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#1 |
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Hall Of Famer
Join Date: Sep 2003
Location: Los Angeles
Posts: 3,417
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AI bug: Releasing Players
It doesnt cost the AI anything when releasing a player. They are not responsible for the remaining contract of the player. A major bug.
But if a human team release a player with a contract left, they are responsible for the remaining. |
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#2 |
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Banned
Join Date: Jun 2006
Posts: 241
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Wow! I hadnt noticed. Well cheating always helps make the AI a bit smarter...
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#3 | |
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All Star Reserve
Join Date: Feb 2002
Location: atl
Posts: 891
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Quote:
__________________
San Diego Padres NexGen Baseball League Cleveland Indians United Baseball League Co-commissioner of United Baseball League |
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#4 | |
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Hall Of Famer
Join Date: Sep 2003
Location: Los Angeles
Posts: 3,417
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Quote:
Just try it and you will see. This happens in ootp 5, 6.12, 6.5 and now ootp 2006. If you doubt me, then it won't ever get fix. I was told to post the bug in here. |
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#5 |
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Hall Of Famer
Join Date: Mar 2003
Posts: 9,005
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Unless the problem is tracked here in the Tech Support forum, it is a very low probability it will get looked at during testing.
Please post a screen shot, jbmagic, that would be a helpful thing. Please?
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#6 |
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All Star Starter
Join Date: Apr 2002
Location: springfield, illinois
Posts: 1,241
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Since this issue has been brought up in previous versions, it wouldn't surprise me if it is the case with 2006. Instead of hammering jb to provide a screenshot, why can't a beta tester look at a league...and see if it is happening. If it isn't, then report here that it can't be duplicated. Beta testers are supposed to TEST things and this doesn't seem that difficult to check.
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#7 | |
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Hall Of Famer
Join Date: Mar 2003
Posts: 9,005
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Quote:
Data helps troubleshooting. I have a large number of things I have been asked to do. The easier you make it on me to do them, the more I can do. I have 2 1/2 a night to test, and can look on and off during the workday. If I can get better stuff that a one or two line description of a problem, it makes things more likely to be looked at. Or perhaps I should stop helping people. That would cut out a sense of building frustration over here. |
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#8 | |
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All Star Starter
Join Date: Apr 2002
Location: springfield, illinois
Posts: 1,241
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Sorry if I hurt your feelings. |
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#9 | |
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Hall Of Famer
Join Date: Mar 2003
Location: Location:
Posts: 3,414
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Quote:
Because this is a legacy bug that has been reported a few times in the past, it's one that people don't necessarily feel the need to prove, and it's also a real bugger to prove with screenshots (you would need one to prove the player had been cut, crucuially one from before the player had been cut, one immediately after the player had been cut, and screenshots from future seasons indicating that no salary was being removed), especially considering screengrabs aren't the easiest thing for those to do. Again though, I don't think anyone was (or has any right) criticising - keep up the good work! |
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#10 |
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Hall Of Famer
Join Date: Mar 2003
Posts: 9,005
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I don't think it was you, but an accumulation of too many cuts, slights, and digs.
I am not having issues. I am willing to help. This should be taken advantage of, and not slighted. People are bashing beta testers. Why continue to help in public? I do this because of the thrill of discovery and a desire to help. The acting out others do damages this fun. Thank you for your apology in your note. Combined with some peanuts, I am feeling better. |
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#11 |
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Hall Of Famer
Join Date: Sep 2003
Location: Los Angeles
Posts: 3,417
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I am not going to post no screen shots.
Its simple for one of the betatester to check. This has been going on for a long time in past versions and it never gets fix. That one of the reason you have AI teams releasing players after they sign them to a big contract for many years. Its not hurting them at all. |
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#12 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 7,002
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Quote:
I'm thinking there are a few things to look at and I don't want to miss any of them. So having the test steps spelled out would make it much quicker and easier for me to test and see for myself. Thanks |
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#13 | |
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Hall Of Famer
Join Date: Sep 2003
Location: Los Angeles
Posts: 3,417
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Quote:
Look at one Ai team expense report and write it down or do a screenshot. sim one day at a time, check latest expense report. When you have a release by that AI team than compare it to the last expense report before the release. Now do the same thing for human teams, look at latest expense report, release one player and compare expense report. The Ai team isnt responsible with rest of player contract when they release a player and human team is. |
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#14 |
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All Star Reserve
Join Date: Jun 2002
Location: Madison, WI
Posts: 867
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Something this durable through different versions, and especially something retained in a game as extensively re-coded as this appears to have been says to me this is WAD.
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#15 | |
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Hall Of Famer
Join Date: Aug 2003
Posts: 2,946
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Quote:
I agree with JB, this has been an issue for all versions of the game. It was something that I was looking to see fixed for 6.5 and it never was. I used to manually fix this in the financials in the end of the year but then some of the computer ran teams just began to become the Montreals of the league. Been reported for years - it does not appear that this issue is evergoing to get fixed. I can live with it because I usually have the lowest payroll in most of my solo fictional leagues and really don't let it bother me much. If I were more competitive and was looking to build a dynasty and needed the finances correct to play on an even playing field then I would be royally p***ed that the AI has this advantage. |
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#16 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 7,002
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Quote:
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#17 |
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Minors (Single A)
Join Date: May 2002
Posts: 84
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I wonder if this was intentional since the waiver/FA logic for the AI teams is so poor that they would all drive themselves into bankruptcy if they had to pay for these deals. Seeing as how if has never been fixed maybe it should be considered a "feature".
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#18 | |
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Hall Of Famer
Join Date: Mar 2003
Posts: 9,005
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Quote:
I think jb's point was to make sure the cost of player release get applied to the AI. |
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#19 | |
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Banned
Join Date: Jun 2006
Posts: 241
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Quote:
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#20 | |
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All Star Reserve
Join Date: Jun 2002
Location: Madison, WI
Posts: 867
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Quote:
It IS only a computer, you know, and they're pretty limited. |
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