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Old 06-01-2006, 09:31 PM   #1
SlyBelle
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Illegal Number of Players During Autoplay?

I imported a historical league and started auto playing without being manager for any team. I walked away so it could sim a few years. Came back, and the auto play stopped with a team have an illegal number of players. Are you telling me that during autoplay and not being a manager I have to adjust team's rosters? Why isn't the computer AI handling this? Have I missed an option that needs to be turned on?
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Old 06-01-2006, 09:39 PM   #2
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Did you remember to turn on expanded rosters and the 40 man?
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Old 06-01-2006, 09:44 PM   #3
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Yep...When I reviewed the team's roster it alerted on, they actually had zero players on the team. Very odd.....
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Old 06-01-2006, 09:45 PM   #4
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I believe that it's a problem with the way historical replays are handled in the new version. You have the major league and then you have any minor leagues you added. Instead of ghost players, each minor league team has to have 25 players, so you need to fill the minors with fictional players. I believe Tiger Fan was saying something in his last blog about how he fixed the creation modifiers to be very low compared to those that load from the database, so that few would ever become good enough to beat out a real player for a big league job.

In the meantime, go to the league setup and go to each minor league and click on the fill minor league with fictional players option.
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Old 06-01-2006, 09:47 PM   #5
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I had the same issue and did go to setup and fill the minors with players. Unfortuantly it only lasts about a day or two before it locks up again.
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Old 06-01-2006, 09:49 PM   #6
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I think this has to deal with one team buying out another teams minor system or something like that. Check the transactions. Someone has already mentioned this I believe.
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Old 06-01-2006, 09:49 PM   #7
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That's not good....pretty disappointing. I can't understand how folks have been able to autoplay and get through this issue. Must be something.
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Old 06-02-2006, 02:07 AM   #8
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Yeah it's aggravating me too because I'm trying to sim from 1901-2006 and start from there, and so far it has been mind-boggingly difficult.

If I'm not a manager of any team why should I have to go fill a team's system up? It just doesn't make sense to me.
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Old 06-02-2006, 03:59 AM   #9
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The problem I get is the domino effect. Major league team runs out of players, then the minor league team runs out to fill the major league team and so on down the line. It's a bottomless well. They need to fix this or historic play is useless.
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Old 06-02-2006, 10:19 AM   #10
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This is reaching frustratingly new heights for me as now every season I sim is being stopped with this "illegal number of players" thing going on.

I realize now I had trading between the different major leagues enabled. It's always the foreign countries (never Japan though) that have the roster issues. I'm hoping maybe by them not trading 3 or 4 guys away for one guy in the US, that it'll fix the problem.

I'll post back later with info and if I'm still having the same issues.
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Old 06-02-2006, 12:06 PM   #11
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Yeah...so...I made it through a full season without this and I thought things were gonna be okay. But now the second season after making the changes in the post above, the same old crap is happening.

This is honestly killing my enjoyment of the game. I just want to get X number of years simmed and have a history before I start playing game by game and this is just killing it for me. I don't know what to do.
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Old 06-02-2006, 12:38 PM   #12
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Maybe the bug is because I'm trying to sim ahead further than this season.

Now that I think about it, I didn't get these errors before when I was just hitting "auto-sim to next year". Maybe when you try to sim past the current year it glitches and causes the AI not to make moves and decisions or something when it comes to replacing injured players and things. I dunno.
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Old 06-02-2006, 12:56 PM   #13
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Quote:
Originally Posted by KurtBevacqua
The problem I get is the domino effect. Major league team runs out of players, then the minor league team runs out to fill the major league team and so on down the line. It's a bottomless well. They need to fix this or historic play is useless.
Why is historic play useless? Historic play with the Lahman database or any other user modified database was not designed to include minor leagues since no minor league players are in it. I have posted some workarounds for using minors with a historical league but the bottom line is Historic play is not designed to have minors included in it. There is a reserve roster that handles the extra players and allows them to develop.

The problem you have with a historical league is you will only get 5 to 6 rookies per team per year and if you have 3 or more levels of minors there is no way that will be enough players to stock them.

Here is a quickstart file I made that works fine with a historical league and 1 level of minors.

http://www.ootpdevelopments.com/boar...d.php?t=120806

I would suggest you start with that as it will be far less frustrating for you until you get the hang of some of the tricks you can do.

But to say the game is broken because you run out of players with multiple minor leagues in a historical league setup is flat out inaccurate. As I said above the game is not designed to have minor leagues in a historical league but fortunately with some planning you can customize it to do almost any kind of setup you want.
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Old 06-02-2006, 12:57 PM   #14
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Quote:
Originally Posted by The_Offspring187
This is reaching frustratingly new heights for me as now every season I sim is being stopped with this "illegal number of players" thing going on.

I realize now I had trading between the different major leagues enabled. It's always the foreign countries (never Japan though) that have the roster issues. I'm hoping maybe by them not trading 3 or 4 guys away for one guy in the US, that it'll fix the problem.
How many rounds is your ammy draft for each of the foreign leagues that are giving you trouble?
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Old 06-02-2006, 01:32 PM   #15
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I must have done something different since my historical leagues didn't have the problem mentioned (but had a related problem). With the leagues I've started in the 1900's, the major league team normally has less than 25 players with nobody in the minors. If a team gets hit hard by injuries, sometimes there are too many players on the DL and I get a message saying that the team doesn't have enough players (less than 10). At that point my only alternative so far has been to start over again and hope they don't have as many injuries. If I get past the first season or two, it's smooth sailing all the way into the 1960's (I stop when expansion kicks in).
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Old 06-02-2006, 03:23 PM   #16
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Quote:
Originally Posted by Tiger Fan
How many rounds is your ammy draft for each of the foreign leagues that are giving you trouble?
10. Should I change it to 25? or what?
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Old 06-02-2006, 05:05 PM   #17
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Quote:
Originally Posted by The_Offspring187
This is reaching frustratingly new heights for me as now every season I sim is being stopped with this "illegal number of players" thing going on.

I realize now I had trading between the different major leagues enabled. It's always the foreign countries (never Japan though) that have the roster issues. I'm hoping maybe by them not trading 3 or 4 guys away for one guy in the US, that it'll fix the problem.

I'll post back later with info and if I'm still having the same issues.
This is driving me nuts as well, because I can't really do what I wanted to do with the game, which was set up my fictional universe and sim 100 years quickly to build the history.

But this bug has been logged over in the tech support forum, and a fix has been listed as included in the first patch. So we can wait for that.
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Old 06-02-2006, 08:13 PM   #18
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Knock on wood, since changing the ammy draft size of each of my foreign leagues, I haven't had the issue. Granted it's only been like two seasons but still. Either way, I'm anxiously awaiting this patch. The game is still a blast to pour over the stats and I've only played one game so far lol.
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Old 06-02-2006, 08:20 PM   #19
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Quote:
Originally Posted by Bobbuttons
I believe Tiger Fan was saying something in his last blog about how he fixed the creation modifiers to be very low compared to those that load from the database, so that few would ever become good enough to beat out a real player for a big league job.
Oh yeah, I forgot about that....Can you change the creation modifier at any time? I need to remember when I get home, I've already started my 1901 career.

Actually, I'm not overly concerned with a fictional player rising from the ashes and playing well, but I'd like to keep it somewhat under control.
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Old 06-02-2006, 08:24 PM   #20
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The running out of players has been fixed in the patch.

For now, when you run out, just go to league options and pick the league and say fill with fictional players. A pain, but a work around.

With the release version, this seem to go away after simming a couple seasons at a time, if you expanded the draft to 40 players.

I have verified the patch fix and it does solve the issue.
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