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TBCB General Discussions Talk about the new boxing sim, Title Bout.

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Old 02-15-2006, 09:25 AM   #1
Jim Trunzo
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On the "Role-Playing" game - aka Fight Manager

Gentlemen:

The role-playing version of Title Bout is still on the drawing board. The question isn't whether or not it will be done but more a matter of when. Due to Andreas' committment to the baseball game, Title Bout has been put on the back-burner, as far as a major re-design goes.

My goal was always to have two clearly defined titles: one being a strict simulaiton with NO role-playing features to speak of; and another being a role-playing game exlusively (with the ability to port over the "real fighter" database).

However, the "push" by so many of you to include this and that (like aging) has made the game into something that inches closer and closer to a combination.

We are currently looking at a way to add enough modules to turn Title Bout into one complete package, allowing owners to use it strictly as a simulation, strictly as a role-playing game or pick and choose from both types and come up with a game that includes the elements they wish.

More on this issue later. I just wanted to provide all fo you with the latest thoughts on the matter.
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Old 02-15-2006, 01:04 PM   #2
Catalion
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Thanks so much for the piece of info...indeed,at the moment, the game looks almost like a fight manager...
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Old 02-15-2006, 02:28 PM   #3
mh2365
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So it looks like we are headed toward a fantastic TBCB3!!!!
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Old 02-15-2006, 03:32 PM   #4
Boxingnut
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At least it is a when not if. Thanks for the update Jim.
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Old 02-15-2006, 06:40 PM   #5
maxx
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Quote:
Originally Posted by Jim Trunzo

We are currently looking at a way to add enough modules to turn Title Bout into one complete package, allowing owners to use it strictly as a simulation, strictly as a role-playing game or pick and choose from both types and come up with a game that includes the elements they wish.
The games I've stuck with over the years have been the ones that let me do exactly that: flexible enough so that I can play it the way I want to and not be constrained by someone else's idea of how the game should be played.

Personally, I think that has been one of the strengths of this particular game in all of its iterations . . . which is probably why I've been playing it in one form or another since the late '70's. Continuing to provide a platform where players can pick and choose features to create the kind of game they want to play is, in my opinion, definitely the way to go.
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