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Old 06-14-2006, 10:22 PM   #1
jbmagic
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AI bug: Releasing Players

It doesnt cost the AI anything when releasing a player. They are not responsible for the remaining contract of the player. A major bug.

But if a human team release a player with a contract left, they are responsible for the remaining.
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Old 06-15-2006, 04:01 AM   #2
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Wow! I hadnt noticed. Well cheating always helps make the AI a bit smarter...

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Old 06-15-2006, 07:04 AM   #3
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Quote:
Originally Posted by jbmagic
It doesnt cost the AI anything when releasing a player. They are not responsible for the remaining contract of the player. A major bug.

But if a human team release a player with a contract left, they are responsible for the remaining.
Since this is the 8th time you've mentioned this in 8 different threads, can you post some transaction screenshots along with finance screenshots? Have you confirmed this multiple times? If you release a player for an AI time in commish mode, does it count against their expenses then?
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Old 06-15-2006, 09:42 AM   #4
jbmagic
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Originally Posted by Another Mike D
Since this is the 8th time you've mentioned this in 8 different threads, can you post some transaction screenshots along with finance screenshots? Have you confirmed this multiple times? If you release a player for an AI time in commish mode, does it count against their expenses then?

Just try it and you will see.

This happens in ootp 5, 6.12, 6.5 and now ootp 2006.

If you doubt me, then it won't ever get fix.

I was told to post the bug in here.
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Old 06-15-2006, 09:50 AM   #5
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Unless the problem is tracked here in the Tech Support forum, it is a very low probability it will get looked at during testing.

Please post a screen shot, jbmagic, that would be a helpful thing.


Please?
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Old 06-15-2006, 09:55 AM   #6
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Since this issue has been brought up in previous versions, it wouldn't surprise me if it is the case with 2006. Instead of hammering jb to provide a screenshot, why can't a beta tester look at a league...and see if it is happening. If it isn't, then report here that it can't be duplicated. Beta testers are supposed to TEST things and this doesn't seem that difficult to check.
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Old 06-15-2006, 10:02 AM   #7
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Quote:
Originally Posted by markprior22
Since this issue has been brought up in previous versions, it wouldn't surprise me if it is the case with 2006. Instead of hammering jb to provide a screenshot, why can't a beta tester look at a league...and see if it is happening. If it isn't, then report here that it can't be duplicated. Beta testers are supposed to TEST things and this doesn't seem that difficult to check.
Um, I test things.

Data helps troubleshooting.

I have a large number of things I have been asked to do. The easier you make it on me to do them, the more I can do. I have 2 1/2 a night to test, and can look on and off during the workday. If I can get better stuff that a one or two line description of a problem, it makes things more likely to be looked at.

Or perhaps I should stop helping people. That would cut out a sense of building frustration over here.
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Old 06-15-2006, 10:16 AM   #8
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Originally Posted by Raidergoo
Or perhaps I should stop helping people. That would cut out a sense of building frustration over here.
Gee, let's make this as dramatic as possible. I just don't see this as a "screenshot necessary" issue. Either the AI teams are eating salary or they aren't. Seems very simple to check. That's all I'm saying.

Sorry if I hurt your feelings.
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Old 06-15-2006, 10:22 AM   #9
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Originally Posted by Raidergoo
Or perhaps I should stop helping people. That would cut out a sense of building frustration over here.
I don't think anyone was having a go at you - everyone appreciates the great work that the beta team does!

Because this is a legacy bug that has been reported a few times in the past, it's one that people don't necessarily feel the need to prove, and it's also a real bugger to prove with screenshots (you would need one to prove the player had been cut, crucuially one from before the player had been cut, one immediately after the player had been cut, and screenshots from future seasons indicating that no salary was being removed), especially considering screengrabs aren't the easiest thing for those to do.

Again though, I don't think anyone was (or has any right) criticising - keep up the good work!
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Old 06-15-2006, 10:24 AM   #10
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I don't think it was you, but an accumulation of too many cuts, slights, and digs.

I am not having issues. I am willing to help. This should be taken advantage of, and not slighted. People are bashing beta testers. Why continue to help in public?

I do this because of the thrill of discovery and a desire to help. The acting out others do damages this fun.

Thank you for your apology in your note. Combined with some peanuts, I am feeling better.
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Old 06-15-2006, 10:41 AM   #11
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I am not going to post no screen shots.

Its simple for one of the betatester to check. This has been going on for a long time in past versions and it never gets fix.

That one of the reason you have AI teams releasing players after they sign them to a big contract for many years. Its not hurting them at all.
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Old 06-15-2006, 10:46 AM   #12
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Quote:
Originally Posted by jbmagic
Just try it and you will see.

This happens in ootp 5, 6.12, 6.5 and now ootp 2006.

If you doubt me, then it won't ever get fix.

I was told to post the bug in here.
jb since you have done this test yourself could you give me the steps you used to do it?

I'm thinking there are a few things to look at and I don't want to miss any of them. So having the test steps spelled out would make it much quicker and easier for me to test and see for myself.

Thanks
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Old 06-15-2006, 11:10 AM   #13
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jb since you have done this test yourself could you give me the steps you used to do it?

I'm thinking there are a few things to look at and I don't want to miss any of them. So having the test steps spelled out would make it much quicker and easier for me to test and see for myself.

Thanks
Start a new default league.

Look at one Ai team expense report and write it down or do a screenshot.

sim one day at a time, check latest expense report. When you have a release by that AI team than compare it to the last expense report before the release.


Now do the same thing for human teams, look at latest expense report, release one player and compare expense report.


The Ai team isnt responsible with rest of player contract when they release a player and human team is.
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Old 06-15-2006, 11:20 AM   #14
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Something this durable through different versions, and especially something retained in a game as extensively re-coded as this appears to have been says to me this is WAD.
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Old 06-15-2006, 11:52 AM   #15
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Quote:
Originally Posted by jbmagic
Start a new default league.

Look at one Ai team expense report and write it down or do a screenshot.

sim one day at a time, check latest expense report. When you have a release by that AI team than compare it to the last expense report before the release.


Now do the same thing for human teams, look at latest expense report, release one player and compare expense report.


The Ai team isnt responsible with rest of player contract when they release a player and human team is.


I agree with JB, this has been an issue for all versions of the game. It was something that I was looking to see fixed for 6.5 and it never was. I used to manually fix this in the financials in the end of the year but then some of the computer ran teams just began to become the Montreals of the league. Been reported for years - it does not appear that this issue is evergoing to get fixed. I can live with it because I usually have the lowest payroll in most of my solo fictional leagues and really don't let it bother me much.

If I were more competitive and was looking to build a dynasty and needed the finances correct to play on an even playing field then I would be royally p***ed that the AI has this advantage.
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Old 06-15-2006, 12:15 PM   #16
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Quote:
Originally Posted by jbmagic
Start a new default league.

Look at one Ai team expense report and write it down or do a screenshot.

sim one day at a time, check latest expense report. When you have a release by that AI team than compare it to the last expense report before the release.


Now do the same thing for human teams, look at latest expense report, release one player and compare expense report.


The Ai team isnt responsible with rest of player contract when they release a player and human team is.
thanks, I'll hopefully have time this afternoon.
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Old 06-15-2006, 02:25 PM   #17
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I wonder if this was intentional since the waiver/FA logic for the AI teams is so poor that they would all drive themselves into bankruptcy if they had to pay for these deals. Seeing as how if has never been fixed maybe it should be considered a "feature".
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Old 06-15-2006, 02:39 PM   #18
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Originally Posted by bibs
I wonder if this was intentional since the waiver/FA logic for the AI teams is so poor that they would all drive themselves into bankruptcy if they had to pay for these deals. Seeing as how if has never been fixed maybe it should be considered a "feature".
You may be right. I don't know that. The same player does not need to be signed and waved 12 times in a day, nor having a player on a day to day mobius loop from the Majors to AAA to the Majors.

I think jb's point was to make sure the cost of player release get applied to the AI.
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Old 06-15-2006, 09:43 PM   #19
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Originally Posted by thbroman
Something this durable through different versions, and especially something retained in a game as extensively re-coded as this appears to have been says to me this is WAD.
WAD???
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Old 06-15-2006, 09:56 PM   #20
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Originally Posted by JimG
WAD???
Yup. For the reasons already alluded to. I'm not pretending that I know for a fact that this has been left deliberately unchanged, but if it were I can understand why. If you can't get the a.i. to perform up to snuff on things like managing waivers and f.a. claims, then the least you can do is not let that drain its $$ away completely. I see nothing wrong with this, if the end result makes the game more challenging and enjoyable for a human player.
It IS only a computer, you know, and they're pretty limited.
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