's almost 500million noses! And eyes. And eyebrows. And mustaches. And glasses. Jeez I wonder what the odds of getting a Groucho Marx in center field would be. Don't laugh. The law of uncertainty practically assures this eventuality.
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#6 |
All Star Starter
Join Date: Jun 2005
Location: London, Ont. Canada
Posts: 1,106
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Okay so there are 4,294,967,296 different types of noses times 4,294,967,296 mouths times 4,294,967,296 eyes times......
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#7 |
All Star Reserve
Join Date: Mar 2004
Location: Tejas
Posts: 709
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#8 |
Hall Of Famer
Join Date: Mar 2002
Location: Ontario, Canada
Posts: 2,418
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Recycling faces... too funny.
I hope you included albinos. |
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#9 |
All Star Reserve
Join Date: May 2006
Posts: 976
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I have the retail version of FaceGen and the amount of different types of looking players (people) are virtually endless and I am not exaggerating. Duplicates are possible only because of chance, not because of the limited ability of FaceGen itself.
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#10 |
Hall Of Famer
Join Date: Nov 2004
Location: In a house in Saint Cloud, Florida.
Posts: 7,085
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I thought I found a bug the other day. It would not generate a face for a guy. Then I realized it was Ted Williams. Need to have a head to generate a face.
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#11 |
Hall Of Famer
Join Date: Jun 2004
Posts: 8,736
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ROFL
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5000+ Generic Logos Free for the Taking FREE: Uniforms and logos for 500+ teams spanning 1871-present Great Lakes League: 10 Conferences, 100 Teams Pre-OOTP 23 Custom Cap & Jersey Template v3.0 by Deft and NoPepper (with layers from other various artists) that I use: Caps, Jerseys |
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#12 |
All Star Starter
Join Date: Jan 2002
Location: Clearwater, FL
Posts: 1,152
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Roflmao
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www.emerge180.com |
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#13 |
Major Leagues
Join Date: Feb 2002
Posts: 399
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I'll probably get flamed for this but I think most of the faces come out looking very similar to each other. I think it's a cool feature, though.
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#14 |
All Star Starter
Join Date: Jun 2002
Location: Grand Island, NE
Posts: 1,117
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#15 |
All Star Reserve
Join Date: Dec 2001
Location: Costa Mesa, CaLí
Posts: 722
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I like the faces but I hate "those" kinds of beards
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#16 |
All Star Starter
Join Date: Apr 2003
Location: 20 minutes from Comerica Park
Posts: 1,955
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well lets not forget the faces also age as the years go by further adding to the facegen fun.
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