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Old 06-08-2006, 02:07 AM   #1
Max Venerable
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Fictional League, Real Players?

The only way I can figure out to import historical rosters is to add a historical league to my "world"... however, then I am locked into that historical league's structure... which I don't want. Is there a way I can create a fictional league (or two) then import the rosters into those league's manualy?

Idealy, I'd like to have a few small leagues and use historic roster sets to create their intial pools for drafting... I'm starting to think this is not possible....
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Old 06-08-2006, 02:53 AM   #2
redmarkYankees
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It is very possible - just create a fictional league, tick "import historical rookies" and correctly set the path to your chosen historical DB after creation.

The problem is that the process seems to be a little flaky IF you make too many changes to the fictional league setup during game creation. This isn't easy to prove, but a number of users have found with repeated attempts that making numerous changes to league structure during creation means historical players won't import. A workaround appears to be that creating the default 2x4x4 fictional league in creation then altering after game start appears not to cause the same problems with historical drafts. See historical simulation subforum for several threads discussing.
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Old 06-08-2006, 05:05 AM   #3
Khan
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If I'm not mistaken you can also start a historical league and after you create it, but before simming you can alter the league structure and team names.

You can only do this after you click "Create game", the game won't let you modify it before that.

Also if you try it by creating a fictional league and importing historical rookies you'll still end up with fictional players the 1st season and then the historical rookies will import the 2nd season.

Someone correct me if I'm wrong.
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Old 06-08-2006, 09:27 AM   #4
Cork55
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Quote:
Originally Posted by Khan
If I'm not mistaken you can also start a historical league and after you create it, but before simming you can alter the league structure and team names.

You can only do this after you click "Create game", the game won't let you modify it before that.

Also if you try it by creating a fictional league and importing historical rookies you'll still end up with fictional players the 1st season and then the historical rookies will import the 2nd season.

Someone correct me if I'm wrong.
Creating a historical league and editing it is the best method currently available for using real players in a fictional league. The downside to this is that there are limits to what you can change as far as the league structure goes and that if you rename the teams, then the real players will lose their correct teams in their past season stats.

I wish they would add the "create custom league" and allow us to import a roster set like you could in OOTP5.

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