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Old 03-22-2006, 11:57 PM   #1
GMGOD
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Building Stadiums Around Your Team- Is It A Factor That Works?

Dear OOTP Vets,

This is regarding building a stadium for an online league that I am in that is starting again from the ground up. We just finished our draft and it's time to build our stadiums.

I have a question for you guys and respectively need your opinion. I astoundingly have 16 out of 25 left handed or switch hitters of my positional players. In fact, there may be a time where I could have a 9/9 lefthanded lineup!

The main foundations- Fielder, McPherson, Drew, Sizemore, Stewart, Krynzel, etc...are all lefties with Fielder, Thome, and McPherson all lefty pull hitters who are HUGE prospects with all 8/8/8 type ratings. It is obvious to move my right field fences in to the minimum since these guys will be playing 81 games a year with that advantage.

I have scouted my division and there aren't many other teams with more than the average lefthanded hitters or lefty pull hitters to play for the next 10 years, a couple here and there- Hawpe on Minnesota, etc...but not a lot that look to dominate and have to play in my place 10+ times a year.

But, I ask, in your experiences, how vital is this to the game and is it a factor indeed? And how effective are the 100-120 point differentials in setting up your stadium to average and power advantages. If I ventured significantly from the 100 median line for left handed average and power will it be significantly reflected in the game? I haven't seen this factor significantly in my playing days of OOTP.

Same with assembling a park for your pitching foundations as well.

Any feedback on this guys? How effective is it and can it be?
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Old 03-22-2006, 11:59 PM   #2
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myself I dont think so. You team can change a lot faster then the stadium in most leagues unless you run a debt, and the players that will work in your stadium wil, if you're competiiton is ruthless, be more expensive.
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Old 03-23-2006, 12:09 AM   #3
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I think the park measurements (how far the right field wall is, how high the walls are, etc..) are purely cosmetic. I believe the only factors relevant are the ones where you can input a number.

I'll recommend not straying more than about 15 points from 100 in each of the categories.

I tend to built my team around players with high movement, so I prefer parks that have high HR factors so that I can maximize this advantage.
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Old 03-23-2006, 12:51 AM   #4
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I'm figuring of making the dimensions 335 in Left 405 CF and 320 in Right. And going 110-115 in the left handed average and HR ratings of the park.

The minimum allowed is 320. I have 3 possible future studs "HUGE" rated that are lefty pull hitters so maybe this will help give them an advantage 81 times a year.

Plus, it looks like I will have 6-8 lefties in the lineup for many years if half of my prospects pan out to even near what they are rated ( I assembled the best farm system by far- so something has to develop out of it).

What do you think?
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Old 03-23-2006, 01:22 AM   #5
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Quote:
Originally Posted by GMGOD
I'm figuring of making the dimensions 335 in Left 405 CF and 320 in Right. And going 110-115 in the left handed average and HR ratings of the park.

The minimum allowed is 320. I have 3 possible future studs "HUGE" rated that are lefty pull hitters so maybe this will help give them an advantage 81 times a year.

Plus, it looks like I will have 6-8 lefties in the lineup for many years if half of my prospects pan out to even near what they are rated ( I assembled the best farm system by far- so something has to develop out of it).

What do you think?
I think the 110-115 left handed average/HR is a good call, but like I said above, you could set the park dimensions to 500 ft in right field and it wouldn't make a difference.
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Old 03-23-2006, 01:31 AM   #6
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Quote:
Originally Posted by sfgiants88
I think the 110-115 left handed average/HR is a good call, but like I said above, you could set the park dimensions to 500 ft in right field and it wouldn't make a difference.
exactly, it's all in the park factors
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Old 03-23-2006, 02:09 AM   #7
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Quote:
Originally Posted by canadiancreed
exactly, it's all in the park factors
and from what i see, they arent even that big a factor unless they are extremely strong or weak in any given area (anecdotal evidence, anyways).
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Old 03-23-2006, 10:16 AM   #8
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changing a parks avg has a much stronger effect then any other when it comes to changing park factors.By simply raising avg you increase ALL HITS where as if you increase HR,homeruns would increase while taking away from all other hits.Their was a study done on this a year or two ago.
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Old 03-23-2006, 10:27 PM   #9
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I am looking to pump up the LH AVE and LH HR to 115 and leaving all RH AVE and RH HR at 100. There aren't many lefty hitters in my division right now or many lefty studs for forseeable future. My main core lineup for the next 6-8 years looks to be at least 6/9 lefthanded with 3 major lefthanded pull power hitters likely to be.

What do you think?

Last edited by GMGOD; 03-23-2006 at 10:29 PM.
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Old 03-23-2006, 10:52 PM   #10
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Quote:
Originally Posted by GMGOD
I am looking to pump up the LH AVE and LH HR to 115 and leaving all RH AVE and RH HR at 100. There aren't many lefty hitters in my division right now or many lefty studs for forseeable future. My main core lineup for the next 6-8 years looks to be at least 6/9 lefthanded with 3 major lefthanded pull power hitters likely to be.

What do you think?
Yeah you will have a near Coors field like condition for lefties,BUT there is something everybody in your league is forgetting,and that is League Totals the AI engine is gonna sim to get as close to league totals as possible and in my experience that means a big dip in stats that are over and an increase stats that are down.So lets say 2/3 of your league increases HR park factor at some point the sim engine has to determine that HR are to high for a projected league total,which then would cause a noticeable decrease in HR until it is closely in line with the league total.
Anyhow suggestions, be sure to get some good lefty starters to counteract any opposing lefty hitters that walk into your house.A balance of 2/3 (L-R)either way in your rotation is good.But make sure your righthanded pitchers are groundball pitchers,hope you built solid infield defense.Of course at least 1 stud lefty reliever 2 would be optimal.With no bullpen strength you will find yourself losing games late,with pinch hit homers, etc.You will be very surprised at some ups and downs you see in your players year to year.Ratings and stuff.So you should expect to see a few players dropping in ratings due to injury age etc.Thats when you will have to make compromises.What I mean is you may not always find the optimal position player to fill a hole and is well suited for your stadium,so instead you end up looking at categories other then power.A player with speed, and a great bunt for hit,is an excellent leadoff hitter even if he's righthanded for a powerhitting middle lineup.One last thing I almost forgot be careful of teams with dominant lefty starters,they will shut you down.
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